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Need tanking tips...Follow

#1 Jan 15 2008 at 5:08 PM Rating: Decent
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70 posts
I recently made a druid after playing a warlock for a long time, and decided I want to try something different and tank.

I tanked SM armory and part of Lib today pretty succesfully, but I feel like I wasn't doing good enough. Besides Growl and the occasional Challenging Roar, what can I do to hold aggro better? I'm sure part of it is I'm only 38 and I'm assuming I'll get newer skills to help me later on, but here's the issues I had...

-DPS pally sucking up a lot of aggro (might've been because he kept blasting aoe's and was probably 12 years old)

-Hunter's pet getting aggro and holding it, + mob either resisting my growl, or shortly returning attention back to the pet

-Hunter getting aggro as well and holding it.

-Leading a group? The tank usually leads and marks right? its not that I don't know these instances, but I'm extremely laid back, passive, and thank god the healer was a friend and willing to take lead and direct people for me.

I had no problems with the mage, or healer getting any aggro. We didn't have any problems, but I want to push myself and do better.


thanks much <3!
#2 Jan 15 2008 at 5:36 PM Rating: Good
At your level, you should have a specific talent in the Feral tree:

Feral Instinct 3 / 3 points invested.

Basically that increases your stealth level in cat form (only useful in tanking when you want to scout out an area to best arrange pulls) and increases your threat by 15%. Dire bear increases your threat by 1.3 x base value, or 30%. This basically gives you 45% more threat than a normal, non-modified attack.

Now, on to the abilities. At level 38, you should have Maul, Swipe, Challenging Roar, Growl, Feral Charge, Demoralizing Roar, Enrage, and Feral Faerie Fire.

Right before you pull, pop Enrage. Then hit the focus mob with Feral Faerie Fire. This should give you enough rage to lay down a Swipe as soon as the mobs get in your face. Next, Demoralizing Roar. This gets you some AOE threat and debuffs the mobs so you don't take too much damage. Then keep mauling / swiping the mobs. If a mob splits off you, feral charge it, growl -> maul, and switch back to the focus target.

Make sure dps knows to attack the focus target. Make sure hunters have growl on their pets off. And realize that retribution paladins WILL pull aggro from time to time. It is because their damage is very spiky and they have no threat wipes. Same with Enhancement shamans and warriors.

Once you get higher in level, you will get Mangle and Lacerate. These moves will tremendously help with threat generation.

You can also cast Regrowth and Rejuvenation before the pull. Every tick of these heal-over-time spells will generate AOE healing aggro. Or for a one or two pull, you can do something fun like mark the first kill with skull, second with x. Blast the x with a Starfire and then hit the skull with a Moonfire, then switch to bear form. If it's a grouped up pull of like 5 mobs, I will often pull them with Hurricane, switch to Bear form and pop enrage.

Just experiment. You are a druid, you have a ton of tools at your command. Use them. If it's an Outdoor instance like Zul'Farrak or Old Hillsbrad Foothills, don't be afraid to root melees or something like that.

For example, one fun thing I like to do in instances like Sethekk Halls or Slave Pens is to Hibernate mobs. You see, you'll get a 5 pull of mobs. 2 undeads, 2 humanoids, and 1 beast. I'll mark a sap / sheep / trap, mark the beast for hibernate, and then pull them by hibernating the beast.
#3 Jan 16 2008 at 10:02 AM Rating: Decent
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70 posts
Thanks so much, that was incredibly helpful!
I wasn't sure what to use when making pulls, so usually a hunter's been doing it, or occasionally a sheep pull with a mage.

I don't know if its because I'm lower right now or not, but I've been getting some pretty stupid people in my group, and no one seems to understand to kill skull first, then x, etc etc. I'm guessing improving my leading skills and having slightly more intelligent people will help my tanking too?

I'm definitely going to start playing with my other spells, that hibernate especially sounds fun with RFD coming up.

#4 Jan 16 2008 at 11:01 AM Rating: Decent
if you can avoide it dont let others pull for you. easier to start with threat than pull it off. i find hunters will use auto shot so by time mob gets to you they already have some threat. one reason i like my pally for tanking no cc needed. normaly when i get rogues they sap and then start meleeing, cause rogue alts of lvl 70's know whats best cause they have a lvl 70.
#5 Jan 18 2008 at 1:49 PM Rating: Good
Agree 100% with punkspider. I've been in groups where people have wanted to "sheep pull". All that does is put pressure on you as tank to grab every mob before they get to the mage and one-shot him.

