RodStorm wrote:
Some answers for you, Soulcloth gloves for now until I start some of the bigger instances and get better drops.
I figured you have to start with something and as I'am a tailor these looked like a good option to start with until something better comes along later.
Nah, they're horrid for day to day instancing/raiding/anything but an Arcane resist fight. Try
these. They come from a fairly long questline in SMV, but are fairly nice.
Alternatively,
these are what I used til I got my T4 gloves. They come from an easy quest in CoT: Old Hillsbrad. I know they have spell penetration on them, but I got stuck with nothing better to use until the T4 dropped. I have horrid luck in 5 mans.
RodStorm wrote:
I cant remember the name of the staff I brought but its the one with the skull on top, deathbringer I think, so I was leaning more towards major spellpower for extra firepower. But having said that a lot of people I've seen with the same staff have opted for the +30int so i'am still not sure there.
Soulfrost was an option until I did some reading up on it, seems the general consensus is its not that much better than the 2 enchants I mentioned but is a fair bit more expensive.
That one is a fairly good pre-raid weapon. Other options include various 1h + offhand combos from 5 man instances. If you intend to keep the staff until you get something from Kara/beyond, then 40 Spellpower is definitely worth it. If you plan to get a 1h + offhand, then that's obvious a little less long lasting.
And Soulfrost is most certainly worth it, as is Sunfire for other types of mages. When it becomes worth it, though, is much later on much better weapons.
RodStorm wrote:
So I'am assuming by your replies that int. is a good enchant over anything else providing I dont change armour/wep. and waste my money?
So theres my reasoning no matter how right it may be :)
Actually, no. Almost every other caster enchant is better than Int for mages. Int enchants are for when a piece of gear is crappy or will probably get replaced quickly. Don't save enchants only for gear that you'll keep for a while. Get in the habit of enchanting almost everything(cloak is a meh situation). Just use cheaper Int enchants when the gear will be replaced semi-quickly.
Edited, Jan 15th 2008 6:09am by Poldaran