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Druid PVP PollFollow

#1 Jan 15 2008 at 6:08 AM Rating: Default
[poll]
[question]Witch of these druids are good for PVP[/question]
[choice]Feral[/choice]
[choice]Restoration [/choice]
[choice]Balance[/choice]
[choice]All of the above [/choice]
[/poll]
#2 Jan 15 2008 at 6:38 AM Rating: Decent
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256 posts
If the player is good and uses all his skills, then all of the above. If you are a 1 button dps, or stay in the same form all the time, then none of the above
#3 Jan 15 2008 at 7:50 AM Rating: Good
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454 posts
If PvP = 2v2, 3v3 arena - RESTO

If PvP = 3v3 and 5v5 arena - Balance

If PvP = BGs (where most players haven't heard about resilience yet) Feral
#4 Jan 15 2008 at 3:13 PM Rating: Good
Having said that, i'm feral and often have a blast in BG's healing. You can really make a huge difference. Try and stay a bit hidden and heal and your DPS can easily take out a bigger group without losing anyone. And the honorable kills come rolling in!

#5 Jan 18 2008 at 6:25 AM Rating: Decent
23 posts
RareBeast wrote:
Having said that, i'm feral and often have a blast in BG's healing. You can really make a huge difference. Try and stay a bit hidden and heal and your DPS can easily take out a bigger group without losing anyone. And the honorable kills come rolling in!



So true. I have a resto druid healing in regular BG's and tossing those lifeblooms and rejuvs around on the party members in that melee clash makes a difference indeed, not to mention that the survivability as resto is a source of major annoyance to those opponents that get sick of your healing their targets and decide to smash your face, but get rooted by nature grasp, can not out dps your selfheals and have to look at your tail if you decide to bail out while the HoT;s tick on you.
#6 Jan 18 2008 at 6:57 AM Rating: Decent
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454 posts
About resto PvP - you gotta have loads of patience if you want to kill anyone on your own. To speed things up a bit (while still have a viable arena build) you could try out the 24/0/37 build or even the moonkin build - 35/0/26. Both builds can be used with great succes in 2v2 and to some extent in 3v3 (though imo you need swiftmend for 3s, making 35/0/26 a bad choice).

The real advantage of these builds is the added burst you can deliver, whilst loosing close to 0 healing power (I actually gained some, going from a 13/11/37 build) since lunar guidience gives healing power equal to X of your intellect (depends on how many points you put in it). The only problem with these builds is the loss of feral charge which isn't really all that neccesary - actually it's just a real big mana sink.
#7 Jan 18 2008 at 11:00 PM Rating: Decent
id say balance if its played properly...



have you ever had one of those days where everyone seems to be stupid... iv been having that for a while... help me!
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