So much easier for the mage to sheep just after you Faerie Fire the mob (or starfire/moonfire). It also allows the more intelligent person in the group - the druid :) to control the speed of the pulls and watch for mana & pats etc - so it works out much better!


Edited, Jan 18th 2008 9:49pm by RareBeast
#6 Jan 18 2008 at 5:40 PM Rating: Decent
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70 posts
Yea, I'm starting to realize that I need to pull.
I leveled my main with a friend on WoW, his guild's a lot bigger than mine and they run raids all the time, and he likes to sheep pull a lot (his main is a shaman and amazing healer, alt is a holy priest ) when we play our alts together.
He does a great job leading, but we do sheep pulls a lot, or MC pulls.

I started trying out the hibernate pull, as well as faerie fire.
I also started checking places out on my main so I can direct people around better, and know the instance better so that seems to be helping.

I think its so different from standing back and casting, and it's really exciting, I'm loving it =]
#7 Jan 21 2008 at 4:06 AM Rating: Decent
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351 posts
just an addition to the star/moon pull - target X and start casting starfire, then while still casting, target skull ready for moonfire - starfire will hit X and you get instant smack of moonfire on skull.
#8 Jan 21 2008 at 7:49 AM Rating: Decent
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1,073 posts
Keep Thorns on yourself. It's extra reflective damage. I seem to remember it having an inordinately large threat coefficient; plus it's AoE threat you don't have to think about in the middle of a fight.

Yell at the hunter until he turns Growl off. It you keep seeing the red lines above the mob's head, yell at the hunter some more.

Until hunters get Misdirection, there's not much point in having a hunter pull (and no point at all in anyone else pulling short of a Mind Control pull). Pull yourself and you'll be much happier with the results.
#9 Jan 21 2008 at 9:56 AM Rating: Good
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817 posts
punkspider wrote:
if you can avoid it dont let others pull for you. easier to start with threat than pull it off. i find hunters will use auto shot so by time mob gets to you they already have some threat.

ChahDresh wrote:
Until hunters get Misdirection, there's not much point in having a hunter pull. Pull yourself and you'll be much happier with the results.

This has always been my belief and preference too, but I recently read an article that makes a compelling case for having hunters pull. (smart hunters that do things right, anyway...)

The basic pitch is that hunters have many abilities that let them quickly transfer aggro to a party's tank (even before getting misdirection) along with abilities that uniquely let them "abort" bad pulls and start over, thus keeping the rest of the party out of jeopardy and avoiding wipes.

http://www.nuklearpower.com/hunter.php

I've never rolled a hunter, but from the sound of it I'd let any hunter that read and followed this article pull for my party any time.



Edited, Jan 21st 2008 10:45am by JeeBar
#10 Jan 21 2008 at 2:34 PM Rating: Good
Yep, before BC, it was the hunters job to pull in raids.

The raid would stay well back while the hunter pulled the mob from max range and ran back to the group. Once they got there, the tank would pick up the mob and the hunter feigns death.

If a 2nd pack got pulled by mistake (easy done in places like MC) then the hunter can just feign, wait 30 sec and try again, instead of wiping the whole raid.


These days it seems much easier to pull without grabbing adds so it is less of an issue. I just know that, as a tank, if the mage pulls and I have to pick up more than one mob (or I miss with my first attack) then the mage is in trouble and will ususally blame me. Far easier for me to pull as soon as he starts casting so all the mobs are on me.
#11 Feb 03 2008 at 10:32 AM Rating: Default
Welcome to tanking at lower levels.. LOL! I tank with my warrior but have given up trying to keep aggro off everyone. Have one target designated with a skull, tell everyone to kill it. If the mage decides to AOE thats his problem. If the hunter decides to put his pet on one target and shoot other.. He's got traps, right?

Do get them to let you pull though. Makes life a lot easier when the mobs are coming from you then lets the other monkeys decide if they want aggro or not.

I tell the healer to keep me and him alive. I keep mobs off the the healer and off other peeps when I can but if they are bringing it on themselves I just do the best I can and have fun! Used to get all ****** with em. Now after two wipes I gracefully bow out. Try not to run with the dunderheads again.
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