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2v2 shaman experienceFollow

#1 Jan 14 2008 at 7:00 AM Rating: Good
on sunday i started an arena team and we did pretty well, are shamans really bad at 2v2 or were we just playing bad combos and such?
#2 Jan 14 2008 at 7:58 AM Rating: Decent
45 posts
Shaman have no cc which is very important in 2v2. We also have none of "get-out-of-jail-free-cards" that other classes have to get out of tight situations. Enchancement get kited. Elemental try to kite.

Currently, Restoration is the only viable spec for 2v2.

Granted, if you are good at playing the class and have good synergy with your partner, you can do well in the arena, but only up to a rating where class combos play a more important role than strat (i.e. both teams have the strats down, class combos make the difference).
#3 Jan 14 2008 at 11:27 AM Rating: Decent
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Draeneipally wrote:
on sunday i started an arena team and we did pretty well, are shamans really bad at 2v2 or were we just playing bad combos and such?

Define "pretty well".

No one is saying Shaman are completely incapable of winning in 2v2 arena. But there is a glass ceiling that, depending on your battle group, you will hit sooner or later. The class simply does not have the tools it needs, and there is precious little we bring to a fight that another DPS can't do just as well and then some.
#4 Jan 14 2008 at 12:28 PM Rating: Good
Eh... that's more than a bit pessimistic. Resto Shaman are surprisingly resilient to Drain Locks (although DPS Zergs with a Warlock are a problem) and Mana Burn, and are flat-out the counterhealer to Druids in 2v2 (just like Priests are the counter-Paladin and Druids are... well, also the counter-Paladin and the counter-Priest).

Not having defensive dispels hurts, but Purge is a huge help and so is Grounding Totem and Earth Shock once you get used to using them effectively. If you partner with a Warrior Windfury totem is a godsend, and once the Warrior has sundered the opponent you can Bloodlust -> WF another Healer/DPS team into the ground.
#5 Jan 14 2008 at 12:46 PM Rating: Default
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2,396 posts
RPZip wrote:
Eh... that's more than a bit pessimistic. Resto Shaman are surprisingly resilient to Drain Locks (although DPS Zergs with a Warlock are a problem) and Mana Burn...

I'm sorry, but that's simply not true. Shaman have no instant heals (unless you want to count Earth Shield), so we can't LoS for crap. There is absolutely nothing stopping Warlocks or Priests from draining us into the ground any faster than they do Paladins except for Grounding Totem and Earth Shock. But if we're spamming those two spells, we're not healing.

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and are flat-out the counterhealer to Druids in 2v2 (just like Priests are the counter-Paladin and Druids are... well, also the counter-Paladin and the counter-Priest).

Explain?

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... but Earth Shock is a huge help...

Earth Shock is hands-down the worst interrupt in the game, silencing the target for only .5 longer than the caster after GCD. If Shaman want to stop anyone from casting anything, they literally have sit there watching them and chain-cast nothing but Earth Shock.

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If you partner with a Warrior Windfury totem is a godsend, and once the Warrior has sundered the opponent you can Bloodlust -> WF another Healer/DPS team into the ground.

I'm hearing a lot of "+ Warrior" from you here, RP, but not much else. For starters, not everybody else can or wants to party with a Warrior even if they wanted to spec Resto, but for the record we were talking about DPS Shaman in the arena: Enhancement or Elemental.

If you'd care to offer any 2v2 or 3v3 DPS Shaman insights, I'd love to hear them.

EDIT: Spelling.

Edited, Jan 14th 2008 3:47pm by Gaudion
#6 Jan 14 2008 at 1:00 PM Rating: Excellent
Sure thing.

For the record, I 2v2 with a alt Resto Shaman. We're 1850 after two weeks of play, with a record of 50-26 for the season. His gear is pretty good, but it's a mix of the Elemental and Resto pieces so it's far from ideal.

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I'm sorry, but that's simply not true. Shaman have no instant heals (unless you want to count Earth Shield), so we can't LoS for crap. There is absolutely nothing stopping Warlocks or Priests from draining us into the ground any faster than they do Paladins except for Grounding Totem and Earth Shock. But if we're spamming those two spells, we're not healing.


Mana Burn is quite possibly the easiest spell in the game to LoS. If you get locked down (Priest/Rogue) you'll need an assist to stop yourself from getting nailed, but that's not exactly uncommon. Find a pillar and learn to hump the hell out of it; it works wonders.

