Forum Settings
       
Reply To Thread

Misdirect + Distracting Shot?Follow

#1 Jan 15 2008 at 7:19 AM Rating: Decent
I was just having a discussion with a fellow hunter and this came up in our conversation..

Typically in long Kara boss fights I use Misdirect on the main tank whenever its up, to help keep him top on the Hate list. I figure its useful for those mages who are determined to be on top of the DPS charts.

My question is.. would it be more beneficial to use distracting shot when misdirect is up.
In theory it seems that the distracting shot would bounce off me and onto the tank.
Normally I use Aimed Shot followed by two Steady Shots and hope for crits.

What are your thoughts?
#2 Jan 15 2008 at 7:26 AM Rating: Good
***
2,101 posts
Mocoso wrote:
I was just having a discussion with a fellow hunter and this came up in our conversation..

Typically in long Kara boss fights I use Misdirect on the main tank whenever its up, to help keep him top on the Hate list. I figure its useful for those mages who are determined to be on top of the DPS charts.

My question is.. would it be more beneficial to use distracting shot when misdirect is up.
In theory it seems that the distracting shot would bounce off me and onto the tank.
Normally I use Aimed Shot followed by two Steady Shots and hope for crits.

What are your thoughts?


At Kara levels and beyond, your better off using an Aimed and steady shots. I remember reading in a thread on these boards, misdirect does something around 800 threat, which is pretty equivalent to a normal steady shot. Except that steady and aimed have a chance to crit(although for me it never crits when using MD, but always seems to get 3 consecutive crits right after the MD shots putting me right next to the tank on aggro...)

Also, this is out of curiousity, but wasn't there a glitch or something that had Distracting shot not working with MD, because MD only worked on shots that did damage, or am I completely nuts and this was never the case?

Edited, Jan 15th 2008 10:27am by SynnTastic
#3 Jan 15 2008 at 7:26 AM Rating: Decent
******
27,272 posts
for a decently geared hunter, arcane shot does more threat then distracting.
And it actually damages the target too.


And i use Aimed > Multi > Arcane because those 2 just fit before the first autoshot so no clipping and fast threat.
#4 Jan 15 2008 at 9:01 AM Rating: Default
**
405 posts
Your tank shouldn't need threat so badly that you need to do Aimed Shot in the middle of a fight. I only do steady, auto, steady for a mid-fight Misdirect. The fight shouldn't (and probably doesn't) hinge on your mid-fight Misdirect, so do it but don't gimp your shot rotation in the process. If the tank and mages are doing their jobs, you should be fine.

As far as Distracting Shot goes, I believe it does 900 threat but I could be mistaken. With raid buffs and consumables, your steady shot or arcane shot is the better option.
#5 Jan 15 2008 at 9:13 AM Rating: Good
***
2,101 posts
Herbnosis wrote:
Your tank shouldn't need threat so badly that you need to do Aimed Shot in the middle of a fight. I only do steady, auto, steady for a mid-fight Misdirect.


Or, your not doing enough DPS to keep up with the tanks tps ;-). Just playing around.

Quote:
The fight shouldn't (and probably doesn't) hinge on your mid-fight Misdirect, so do it but don't gimp your shot rotation in the process.


You right on here, I didn't really think about mentioning it, but yeah typically I MD+ Aimed > Steady > Arcane on the 1st MD of the fight, then mid fight I will just MD and continue with my shot rotation. Even without crits that's roughly an extra 2400 threat in a matter 2 seconds on top of what the tank should be doing to hold aggro. Which should be a good enough boost for any tank to maintain aggro.
#6 Jan 15 2008 at 9:21 AM Rating: Decent
***
2,717 posts
Even if people "shouldn't" need it that does allow quite a bit of extra damage that EVERY DPSer can do before pulling aggro off the tank.
#7 Jan 15 2008 at 12:24 PM Rating: Decent
Exactly why I don't mind doing Misdirection in the middle of a fight. It allows everyone to open up a little more on the DPS.

Appreciate all the info..
#8 Jan 15 2008 at 4:29 PM Rating: Decent
**
405 posts
You're not following what I'm saying.

Misdirection mid-fight: GOOD!
Aimed Shot mid-fight to up the threat of that MD: Not necessary.

As SynnTastic noted, Aimed Shot is great for your initial MD. I agree. But otherwise, stick to your normal shot rotation for the mid-fight Misdirect.
#9 Jan 15 2008 at 10:30 PM Rating: Decent
*
97 posts
Short numbers on arcane vs distracting...

Distracting does a flat 900 threat and cannot crit.

Assuming 5/5 Mortal Shots.
With 1500 RAP you get 498 threat from a hit and 1145 threat from a crit.
With 2000 RAP you get 573 threat from a hit and 1318 threat from a crit.
With 2500 RAP you get 648 threat from a hit and 1490 threat from a crit.

