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K, time for a rant post.Follow

#27 Jan 20 2008 at 1:50 PM Rating: Decent
Mazra wrote:
Sounds like my Warlock in many ways.


you just nullified your ability to complain right there
kk?

fear is one of the sexiest CC's in the game due to the fact that you can be getting ***@#%^ed while feared

and I can agree though that with the increased dmg done by all classes trying to pvp as a lock without resil is pretty suicidal, since on my halfblues/half epics rogue I can drop a t6 warlock in about 15-20 seconds ( combat is good for something it turns out) or back when I was mutilate I got a 3.6k mutilate double crit on a non SL lock

but you wanna know one of the lamest things in existance? a lock with 14khp and 490 resil

YOU CAN'T TOUCH THEM

that is like full venge tho :P

Edit: my hatred of locks is so great I kinda went overboard LOL FEAR DRAIN MANA LOLOLOLOLOLOL WHAT FELHUNTER ATE YOUR SHAMANISTIC RAGE??? LOLOLOLOLOL


Edited, Jan 20th 2008 4:54pm by EvilShenanigans
#28 Jan 20 2008 at 1:59 PM Rating: Decent
Quote:
I'd like to add that an untalented Earth Shock's cooldown is under a THIRD of that of a Warlock's interrupt. And deals damage. And doesn't require a certain pet out.


I would like to add that any lock who doesn't have a felhunter out while pvping is a downy

another thing I would like to add is that a lock can also just keep fear spamming you and if they have a druid or mage counterpart you are on a perma lockdown due to the fact that you can stay out of full diminishing returns by timing your CC's properly

Edited, Jan 20th 2008 5:01pm by EvilShenanigans
#29REDACTED, Posted: Jan 20 2008 at 2:02 PM, Rating: Sub-Default, (Expand Post) actually with the new 4 piece bonus we get a 70% chance to ignore interuption from glad's gear
#30 Jan 20 2008 at 2:26 PM Rating: Decent
Mazra wrote:

Awww, so cute and so clueless. PvP isn't all about the Arena, kid. And we blow a Soul Shard each time we change minion.

I'm not talking about how long Earth Shock silences your opponent. I was talking about how Earth Shock interrupts. And it does so very effectively. It doesn't silence very well, no, but that wasn't what we were talking about.

And please, please do not use Death Coil followed by Fear as a viable execution of spells. Death Coil can get dispelled with the trinket and anyone worth their salt in PvP will do so. 1.5 seconds to cast Fear is a long time when someone is hitting you. Especially if that someone has an interrupt ability, like Kick, or Earth Shock.


Hokayfirst off why don't you fear the shaman while his 5-6 second cooldown is going for earthshock, and don't say anything about groudning totem since you should have wanded it or gotten your pet to kill it a simple macro takes care of that. ALSO PVP IS ALL ABOUT ARENA the top arena teams are the best pvper's plain and simple

Mazra wrote:
Refer back to my counter-rant on the Arena part. We can't summon Voidwalkers on the go and 13k health is not something you have until you're decked in epics. My Warlock has all the health increasing talents and she's at 10k with the Imp out. The Imp. I can't sacrifice the Imp to get a shield. I can't use the Imp to Spell Lock casters. Besides, most PvP'ers these days have over 10k unbuffed with the S1 gear being given away.

The "spell" that increases healing by 20% is Fel Armor. Not only can you dispel it, but it kinda sorta does nothing against incoming damage. And don't think I can keep my health up with Drain Life. You interrupt me while I'm using Drain Life and you'll lock down pretty much all I've got, provided I'm not Destruction spec'd, in which case I wouldn't be using Drain Life to begin with.


