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Enchants and gemsFollow

#1 Jan 14 2008 at 5:36 AM Rating: Decent
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Hi guys, just about to add some enchants to various things but not sure which way to go so some good advice would be great.
I'am almost to lvl 70 as a frost mage with all my talent points in the frost line so I'am fully spec'd out there.
Firstly staff enchants, not sure whether to go with enchant weapon major intellect, soulfrost or enchant weapon spell strike.
Will these all work with a 2 handed wep?
Should I be looking at more int. with enchants over spell damage/hit/penetration?
I pve and rarely pvp.
For bracers and gloves pretty much the same problem, int. enchant over spell hit/damage/penetration?
Lastly is chest enchants, I really have no idea what would be best.
All I can come up with is either exceptional mana or exceptional stats enchants.
As a side note should I be looking at the same thing for gems for sockets, int. over spell damage/hit/crit/penetration or the other way around?
Thanks for the help, appreciate your time.
#2 Jan 14 2008 at 5:58 AM Rating: Excellent
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Intellect enchants are there for when the item you're enchanting is worthy of an enchant, but not something you'll keep long enough to be worthy of a more expensive enchant.

Spell damage to weapon is an enchant that you use for a weapon that will last longer, but isn't quite worth a Sunfire/Soulfrost(well, for mages anyway).

As for chest: Exceptional stats is good, as is Restore Mana Prime.


Gems: Spell Hit and Spell damage(The red, yellow and orange gems that have these in your own choice of configuration). If you need a blue socket for a meta requirement or a decent socket bonus, consider Spell Damage + Stamina purple gems.
#3 Jan 15 2008 at 3:52 AM Rating: Decent
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Thanks mate for the reply but I'am still a little lost.
At 70 I'll be wearing the full set of Frozen Shadoweave armour and the full set of Spellstrike armour plus a girdle of ruination, soulcloth gloves,crystalweave bracers and the rest I cant remember of the top of my head.
So for enchants with this gear do I look at int. enchants over spell damage,crit/hit enchants?
Also will the enchant of major intellect for a wep.(+30 int) work on a 2 handed staff?
Thanks guys :)
#4 Jan 15 2008 at 4:15 AM Rating: Good
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RodStorm wrote:
So for enchants with this gear do I look at int. enchants over spell damage,crit/hit enchants?


This is a question you can only answer for yourself. I gave you the criteria, it is now up to you to judge.

I wrote:
Intellect enchants are there for when the item you're enchanting is worthy of an enchant, but not something you'll keep long enough to be worthy of a more expensive enchant.


So tell me, is your gear worth something better than an int enchant, to you?


RodStorm wrote:
Also will the enchant of major intellect for a wep.(+30 int) work on a 2 handed staff?


Yes. The question is: Will you replace your staff quickly enough to make it only worth the weaker enchant(Intellect) over the stronger two(Spell Damage and Soulfrost)?

RodStorm wrote:
At 70 I'll be wearing ... soulcloth gloves...



Why, pray tell? I guarantee you can find better blues. Or even maybe greens. Just because it's epic doesn't mean it's always worth using.
#5 Jan 15 2008 at 4:52 AM Rating: Decent
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Hey mate, thank you for the reply.
Some answers for you, Soulcloth gloves for now until I start some of the bigger instances and get better drops.
I figured you have to start with something and as I'am a tailor these looked like a good option to start with until something better comes along later.
I cant remember the name of the staff I brought but its the one with the skull on top, deathbringer I think, so I was leaning more towards major spellpower for extra firepower. But having said that a lot of people I've seen with the same staff have opted for the +30int so i'am still not sure there.
Soulfrost was an option until I did some reading up on it, seems the general consensus is its not that much better than the 2 enchants I mentioned but is a fair bit more expensive.
I plan to keep my gear for awhile until I get my full Kara attunement and start raiding there.
Yes there is great drops there but again the better ones are bop from what I've been told so a roll is needed so no guarentee you'll walk out of there with anything good for awhile.
I also figured if I have some descent stuff to start with it will make Kara and some of the lesser instances a bit more managable.
So I'am assuming by your replies that int. is a good enchant over anything else providing I dont change armour/wep. and waste my money?
So theres my reasoning no matter how right it may be :)
Any enchants I get will be on armour I'am planning to keep for awhile, staff included.
Thanks for the feedback, appreciate it.
Always good to hear another opinion.

