Forum Settings
       
Reply To Thread

Having fun with meleeFollow

#1 Jan 14 2008 at 9:32 PM Rating: Decent
*
82 posts
I know the title invites flaming, but please try to read through it.

Today I had a long questing sessions, one of those that makes your mind go away. I'm not exactly sure how or when, but in the middle of it I started doing some melee, maybe my pet was feared and the mob just ran past me after my fleeing pet but anyway I saw something which was new to me.


When a mob is in melee range with you and you autoattack it and then it immediatly leaves your melee range and goes to shooting range, you will quickly shoot it after the melee. At least, that how it seemed to work for me.


I played with that a bit, and I found that if I time it right, and I run the right distance, I can autoshoot->run in and melee->run out for another autoshot, and repeat it. I played with that a bit, and it seemed to work OK. I might be delaying my autoshots though because of lag/bad timing/ending up in the wrong range at the wrong time, but it seems to me that while my ranged weapon auto attack cools down, my melee weapon auto attack does the same, and it MIGHT have some uses.

Now I don't have autoshot timer add on yet, and I'm also only level 58, which means I have quite little to do in my time between autoshots beside instant shots. So this might be totally useless once I get steady shot. Is it?

I know there are around thousand problems with this technique, like being in the range of melee and having 110% threat cap instead of 130%, or being more prone to area of effect attacks.

I hope I didn't just discover "news" from game release, but I couldn't find anything about this.

Is my assumption about melee and ranged cooldowns being separate true? Can you utilize that? Should you? If so when?

Thanks for your time reading this, have a nice day,
Yuval.
#2 Jan 14 2008 at 9:36 PM Rating: Good
*****
10,601 posts
I think you're right, you're probably delaying autoshot a bit, but the are separate in my experience. As you guessed when you get steady, you really want to be standing still all the time.

I use your technique in bg's a lot. If someone is rushing towards me I arcane auto, run through him wing clip and raptor, spin around multi, usually an auto, drop a frost trap concuss intimidate etc. This is also useful to break casts by going behind someone.
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#3 Jan 14 2008 at 9:40 PM Rating: Decent
***
2,717 posts
When you get steady, you want to stay at range. Before that, dancing in and out (rather than through, simply step in and step back out) would be fine, maybe even better. I'd recommend using an attack bar instead of an autoshot timer for this. Just remember be still (and outside melee range) for the last 0.5 seconds of every shot. Also, slower weapons means less clipping.
#4 Jan 14 2008 at 11:57 PM Rating: Decent
Quartz would help. Castbar with "swing" timer which also works with autoshots, has a nice gcd bar and latency estimater.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 201 All times are in CST
Anonymous Guests (201)