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Your talent ideas for DruidsFollow

#1 Jan 16 2008 at 8:16 PM Rating: Decent
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87 posts
Here's my primary idea, incorporating that consume-effect type of damage.

As a 36 point talent, called "Carrion Swarm", you are required to have Insect Swarm to get the talent. This talent has a one-minute, fifteen second cooldown. This ability consumes Insect Swarm to deal 50% of Insect Swarm's remaining damage to be dealt as a neutral physical damage, affected by your spell damage, spell hit, and spell critical strike rating. (crit modifier of 200%, like physical attacks, instead of spell crit modifier of 150%) This means it will be mitigated by armor, and the spell can be blocked/parried/dodged if you get the equivalent of 3 "miss" rolls in a row*. When this skill hits, it silences for 2 seconds, and any spell being cast has its school locked down for 4 seconds. This skill CAN be used in Feral Forms, making it a classic solution to a Bear's lack of Pummel or Shield Bash, or a Cat Form's Kick.


*For those who don't understand what I mean by three "miss" rolls, imagine a Warrior just tried to hit you with Mortal Strike. Your character rolls a die based on your chances of evading said attack. In the case of this spell, you must roll three evades in a row to dodge the attack. So, for example, I use Carrion Swarm on a Holy Paladin casting Holy Light. His first roll is a Block. His second is a Dodge. His third is a Parry. Therefore, the skill does not hit. If any of the three rolls are not a Dodge/Block/Parry, the skill hits unless you miss based off your own spell hit.

This makes for interesting game mechanics. A physical-damage spell, usable in Feral Forms.


Edited, Jan 16th 2008 11:17pm by Enabler
#2 Jan 16 2008 at 9:17 PM Rating: Good
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1,260 posts
a 36 point talent in the balance tree (since its prerequisite is insect swarm) that is intended for use in feral forms? what is the purpose of that? It would give a counterspell to boomkins but there is no reason to have it useable in feral forms. Especially since it requires having insect swarm up, which is not usable in forms.

An interesting idea, crossing swiftmend with counterspell. But the idea of adding feral mechanics seems a little half baked.

Edited, Jan 16th 2008 10:22pm by SirJac
#3 Jan 17 2008 at 12:55 AM Rating: Decent
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2,717 posts
No idea why there would be 3 miss rolls, as NO other ability in game has multiple rolls AFAIK. Even though some abilities can be partially resisted, if there's a debuff or a DoT at the end they cannot be partially resisted, making the need for one roll.
Not to mention that you can't block/parry (and maybe dodge, I dont remember) while casting, so most of the rolls could not occur except for a miss roll and maybe a dodge roll. Not to mention when you block an attack, it still "hits."
Basically, your scenario would not work, since the paladin could not parry or block, or maybe even dodge. Then factor in how overpowered it would be in this situation, being able to take a DoT and make it crit, while at the same time making it a more powerful crit than most spell crits, and making it interrupt. Then, if it's based on a 3-miss-roll needed (which if you assume 5% miss and 3% dodge on a caster means a 0.0512% chance to miss/dodge), the casters - who will take the most of armor-mitigated damage AND the silence effect - will be more vulnerable to that than they would to spells.

I also dont see how a 36-point talent in the balance tree would be great for cats and bears, because if you're that far in balance you should just be in moonkin form for the most part. By that point in time you shouldn't be tanking unless specced feral, and for DPS why go cat-form when you got moonkin? Also, if you're in that form, you most likely wont have up insect swarm anyway.

All in all it seems to do less of what you want it to do while still being OP in the process. If you want a DoT-consume based build, go roll a fire-destro-lock.
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