Sure thing.
For the record, I 2v2 with a alt Resto Shaman. We're 1850 after two weeks of play, with a record of 50-26 for the season. His gear is pretty good, but it's a mix of the Elemental and Resto pieces so it's far from ideal.
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I'm sorry, but that's simply not true. Shaman have no instant heals (unless you want to count Earth Shield), so we can't LoS for crap. There is absolutely nothing stopping Warlocks or Priests from draining us into the ground any faster than they do Paladins except for Grounding Totem and Earth Shock. But if we're spamming those two spells, we're not healing.
Mana Burn is quite possibly the easiest spell in the game to LoS. If you get locked down (Priest/Rogue) you'll need an assist to stop yourself from getting nailed, but that's not exactly uncommon. Find a pillar and learn to hump the hell out of it; it works wonders.
Drain Mana, for whatever retarded reason, doesn't break on LoS. If they're in LoS for a second they can get the full spell off. Which is awful, right? Except... in a 2v2, Warlocks use Felhunters. They send the Felhunter after the Shaman, always (for good reasons, too).
Enter the new Water Shield. The Felhunter will eat it periodicially, but reapply it. The Shaman is regenerating something like 200 mp2 with the Felhunter; of course, if the Lock pulls the Felhunter back he can get drink breaks in so it's a lose-lose situation for the lock. A SL/SL lock cannot put out enough damage to kill a Shaman with good Resilience, and you'll get enough mana to toss a heal every five seconds or so.
It's hard to get a Cyclone off through Earth Shock and Grounding Totem if you're good at timing them. Both Paladins and Priests get raped routinely by them; Shaman do not, as a general rule, although it's something that takes a lot of concentration (and probably some UI mods and macros - like a focus target and Earth Shocking the focus).
Keep in mind too, the Grounding Totem cooldown is only ~11 seconds with the Arena bonus and talents. The ES lockout isn't long, but you can stretch them out pretty well... and you don't operate in a void.
Earthbind totem is also a very nice counter for Druids, since it stops them from just hauling *** completely when they go Travel Form.
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Earth Shock is hands-down the worst interrupt in the game, silencing the target for only .5 longer than the caster after GCD. If Shaman want to stop anyone from casting anything, they literally have sit there watching them and chain-cast nothing but Earth Shock.
That's only true if you Earthshock literally _right_ when the spell is cast. If you hit it a second into the cast, they've effectively not started a spell for 3s (1s casted, interrupted, 2s lockout).
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I'm hearing a lot of "+ Warrior" from you here, RP, but not much else. For starters, not everybody else can or wants to party with a Warrior even if they wanted to spec Resto, but for the record we were talking about DPS Shaman in the arena: Enhancement or Elemental.
Well, I did say Resto. The second poster mentioned it, and there wasn't anything in the OP saying otherwise. EDIT: Okay, now that I look about it his sig says otherwise. My mistake.
And yes, Warriors play to a Shamans strengths in 2v2... especially Windfury Totem, but there's the other benefits. I don't have much personal experience playing a Shaman with other classes, but there are other advantages to exploit.
Edited, Jan 14th 2008 4:01pm by RPZip