HOKAY, and after your drain life has been interupted you could just get almost the full thing off before you get interupted again, against an untalented 6 second shock cooldown, and also destruction in arena is not a good idea... definetly not... also the imp has no reason to be in this discussion we are talking about pvp and in pvp there is no imp only felhound, and as for being decked in epics this weekend woulda been an awesome time to do that since I myself have CAPPED my honour over an AV weekend.. and bought my pvp neck

Mazra wrote:

As I mentioned earlier, Death Coil doesn't last its full 6 seconds. Not if the opponent knows what he's doing. Fear doesn't last long either. Diminishing Returns and multiple ways of breaking it (including Tremor Totem, or Grounding Totem to begin with).


why haven't you killed the totems?
WHYYYYYYYYYYYYYYYYYYYYY they have 5 hp

Mazra wrote:
Yeah, I forgot. After your Earth Shock silence stops the opponent will cast that instant cast 10k crit on you. Silly me. I'm just wondering why he didn't do it to begin with instead of using something with a cast time so you were able to Earth Shock him.


no you should be fearing them in that fun little time where they have no interupts, or ways to stop being feared since your felpuppy has eaten some totems CHOMP CHOMP RAWR TOTEMZ YUMMY

Mazra wrote:
20% damage reduction requires:

1. That you put 31 points into Demonology.
2. That you have an active pet out.

You talked about Shamans being pigeonholed into Restoration. Not all Warlocks want to be Demonology spec'd for PvP, let alone PvE. And any Warlock with Soul Link relies a great deal on his minion (Master Demonologist). Take out the pet and he'll be SOL faster than you can say "sh*t, no Ankh!"

You're talking about Warlocks like they actually have 123 talent points to spend at level 70. They don't.


Hmmm didn't notice the 123 talent points comment dar :( and anyways all locks who are doing pvp as a mainstay, should be SL/SL the miracle build like this

http://www.wowhead.com/?talent=Iq0rVRbzoZbxczIizMes

or some other variance, and all good locks know how to take care of their pets, or they are on a healer/lock team which means their puppy WILL LIVE ON :D

and so what if you have to be a certain spec to win pvp.... YOU STILL CAN BEAT JUST ABOUT ANY CLASS THERE IS but warriors have gotten to the point where they drop people in like 2 seconds anyways even if they are full venge :P
#31 Jan 20 2008 at 10:29 PM Rating: Decent
As the person who started this rant, I can tell you this. I do not lack the skills of pvp. I'm not the best, but I'm definately good at it. I've done hundreds of 1v1 battles. Against locks I can destroy Aff or Dest with eshock and grounding totem. No questions. But, and theres always a but, if they drop that felhunter out, I lose everytime. I can't scratch a decently geared demon lock. Cannot. I've tried every possible elemental build in the game. To the point where i've spent over 500 gold respec'ng. And you know what? Its the same damn thing against every other class there is. The only class we can kite is an enhancement shaman. Thats it. We cannot compare to any other class in the game.

Battles go like this,

vs lock. Pet gets in and starts canceling spells. Fears come out, do not break as dots dont count as combat dmg. Sometimes tremor totem works sometimes not. Game over. Felhunter makes the dif.

Warriors. Joke. Kite? no, charge skips your lowered speed. 3 hits and death is knocking at my door. I have 8k armor, 3 hits. They have 11k health. Takes me bout 9 or 10 lightning bolts. And thats if each one hits. Thats a minimum 18 seconds. Battles overwith way before.

Pallies. We actually have a chance if the pally has already used his bubble. Frost shock works, until they use Blessing of Freedom or whatever. We purge, frost shock again. They hammer of justice. 6 second stun with no chance of break. Game over with big 2 handed mace to the face. Holy pally i hear you say? They simply outlast us. 10-12k armor and 11k hp? Quick heals? Massive healing? Quick talents? Yeah, 2nd most OP class in the game.

Druids? Now here we have a chance. Oh wait, no we dont. I have personally seen a Druid take on a 70 mage and priest and simply outlast them. Yes, we can do the dmg, we can take the spells. No, we can't get out of the roots. No, we cannot take the feral dps and stuns. No, we can't interupt their instant hots. No, no, no. Number 1 OP class in the game. Oh, did i mention the insane HP? What other class has forced Bliz to cap their hp at 25k?

Hunters. Another joke fight. Cannot touch them. If you want me to explain, I'll simply laugh as I let you imagine the spell cancels, or the sleeps, or the silences, or the dazes, or the pet with a 1.5 attack speed or faster. or the freeze traps, or the slowing snakes. You get the picture. No way to win at all. Not even enhancement.

Mages. An interesting fight. They simply wait for us to try a spell then counter. Kite. Frost nova, blink. Yeah, we can cancel their first big spell. And yes, they hate our grounding totem cause if they come out with an instant spell talent ready, it wastes that big pyroblast. But if they are smart, they'll waste the grounding totem with a scorch then use an instant pyro. Pretty much half your life. Oh, did I mention grounding totem has a 15 sec cooldown? Blows. Its a dps race, unfortunately they have us beat in every category including faster spells.

