Immunios wrote:
Perhaps you could view arena games but with a delay? Would probably consume too much (disk) space since the whole fights would have to be stored. Or perhaps there is a clever way of just storing the movements and abilities used and just reconstruct it locally. Oh well.. a great idea, but probably will not happen...
This is how alot of Q3A and UT matches was recorded. Apart from merely decreasing the amount of information saved, it also allowed the demo to be played back (spawning players with this and that skin and so on, and then merely replaying the console log) repeatedly, allowing the spectator to move his/her camera freely around the match. It's how they made some of the finest "pvp" movies known to man, by storing and sharing demos instead of actual movie files.
Once the demo is playing back, you can fraps or export into movie files from within the game itself, and start the whole editing and production process.
So, in short, that's actually a viable solution. There's actually less advanced logistics and moves available to six-ten WoW players than there is for a full Deathmatch run in Unreal Tournament. Thus, delaying the match by say... 20-30 seconds shouldn't be a problem.
Of course, this would be hell to code, and test. And to be perfectly honest, Blizzard has more important stuff to deal with at the moment. Fixing the damn snake traps, taking another look at the Nagle algorythm, giving me back my 200g for the Gem/Headpiece I got for Ghost Wolf taming, get rid of AV leechers/bots and balancing said BG so Horde won't be at such a disadvantage. Even though Horde reigns supreme in all other BGs in my Battlegroup, it doesn't mean that the Alliance sucking so hard shouldn't have consequences in AV as well.