Drain Mana, for whatever retarded reason, doesn't break on LoS. If they're in LoS for a second they can get the full spell off. Which is awful, right? Except... in a 2v2, Warlocks use Felhunters. They send the Felhunter after the Shaman, always (for good reasons, too).

Enter the new Water Shield. The Felhunter will eat it periodicially, but reapply it. The Shaman is regenerating something like 200 mp2 with the Felhunter; of course, if the Lock pulls the Felhunter back he can get drink breaks in so it's a lose-lose situation for the lock. A SL/SL lock cannot put out enough damage to kill a Shaman with good Resilience, and you'll get enough mana to toss a heal every five seconds or so.

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Explain?


It's hard to get a Cyclone off through Earth Shock and Grounding Totem if you're good at timing them. Both Paladins and Priests get raped routinely by them; Shaman do not, as a general rule, although it's something that takes a lot of concentration (and probably some UI mods and macros - like a focus target and Earth Shocking the focus).

Keep in mind too, the Grounding Totem cooldown is only ~11 seconds with the Arena bonus and talents. The ES lockout isn't long, but you can stretch them out pretty well... and you don't operate in a void.

Earthbind totem is also a very nice counter for Druids, since it stops them from just hauling *** completely when they go Travel Form.

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Earth Shock is hands-down the worst interrupt in the game, silencing the target for only .5 longer than the caster after GCD. If Shaman want to stop anyone from casting anything, they literally have sit there watching them and chain-cast nothing but Earth Shock.


That's only true if you Earthshock literally _right_ when the spell is cast. If you hit it a second into the cast, they've effectively not started a spell for 3s (1s casted, interrupted, 2s lockout).

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I'm hearing a lot of "+ Warrior" from you here, RP, but not much else. For starters, not everybody else can or wants to party with a Warrior even if they wanted to spec Resto, but for the record we were talking about DPS Shaman in the arena: Enhancement or Elemental.


Well, I did say Resto. The second poster mentioned it, and there wasn't anything in the OP saying otherwise. EDIT: Okay, now that I look about it his sig says otherwise. My mistake.

And yes, Warriors play to a Shamans strengths in 2v2... especially Windfury Totem, but there's the other benefits. I don't have much personal experience playing a Shaman with other classes, but there are other advantages to exploit.

Edited, Jan 14th 2008 4:01pm by RPZip
#7 Jan 14 2008 at 1:41 PM Rating: Decent
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2,396 posts
RPZip wrote:
Mana Burn is quite possibly the easiest spell in the game to LoS. If you get locked down (Priest/Rogue) you'll need an assist to stop yourself from getting nailed, but that's not exactly uncommon. Find a pillar and learn to hump the hell out of it; it works wonders.

Again... I can't really agree with that. Without an instant heal, we have to grab LoS and hold it at least 1.5 seconds (LHW) to heal at all. Mana Burn is a two-second cast (every Priest talents for it). Unless the Priest is actively engaged in doing something else, as a Shaman you are almost guaranteed to eat a Mana Burn from a good Priest as soon as you show yourself to start healing.

Now, you can lay Grounding Totem before you pop out, which I highly recommend, but that's only enough time to get one LHW wave off. If you need two or more... you're still in hot water. And that's not counting any other interference that can be going on, such as pushback or if you're snared... a .5-second base margin for error is not very good, even by perfectionist standards.

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It's hard to get a Cyclone off through Earth Shock and Grounding Totem if you're good at timing them. Both Paladins and Priests get raped routinely by them; Shaman do not, as a general rule, although it's something that takes a lot of concentration (and probably some UI mods and macros - like a focus target and Earth Shocking the focus).

Keep in mind too, the Grounding Totem cooldown is only ~11 seconds with the Arena bonus and talents. The ES lockout isn't long, but you can stretch them out pretty well... and you don't operate in a void.

Again, I have to disagree. Whether you're rotating GT/ES or just spamming ES, both methods require constant attention to keep the Shaman secure. Even in the best case scenario, as soon as the Shaman starts to heal either he or his partner is going to get Cycloned. The "heal early, heal often" mantra of PvP runs directly juxtaposed to the option of holding out as long as possible with GT/ES unless you have faith that your (let's say for argument's sake) Warrior can 100-0% his target without heals from you. Unlikely at best since his partner should be getting constant HoT's from the Druid, which you can't Earthshock. Lifebloom still heals a stupid amount when it's Purged (which you can't control), and again... if you're focusing on Purging your DPS's target, the Druid is free to either cast HT or Cyclone.