Edited, Jan 15th 2008 12:54pm by RodStorm
#6 Jan 15 2008 at 5:08 AM Rating: Excellent
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RodStorm wrote:
Some answers for you, Soulcloth gloves for now until I start some of the bigger instances and get better drops.
I figured you have to start with something and as I'am a tailor these looked like a good option to start with until something better comes along later.


Nah, they're horrid for day to day instancing/raiding/anything but an Arcane resist fight. Try these. They come from a fairly long questline in SMV, but are fairly nice.

Alternatively, these are what I used til I got my T4 gloves. They come from an easy quest in CoT: Old Hillsbrad. I know they have spell penetration on them, but I got stuck with nothing better to use until the T4 dropped. I have horrid luck in 5 mans.

RodStorm wrote:
I cant remember the name of the staff I brought but its the one with the skull on top, deathbringer I think, so I was leaning more towards major spellpower for extra firepower. But having said that a lot of people I've seen with the same staff have opted for the +30int so i'am still not sure there.
Soulfrost was an option until I did some reading up on it, seems the general consensus is its not that much better than the 2 enchants I mentioned but is a fair bit more expensive.


That one is a fairly good pre-raid weapon. Other options include various 1h + offhand combos from 5 man instances. If you intend to keep the staff until you get something from Kara/beyond, then 40 Spellpower is definitely worth it. If you plan to get a 1h + offhand, then that's obvious a little less long lasting.

And Soulfrost is most certainly worth it, as is Sunfire for other types of mages. When it becomes worth it, though, is much later on much better weapons.

RodStorm wrote:
So I'am assuming by your replies that int. is a good enchant over anything else providing I dont change armour/wep. and waste my money?
So theres my reasoning no matter how right it may be :)


Actually, no. Almost every other caster enchant is better than Int for mages. Int enchants are for when a piece of gear is crappy or will probably get replaced quickly. Don't save enchants only for gear that you'll keep for a while. Get in the habit of enchanting almost everything(cloak is a meh situation). Just use cheaper Int enchants when the gear will be replaced semi-quickly.

Edited, Jan 15th 2008 6:09am by Poldaran
#7 Jan 15 2008 at 9:36 AM Rating: Good
The cloak is actually a pretty good enchant: subtlety (-2% threat) is a nice little buffer between you and the tank.

As Pold said, get in the habit of encahnting+gemming everything. Remember that +spellhit is another good enchant as well (for gloves at least) to get you closer to cap before you can get upgrades to do it more with gear+gems.

I am reluctant to get soulfrost/sunfire enchants on my weapons because of the need to change specs occasionally I would rather have the +40 all around damage than +55 (I believe) of one and not of the other, especially for the costs involved.
#8 Jan 15 2008 at 11:38 PM Rating: Decent
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Thanks guys, that all makes a lot of sense so I appreciate you taking the time to steer me down the right path.
I wont go for the int.enchants for now and concentrate more on spellpower and damage.
Everything I'll have at 70 virtually has sockets so I'll gem up with as much spell power and damage as I can.
Theres a staff I saw as a BG reward that I might try and get and add soulfrost to as it seems to be something you would keep for awhile.
One thing you mentioned though was the combination of a single hand wep. with an offhand item.
I've seen a lot of combinations with daggers/swords with an off hand item instead of a 2 handed staff that I'am used to having.
Are these combinations better stats wise than a 2 handed staff?
Naturally I dont use my staff for fighting, just for stats, so thats all I'll ever need any wep. combo for.
Thank you again for your help, I'll check the gloves you mentioned out as well.
#9 Jan 15 2008 at 11:45 PM Rating: Good
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RodStorm wrote:
I've seen a lot of combinations with daggers/swords with an off hand item instead of a 2 handed staff that I'am used to having.
Are these combinations better stats wise than a 2 handed staff?


They can be. Usually 1h + offhand tends to get you better damage overall, while a staff tends to have better Int/Stam. I prefer the 1h + offhand for PvE.
#10 Jan 16 2008 at 3:08 AM Rating: Decent
Additionally, you run faster with a knife.

(...Just not in WoW...)

You should be a little wary of sunfiring/soulfrosting a weapon, as it rather ties you to that spec. Certain bosses need fire and frost mages to respec (Hydross, Al'ar, Illidan, Archimonde).
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