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Switching from tanking as Warrior to Pali and back.Follow

#1 Jan 17 2008 at 8:56 AM Rating: Decent
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Why does it seem like every time I play my warrior for a while tanking seems to be impossible on a pali... and Vice Versa?

It gets frustrating because my main alt is a Warrior and my Main Horde is a Pali and it seems like the first day or 2 that I do the switch it seems like I can't hold aggro.

Is tanking really that different from a Warrior to a Pali?
#2 Jan 17 2008 at 10:24 AM Rating: Excellent
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You mean aside from:
  • You start with a full "rage bar" on one and an empty one on the other
  • Related to above - that one's threat can be massively frontloaded and the other builds steadily
  • That one is focused on reflective damage and the other on offensive dmg for threat (not rage gen, threat)
  • One uses exclusively spell dmg and the other physical
  • One's taunt has significant range and effects multiple mobs the other is up close and personal on a single one


Nah, they're really not that different at all.

Seriously, the fact you play them both and you can't pinpoint the differences might explain a lot of your problems.
#3 Jan 17 2008 at 10:42 AM Rating: Decent
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I mean set aside from the obvious.

I know that there are these differences but my point is it always seems hard to switch from one to the other and vice versa.

Palis are the best group tanks in the game. That is undisputeable.

Warriors make the best single target or few target tanks in the game. Also undisputeable.

My point was that the play style seems to me (at low level 30-50 so bare with me) it just seems frustrating switching from one to the other. Takes me a couple hours to get back into the groove to do it and that's putting it lightly.

Now. going from a warrior to a pali tank isn't AS difficult due to the fact that everything IS frontloaded, but I do keep finding myself forgetting to reapply rightious fury from time to time. "thank god it's not a whole group I am trying to tank for when I notice this, just a large group of mobs for my wife to heal me through"

I then find myself thinking I can tank 10 mobs on my warrior while my wife heals me... that doesn't work to well... trying to remember what toon I am playing gets slightly frustrating as they look similar when not paying attention to details. (Warrior NE, Pali obviously BE.)

Maybe it is cause I am starting to get to the point in my spec where it is defining my role in my class and right now my warrior is Fury that I have started noticing a drop in my tanking abilities... Whereas my Pali is Prot and will probably always be prot. So that might have alot more to do with it than the prior.

Also having DPS that tries to AOE on 5 mobs when I have gotten a total of 1 thunderclap down on my warrior might also be my problem.

Edited, Jan 17th 2008 10:45am by HitashLevat
#4 Jan 17 2008 at 11:01 AM Rating: Excellent
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HitashLevat wrote:
Maybe it is cause I am starting to get to the point in my spec where it is defining my role in my class and right now my warrior is Fury that I have started noticing a drop in my tanking abilities...


Could be, I don't know. I suspect that you're probably just noot USING all of your protection abilities (not the ones you sepc for, the ones that are innately there) because Paladins have far fewer things that they need to juggle and it sounds like you're already having trouble focusing on the class abilities differences.

Quote:
Also having DPS that tries to AOE on 5 mobs when I have gotten a total of 1 thunderclap down on my warrior might also be my problem.


Well, no matter how many TClaps you lay down, one of those mobs is getting away. Remember another difference: Consecrate effects all targets in its AoE, TClap only effects up to 4.
#5 Jan 17 2008 at 12:17 PM Rating: Decent
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I think that is one of the things I keep forgetting as I run into the fight. I use a VX revolution mouse that has 5 of my hotkeys macroed to it so I can click the buttons I don't use very often on my hotbars and the ones I use more frequently are mapped on my mouse and 1-0 buttons.

However I do have my Consecrate on the same bottom thumb button as my Tclap but I still try to tab target all of them with at least 1 sunder so I can keep track of ones I am losing aggro on.

Where as when I am on my pali after just switching it seems my main problem is forgetting to turn on Righteous fury so I end up popping righteous defense early. and it gets hard to grab aggro back when a hard hitting DPS class has pulled so early in the fight. I switched from Holy to Prot so my wife could stay MH as she is a holy priest.

Frustrations mount up as I beat my head into the keyboard when the first DPSer falls. (rarely happens but I get frustrated when it does cause that means I didn't do my job)
#6 Jan 17 2008 at 1:00 PM Rating: Decent
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Quote:
Frustrations mount up as I beat my head into the keyboard when the first DPSer falls. (rarely happens but I get frustrated when it does cause that means I didn't do my job)


If this relates to you forgetting to use one of your many fight controling abilities then yes, get frusterated because it's your fault. But if you play your possition well don't fret the DPS that fails at there job. This is common for me when I play Fire Mage... I'm not very good and might do a ton of damage, but die often. 99% of those deaths are not tank related.

Kz
#7 Jan 17 2008 at 1:06 PM Rating: Decent
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1,256 posts
Usually it is cause they pulled right after I just used taunt so I can't really get aggro back without really workin on that mob. I think I am just going to start Marking at all times now. that way people who don't pay attention who the warrior is charging into doesn't pull by off hitting.
#8 Jan 17 2008 at 2:21 PM Rating: Excellent
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93 posts
Just couple quick items. Switching toons can still take getting back on track. Even for me on my pally, I do alot of solo work for items and such so I rarely have righteous fury up to avoid getting into trouble unless I plan to AOE or mass mob pull. So it is my main and since I have been working on a high level alt mage, it has happened to me as well.