You can go a lot of ways with the if-they-do-then-you-do theorycrafting on this one, but regardless of how we go with it I wouldn't come even remotely close to calling Resto Shaman a counter for Resto Druids.

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Earth Shock is hands-down the worst interrupt in the game, silencing the target for only .5 longer than the caster after GCD. If Shaman want to stop anyone from casting anything, they literally have sit there watching them and chain-cast nothing but Earth Shock.


That's only true if you Earthshock literally _right_ when the spell is cast. If you hit it a second into the cast, they've effectively not started a spell for 3s (1s casted, interrupted, 2s lockout).

True, but the 1-2 timeframe represents the best case scenario, and still doesn't change the fact that it's the worst interrupt/silence in the game. The end result is still that the Shaman and the target are sitting there staring at each other. As long as the Shaman wants to keep his target from casting something, he is allowed to do nothing else. Compare it to Counterspell, or Silence, or the Felhunter's interrupt, or hey, let's even go with Pummel or Kick, at least Rogues and Warriors can still keep up with their primary method of DPS: melee. Everyone else is allowed to actually do something after they interrupt/silence. Shaman are the only class in the game for whom prevention is a full-time, all-consuming task.

Edited, Jan 14th 2008 4:42pm by Gaudion
#8 Jan 14 2008 at 2:12 PM Rating: Good
Well... the point was it's not theorycrafting. o.O It's something I put into practice.

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Again... I can't really agree with that. Without an instant heal, we have to grab LoS and hold it at least 1.5 seconds (LHW) to heal at all. Mana Burn is a two-second cast (every Priest talents for it). Unless the Priest is actively engaged in doing something else, as a Shaman you are almost guaranteed to eat a Mana Burn from a good Priest as soon as you show yourself to start healing.

Now, you can lay Grounding Totem before you pop out, which I highly recommend, but that's only enough time to get one LHW wave off. If you need two or more... you're still in hot water. And that's not counting any other interference that can be going on, such as pushback or if you're snared... a .5-second base margin for error is not very good, even by perfectionist standards.


Who do you think is getting hit by their team? It's certainly not me who needs the heals... it's the Shaman, and trust me - you're always in LoS of yourself. =p In a standard DPS/Priest team it usually ends up with me on their Priest and their DPS on my Shaman.

He really doesn't need to 'pop out'. If I'm getting hit, I can either book it to him and we can play ring-around-the-pillar together or survive long enough on my own... and at that point I'm usually on their healer, assuming they have a Priest. Priests go squish pretty quickly when they have zero armor and no shield (Purge, ho!) and there's no way he's getting off a Mana Burn through pummel, Grounding Totem and the Shaman flat-out not being in LoS most of the time.

In a lot of games it turns into an offensive blitz, with the Shaman stripping the Priest and me ripping through him like wet paper since they can't get those handy stacking on-crit debuffs up for more than a second. We lose ES as well, but it's far from the end of the world. All that needs to happen is for him to not get manaburned in the opening 15-20s of the round, which is really not hard to accomplish.

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Again, I have to disagree. Whether you're rotating GT/ES or just spamming ES, both methods require constant attention to keep the Shaman secure. Even in the best case scenario, as soon as the Shaman starts to heal either he or his partner is going to get Cycloned. The "heal early, heal often" mantra of PvP runs directly juxtaposed to the option of holding out as long as possible with GT/ES unless you have faith that your (let's say for argument's sake) Warrior can 100-0% his target without heals from you. Unlikely at best since his partner should be getting constant HoT's from the Druid, which you can't Earthshock. Lifebloom still heals a stupid amount when it's Purged (which you can't control), and again... if you're focusing on Purging your DPS's target, the Druid is free to either cast HT or Cyclone.


Again, you're misunderstanding who is getting hit in this argument. I'm not the target; the Shaman is. Typically the games split up into me following their healer and their DPS following mine, with the Shaman coming in towards the end (or doing drive-by's) to help finish him off or land a few choice blows.

I'm not going after the DPS on the team, I'm going for the healer (well... usually. It depends, though.) You can't stop a Druid from doing everything, but you can nullify him pretty well with a combination of pummel, Earth Shock and Grounding Totem. Throw in a Bloodlust once the game has gone on for a bit and they've exhausted a few tricks (trinket, mainly, possibly NS) and you will burn them into the ground.

