superbeef wrote:
As for the stance, really there's no set stance but berserker seems to work better. If your raiding you'll want access to WW, and for solo the 3% extra crit will keep up flurry more, and your only really missing Overpower and Thunderclap and getting WW and berserks. It's a better tradeoff imo because you probably won't have many things dodging u solo if you have any amount of +hit.
I'm going to disagree with you and say Battle stance, and here's why:
1) While leveling, most players won't have any +hit, at least until they get to 60+ and access the Outlands.
2) 3% extra crit will keep Flurry up more often, yes, but on most mobs that you'll be grinding solo, the fight is so short (20 seconds tops), and the weapons you'll be using are so slow (3.60 abouts), that the extra crit won't make up for the extra 10% damage you'll be taking.
3) Thunderclap is one of the best abilities out there for soloing and grouping. It builds a base agro for multi-mob pulls, and reduces incoming damage significantly.
When you add it all up (pun intended):
reduced incoming damage (battle vs. berzerker) + reduced incoming damage (TClap) = Less Downtime = more exp/hour = faster leveling.