The best threat mechanisms on a pally would be holy shield, righteous fury, consecrate and have seal of vengeance up, does good holy damage and when judged, can pull the attention of the target back on you.

Also, some DPSers like to go all out and cant understand that when they pop a huge crit on a boss or target, that targets attention is suddenly focused on them. While its hard to lay off, DPSers should really wait until the tank has full aggro, if its not immune using hammer of Justice or eve seal of justice to stun them can help til you pull bac threat, but I typically ask my group to let me get in there and at least get a judge off, this way the healer only needs to focus on me, I can get a solid hold on the target and maintain threat with RF and holy shield. Usually the pull will start with the avenging shield which is great for front loaded threat. The the DPsers can usually wail away on them.

It does take practice, and when you switch, at least for me, it takes some time to get back in the other mindset, even when there are two classes that do the same job, problem is, they do it in such different ways. Its more about thinking about it, great that you have the hotkeys macroed, but its a matter of positiong your group prepping them and making sure you are ready. So many groups, particularly those PUGs are in such a rush, they dont think and just try to grab all the glory, reminds me of some BGs, it is a team effort.

Plus I think you said your warrior isnt even protection which can play a vital role in your playstyle, meaning they are not very good tanks, more DPS.

When you switch, I might go out and refamiliarize myself with the toon on trash world mobs and use the techniques so they become a little more fluid. Even switching in one day can require some adjustment. Like I have to remember, that my pally cant blink LOL (god I wish he could sometimes)
#9 Jan 17 2008 at 4:41 PM Rating: Decent
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286 posts
Yeah, I've got a enhancement shaman, balance druid, and protection pally all in the same level range (~60) and switching back and forth between them takes some getting use to, especially since one is a caster type. Still, I have a hard time getting back into the various strategies for each, making sure to remember that multiple targets are bad for the shaman and druid, or that the druid doesn't melee well, etc.

Granted, I have worse problems switching from a high-level character to a low-level one. I usually end up dying at least once before it comes back to me that at level 22 I can't take on 4-5 level 23-25 mobs and live. I find myself thinking "They're just level 25...that should be easy," but unfortunately...it isn't so much :)

(Yes, okay, I'm kind of an idiot :p)
#10 Jan 17 2008 at 4:59 PM Rating: Good
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While its hard to lay off, DPSers should really wait until the tank has full aggro, if its not immune using hammer of Justice or eve seal of justice to stun them


Just wanted to point out, you should never try to use SoJ to get a mob back. You might stun them sure, but you are not building up any threat at all if you do that and even if you do manage to proc the stun, it only lasts for a second, hardly worth it.

There are other methods to pull the mob back onto you, and most dpsers have their own methods too. You can taunt, judge righteousness or vengeance, stun the mob, BoP the target, Avenger's Shield, Exorcism if it's undead or demon (In which case, why did you lose aggro in the first place?).

But if that player dies, you want to make sure that the mob moves to you next, and your success in that will be much more likely if you are smacking the mob with righteousness instead of SoJ.

SoJ is only good for 2 things: Its judgement and tricking mages. (SoJ proc, they blink, run up and stun them (or Repentance) and get your full 6 seconds of pounding in).
#11 Jan 17 2008 at 8:23 PM Rating: Excellent
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93 posts
I rarely if eve use SoJ, just a thought that came to me, and was more for oudoor PvE, as you are right, others have spells and abilities that can stun or stop the target, so I am glad you pointed that out so people didnt think that was the thing to do, usually Judge of the SoJ is usually served for holding runners typically in low level stuff. Dont know that I have really used it other when I ran lowbies through lower dungeons and needed it for some reason, they were too low and pulled aggro.

So, it was more of a trying to get back in the groove when you are group tanking outdoor quests. As you are absolutely correct and I pointed out (at least I thought I did, may be another post), using holy shield, vengeance, consecrate, shield....etc or even the RD to pull the mob back on you.

Glad you mentioned it as something may be misconstrued.
#12 Jan 18 2008 at 8:05 AM Rating: Decent
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375 posts
Quote:
...I think I am just going to start Marking at all times now...


Hot Key your skull mark to something easy. CC marks should be set before you even engage. You should always have a skull on a MOB that you consider important to take down before moving on. This way you know which MOB will draw the largest amount of threat from DPS. If your group leader refuses to give up the marking spot... then you can relax and think to yourself "not my fault" if things get out of hand. Just be sure to ask for leader if he/she doesn't know how to mark.

When I'm tanking a run as warrior that is going very smooth & easy for my group I just skull mark. Same goes for tanking as pally, except I use the skull only almost always because CC isn't nessesary (only silence pulls)

My skull is very easy, so once the current skull MOB is around 5-10% health I'll swich to the next and place a skull on that one. DPS then can finish off the original and switch seemlessly.

When a MOB is a 5-10% health you should have very good control over it... if not keep an eye on it and get ready to taunt it back if nessesary (judgement call). This also gives you room to grab a lead on the next skull. Keep in mind.. MOBs that low don't last very long so you should have an idea during the fight which is next and keep up on threat throughout the process (for me as pally, its usualy the one lowest on health. That's the one that took the most Holy Damage from HS, ect... and will die the fastest). If we're going to kill Bosses before adds (rare) then I stay on the Boss for the full 100% before moving on.

Not as easy as it seems at times, but the more you do it the better you get.

Kz
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