Priests. See locks. minus the pet. Cares even less bout the grounding totem.

Rogues. Yeah, this fight never happens. Its not a fight. We dont have any way to prevent real dmg. No protection. And i Know more bout rogues than i do shamanas.

Simple fact is, we can sit here and go around the table with a "well, if this happens, you do this" Fact is, most fights are over within seconds. Fact is, in pvp, shamans are gimped. Severely. Its not even fun playing them in pvp cause i see whats going to happen. Golden rule to understand as a shaman is simple. In pvp we are god, until we get noticed.
#32 Jan 20 2008 at 10:41 PM Rating: Decent
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2,396 posts
I understand what you're saying Soljourner. But to be fair, it's not quite as bad as you're making it out to be once you get into full arena/honor PvP gear. It takes more than a few seconds and falling in under half-a-dozen hits is rare almost to the point of exclusion, but the time frame is the only place I'm arguing with you.

We still lose. It's just that once we're geared, it takes us longer to do it. All proper PvP gear really does is remind you how !@#$ed you are because you've got longer to contemplate your loss before it actually happens.

We lose DPS races because we're too easy to shut down and can't shut down the enemy in turn. Even just delaying them forces us to suspend our offense entirely. We can't kill healers (or teams with healers) because we can't shut them down or lock them out of heals, and that's the only way to kill a healer (or his DPS pigeon).
#33 Jan 20 2008 at 11:17 PM Rating: Default
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514 posts
Guadion,.... if we have full PVP/Arena gear, and our opponent also has the same.... then --> what soljourner wrote.

These days, my gear is better,... in BGs, if I see my opponent in gimped gear, I try to fight. If it's another rogue or lock,... I rather use my time to type in the BG chat to call out inc and ask for help.

WHen on the offence.... what do I do,... I TRY to sneak around and find geometry to hide behind before I start spamming LB and CL. Otherwise, once I get spotted, I'm dead. I belief we are the easiest to kill class for warriors and rogues. I always get them zooming in on me.
#34 Jan 20 2008 at 11:45 PM Rating: Decent
Yeah, I dont mean to ***** or anything. But I'm a very competitive person. And I don't mind losing. But what really gets to me is when I dont have the option but to lose. Getting set up for a loss and having no other option. No class should have to go without a chance to beat another class on even ground. I'm not asking for everything to be balanced and equal, but every class should at least have a chance. We dont. Thats what gets to me the most. I really wish I could know that what we say, decided, is actually heard and viewed with respect. Personally, I think the best thing Bliz could do is to setup a voting part on their websit. Sort of what Wizards did with their Magic game. Players get to vote on the changes and what they want. Like, Bliz could give us a choice, do shamans want more survival skills or do they want more CC? Then they could give us a list of what they will change. Just implement the most popular ones. Not only would this give Bliz a helluva lot more popularity, but it makes the game better. They could do this for every patch/expansion.
#35 Jan 21 2008 at 12:49 AM Rating: Decent
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992 posts
Quote:
Oh, boo hoo. I'm a Warlock and I have the most useful form of CC in the game, but I'm unhappy because I can't snare.


Ever tried getting off a 1.3 second cast, locked out by all your viable spells, while being WTFPWNed by a Rogue or Warrior? Seriously, we Warlocks actually fight melee'rs more than once every two minutes.

Also, Fear isn't the most useful CC in the game. Stuns have NO CHANCE to break on ANY DAMAGE. Fear has a HIGH CHANCE to break on ANY DAMAGE.

Quote:
Opponents can do a lot of healing or a lot of damage in 4 seconds (3 if you're talented) of cast time. They don't need instants. Earth Shock does not stop anyone from doing anything at all, it merely delays them.


Halving the amount of spells someone can get off is a quite significant delay.

Quote:
Fears come out, do not break as dots dont count as combat dmg.


Can I have some of whatever you're smoking? DoTs do break Fears. Oddly enough, so does a PvP trinket.

Quote:
We don't have any way to prevent real dmg. No protection. And I know more about rogues than I do shamans.