Maybe part of the argument is more warrior-specific than I'd intended, but it does absolutely work. Shaman are definitely a hell of a lot less vulnerable to Druids than any other healer is, and while Purgeing the Lifebloom is usually a bad idea Druids also cannot get rid of either mana or Earth Shield like a Priest can.
#9 Jan 15 2008 at 6:36 AM Rating: Good
i am fully aware of the non-CC gimpness that makes shamans possibly the worst pvp class. BUT i dont feel like bragging but am damn good at playing my class. The hunter traps one of the melee players and then does what ever ability makes the target sleep when they come out of trap if his buddy isnt dead yet, if we face against caster classes, weve pretty much already won. Now the priest and i probably did the best over all, shes a great healer (elerlind, armory her.) and spams her fear so i can simply nuke my target as and after its ran 10-20 yards away. Even if she dies she supllies great heals long enough for me to kill most of our targets. The boomkin and i rely heavily on DPsign targets before they get to us and this has had some periodical succes, especially again warriors, pallys, and enhancement shamans.

What really has been PISSING ME OFF... is the fact that we cant use our f*cking elementals.... and i know its because "the 20 min CD doesnt deserve to be reset after the arena." is complete bullsh*t. What shaman is going to wait 10 minutes for an arena only so he can reset his fire elemental which by now is probably off its CD.... this would give much needed survivability to me and other shamans... priests use their pets, druids use theirs, as do mages... i personally think that blizzard hates shamans and loves hunters, as hunters are getting more OP every patch I.E. "The Noob Within" and "OP silence".

i know i completely turned this into a rant but thats what my 2v2 experience has brought, anger and fun.
#10 Jan 15 2008 at 10:25 AM Rating: Good
Draeneipally wrote:


What really has been PISSING ME OFF... is the fact that we cant use our f*cking elementals.... and i know its because "the 20 min CD doesnt deserve to be reset after the arena." is complete bullsh*t. What shaman is going to wait 10 minutes for an arena only so he can reset his fire elemental which by now is probably off its CD.... this would give much needed survivability to me and other shamans... priests use their pets, druids use theirs, as do mages... i personally think that blizzard hates shamans and loves hunters, as hunters are getting more OP every patch I.E. "The Noob Within" and "OP silence".

i know i completely turned this into a rant but thats what my 2v2 experience has brought, anger and fun.


It was done deliberately, for the same reason that you cannot Soulstone, Ankh, Battle Rez, Lay on Hands or use Recklessness in Arenas; it'd be a bit overpowering.
#11 Jan 15 2008 at 11:10 PM Rating: Decent
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782 posts
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It was done deliberately, for the same reason that you cannot Soulstone, Ankh, Battle Rez, Lay on Hands or use Recklessness in Arenas; it'd be a bit overpowering.


While I do agree with ankh, bat rez, Lay hands, etc as being too OP if used in Arena, I don't think that elementals fall into that OP range.

The fact that its tethered to its totem limits its range, so technically given the size of a arena field it can be possible to just remove yourself from the elem's radius anyhow. Also, the fact that its lacks the ability to command can make it a liability for CC, not to mention it can be banished! So its not without its counters.

Concidering that take out the shaman that put it down to begin with, jointly takes out the totem. Concidering shaman's tend to be public enemy #1, taking out a shaman first, one might argue that its just easier to take out the shaman rather than even give the Fire elem a head nod (and I am assuming we're talking about using fire elem's in arena....god knows why someone would blow a hypothetical CD in arena on a earth elem :P)
#12 Jan 17 2008 at 7:08 AM Rating: Default
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It was done deliberately, for the same reason that you cannot Soulstone, Ankh, Battle Rez, Lay on Hands or use Recklessness in Arenas; it'd be a bit overpowering.


well if you ask me, an elemental shaman is an MM hunter w/o their pet. I still think we should be able to use our elementals. If we cant use them, take away freaking hunter silence... 8/10 of the games w eplay we play against a hunter that renders me USELESS with the silence while me or my mate get ganked. It's completely retarded. Blizzard is acting retarded, they obviously don't know anything about a class they created. Do one thing, reduce cooldown on elementals, and let us use them in arena OR give us CC... but we deserve both.
#13 Jan 17 2008 at 7:10 AM Rating: Decent
My team,

"You're Crittin Me!"