Obviously, arcane gets a lot better as your gear improves, and also as your crit
rate goes up. Still, with 40% crit and 1500 RAP (unlikely scenario yes)
Distracting Shot does seem more appealing to me.
Same with 2500 RAP and <20% crit. Distracting shot is a guaranteed 900 threat.

Anyway, apart from that I agree with the others, with mid-fight MD just stick with
normal shot rotation, auto will probably eat at least one charge anyway,
and for initial pull MD, use Aimed->Multi->Distracting/arcane according to what
you feel like. (The difference is kinda negligable anyway)

#10 Jan 16 2008 at 12:11 AM Rating: Decent
******
27,272 posts
Kefas wrote:
Obviously, arcane gets a lot better as your gear improves, and also as your crit
rate goes up. Still, with 40% crit and 1500 RAP (unlikely scenario yes)
Distracting Shot does seem more appealing to me.
hmm, i really was at 38.4% crit and 2100AP last raid, and i'm geared in half blue half epic...
In 25 man raids i'll probably get up to 40%crit and over 2300AP.

Oh, and the only fight so far that i have cast Aimed midfight was on nightbane every time he comes flying in again.
Giving the tank some 4-5k threat and making sure nightbane lands in the right spot helps there.
#11 Jan 16 2008 at 5:29 AM Rating: Good
***
2,101 posts
Kefas wrote:
Short numbers on arcane vs distracting...

Distracting does a flat 900 threat and cannot crit.

Assuming 5/5 Mortal Shots.
With 1500 RAP you get 498 threat from a hit and 1145 threat from a crit.
With 2000 RAP you get 573 threat from a hit and 1318 threat from a crit.
With 2500 RAP you get 648 threat from a hit and 1490 threat from a crit.

Obviously, arcane gets a lot better as your gear improves, and also as your crit
rate goes up. Still, with 40% crit and 1500 RAP (unlikely scenario yes)
Distracting Shot does seem more appealing to me.
Same with 2500 RAP and <20% crit. Distracting shot is a guaranteed 900 threat.

Anyway, apart from that I agree with the others, with mid-fight MD just stick with
normal shot rotation, auto will probably eat at least one charge anyway,
and for initial pull MD, use Aimed->Multi->Distracting/arcane according to what
you feel like. (The difference is kinda negligable anyway)



Even with these numbers I won't use Distracting shot with MD. Why you ask? Because Distracting doesn't do damage.

My primary role in a group is to do damage. The tanks job is to take hits and hold aggro. I'm helping the tank do his job, with MD, while still doing my job. Granted it's only 1 shot, but that's 500-1500 more damage to the mob if you hadn't used Distracting Shot.

Edited, Jan 16th 2008 8:32am by SynnTastic
#12 Jan 16 2008 at 11:58 AM Rating: Decent
***
1,292 posts
Kefas wrote:
Distracting does a flat 900 threat and cannot crit.


Interesting. I've been using the WoWWiki number for Distracting Shot, which is 700 (ironically, this information is not listed under the WoWWiki entry for Distracting Shot).

Allakhazam does not list the threat anywhere I could find it.

Thottbot lists it as 900 Threat. But the progression seems off for both 700 or 900 Threat for rank 7.
Rank 1: 110
Rank 2: 160 (+50)
Rank 3: 250 (+90)
Rank 4: 350 (+100)
Rank 5: 465 (+115)
Rank 6: 600 (+135)
Rank 7: 900 (+300, very large jump) or 700 (+100, I'd expect a larger jump, such as +175 or so)

I'll do some in-game pew pew to see what Omen rates it as, because with conflicting sources it's hard to know which is right and which is wrong. But even then Omen would have to have taken the Threat figure from some outside source, unless it's possible to parse the game stream for this information...
Frustrating, to say the least.

Edited, Jan 16th 2008 3:17pm by Kompera
#13 Jan 16 2008 at 12:49 PM Rating: Decent
***
2,101 posts
Kompera wrote:
, unless it's possible to parse the game stream for this information...
Frustrating, to say the least.


It's possible, and knowing the people that write those add-ons, and the types at elitist jerks. It's more than likely they have already done the experiments.

To be done, you need a constant number for threat. Easiest Constant is Damage. With a 1:1 ratio(1 damage = 1 point of threat) you would just have to work the damage, and fire off Distracting Shots at certain points.

You would want to use something that does a constant amount of small damage, like a warlocks rank 1 DoT. Keep using that spell to gain threat, at certain points, say just below 700 threat, shoot a distracting shot. Then try it again at just below 750, shoot a distracting shot.

Once Distracting Shot pulls aggro you have a range within 50 threat of how much threat it actually builds. Then you repeat the process from there trying to lower the number as close as possible.

Pain in the ***, yes, but like I said, speaking of the type of people on elitist jerks and the types that write add-ons like omens, they've probably already done something along these lines.

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 176 All times are in CST
Anonymous Guests (176)