Elerlind - Night elf, Holy/disc priest

Vala - Draenei Huntress, Survival

Vedamoon - Druidess, Balance

Velena - Shaman, Elemental
#14 Jan 17 2008 at 12:26 PM Rating: Decent
Completely agree. Even then, the fire elemental only has like 3k hp or close too it. The totem as well. Every other class gets to use their pets adding another to the team. As for the range, I dont know bout that, they have a pretty far range from their totems but again, not hard to kill them. And locks i believe can banish them anyway.
#15 Jan 18 2008 at 6:18 AM Rating: Decent
locks can easily banish the elementals and the fire ele can be two shot by most players, it has a long range once it is aggro'd but must either have its shaman attacked or have an enemy come within range.
#16 Jan 18 2008 at 3:19 PM Rating: Default
Draeneipally wrote:
on sunday i started an arena team and we did pretty well, are shamans really bad at 2v2 or were we just playing bad combos and such?


1268 contrary to popular belief is not a good rating :S

your best bet as an elemental shammy is 5v5's but before you even try and get into a team you need to get alot more hp and resil as shammies are ALWAYS the FF target in 5v5's :(

just do alot of AV

like I'm talking wander around AV semi afk while your doing stuff

Edit: so apparently your finding out how lame 2v2 is as a shammy :D

I used to group with a shadow priest and we did pretty good even vs warrior/pally teams since we could own the pally so fast that they didn't even get to bubble all the time.

Edited, Jan 18th 2008 6:22pm by EvilShenanigans
#17 Jan 18 2008 at 3:44 PM Rating: Decent
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454 posts
Sorry RP, but a good druid will absolutly own your team - you will never get the chance to stack 5 sunders and do a WF + Heroism. I you want to talk about the warlock + druid vs war + sham, it's really only a matter of dotting up both, which puts pressure on the shaman and forces him in line of sight (to heal the war) to be feared or cycloned - as we will cast both at the same time. Which of the 2 would you shock? Or would you use your grounding totem? moonfire and it's out of the game. I'll just wait until my lock is nearly done with his spell and then do a moonfire so your shaman will still be feared. And theres nothing you can do about it between cyclones, roots and CoEX. And the druid will be able to do it all to you since he just pulls you out of LOS of the shaman.

Trust me - you'll get raped by these teams when you get closer to the 2k mark. Me and my warlock almost went to the 1850 last week - and we are both clad out in honor gear and 1-2 s3 pieces, so really 1850 is NOT something to write home about - I've seen dual frostmages go to 2k+ in this season.
#18 Jan 18 2008 at 4:02 PM Rating: Good
krqllebqlle wrote:
Sorry RP, but a good druid will absolutly own your team - you will never get the chance to stack 5 sunders and do a WF + Heroism. I you want to talk about the warlock + druid vs war + sham, it's really only a matter of dotting up both, which puts pressure on the shaman and forces him in line of sight (to heal the war) to be feared or cycloned - as we will cast both at the same time. Which of the 2 would you shock? Or would you use your grounding totem? moonfire and it's out of the game. I'll just wait until my lock is nearly done with his spell and then do a moonfire so your shaman will still be feared. And theres nothing you can do about it between cyclones, roots and CoEX. And the druid will be able to do it all to you since he just pulls you out of LOS of the shaman.

Trust me - you'll get raped by these teams when you get closer to the 2k mark. Me and my warlock almost went to the 1850 last week - and we are both clad out in honor gear and 1-2 s3 pieces, so really 1850 is NOT something to write home about - I've seen dual frostmages go to 2k+ in this season.


Keep in mind it was 1850 after two weeks of games. We're at 1975 now... or, rather, we were until both I and my partner got drunk. Long story, but the moral is it's not a good idea to keep queuing while you can't focus.

Druid/X teams are annoying, but they're hardly not annoying for Priests or Paladins as well. Druid/Warlock neuters Grounding somewhat but it's amazing against Druid/Warrior. It's hardly infallible against either but it damn well works.

And yes, incidentally. If both the Warlock and the Druid have free reign then we're toast, although that's hardly unique (2v1 rarely works well for anyone). The secret is getting on one and staying on him long enough to keep them shut down. In BEM it's flatly impossible to keep on the Druid unless they're a total incompetent, so I have to focus on the Warlock - which is hard, but not impossible, to pull off. On any other arena it's a game of staying on the Druid and forcing him away from the Shaman so he can't pull off chain interrupts and burn one of us down.
#19 Jan 18 2008 at 10:52 PM Rating: Decent
Hmm, well, i'm new to arena and this is my first week. we were 13-11 but now 15-17. Rating is like 1250. Hows that? Not really sure how the whole thing works. But we usually destroy lock, wars and pallies. Rogues suck as do hunter. My partner is a lock who does pretty good.
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