We're back to the crux of my argument here: I'm not saying Warlocks are underpowered, or Shaman aren't: I'm saying that your arguments have no real strength, because WE don't have any protection against melee classes either.
#36 Jan 21 2008 at 2:02 AM Rating: Decent
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2,396 posts
ecirphsoj wrote:
Ever tried getting off a 1.3 second cast, locked out by all your viable spells, while being WTFPWNed by a Rogue or Warrior? Seriously, we Warlocks actually fight melee'rs more than once every two minutes.

Every tried not having Fear or any other form of CC? Ever tried not being able to get a melee or caster opponent off of you for any amount of time, ever? I doubt very much that you have, or else you wouldn't be trying so hard to marginalize Fear.

Quote:
Also, Fear isn't the most useful CC in the game. Stuns have NO CHANCE to break on ANY DAMAGE. Fear has a HIGH CHANCE to break on ANY DAMAGE.

A stun is not CC. It's a stun. It's short-duration with 0 chance to break on damage. The only way stun seems threatening is when it's in the hands of a Rogue who can chain multiple stuns with other forms of CC to create a long "lock".

Fear is the only CC in the game that does not break immediately on damage. And it does not have a "HIGH CHANCE to break on ANY DAMAGE". Even after countless nerfs, Fear still lasts for its full duration far more often than it breaks unless it is forcefully broken by a trinket or some ability.

Quote:
Quote:
Opponents can do a lot of healing or a lot of damage in 4 seconds (3 if you're talented) of cast time. They don't need instants. Earth Shock does not stop anyone from doing anything at all, it merely delays them.


Halving the amount of spells someone can get off is a quite significant delay.

But it's still just a delay. And considering the fact that it requires our full, undivided attention and completely replaces--not suppliments, replaces--our offense, it still wins out as the worst interrupt/silence in the game hands-down.

Imagine if you couldn't DoT, Shadowbolt, or Life Drain while fearing someone. Imagine that you can not do anything while your target is feared. Imagine that Fear is a channeled spell, for instance. That is what Earth Shock is like right now. Only the target can still move, attack, cast, and heal. Just... slightly less often. How do you feel about Fear now?

It's been my experience that everyone who loves to talk about how great Shaman are and how much they don't need a buff... don't play Shaman, much less know the first thing about them.

Try walking 70+ levels in our shoes. Not 10, not 30, not even 50 or 60. 70+, through all of the end-game and PvP content: heroics, Kara, the arena... Have fun. I'm still waiting to.

Quote:
We're back to the crux of my argument here: I'm not saying Warlocks are underpowered, or Shaman aren't: I'm saying that your arguments have no real strength, because WE don't have any protection against melee classes either.

Now I'm afraid I will need some of what you're smoking... because that is crap. Pure, unadulturated, Warlock crap. Take that elsewhere. Go back to your own board and rant about Shaman there as much as you like.

Edited, Jan 21st 2008 5:04am by Gaudion
#37 Jan 21 2008 at 5:12 AM Rating: Decent
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992 posts
Quote:
Now I'm afraid I will need some of what you're smoking... because that is crap. Pure, unadulturated, Warlock crap. Take that elsewhere. Go back to your own board and rant about Shaman there as much as you like.


My point exactly. I'm not ranting about Shaman. I have absolutely no complaints about Shaman. My point is, was, and remains that both of our classes suffer from the same deficiency (ie: no melee defenses). If anything, I'm actually complaining about Rogues and Warriors.

Fear is useless against Warriors. Totally useless unless they're being played by a ******.

Fear is nigh-useless against Rogues, as well. When we're not being stunlocked to death (hell, you guys get Mail) we're either being constantly interrupted or the Rogue has Cloak of Shadows up.

Quote:
And considering the fact that it requires our full, undivided attention and completely replaces--not suppliments, replaces--our offense, it still wins out as the worst interrupt/silence in the game hands-down.


If a Shaman's only offensive spell was his Shocks I would be able to understand your point. As it is, you have Lightning Bolt, Chain Lightning, Stormstrike (if Enhancement) and lots of other offensive moves. Casting an instant spell once every six seconds doesn't stop you casting in the 4.5 seconds you're off global cooldown.

Quote:
A stun is not CC. It's a stun. It's short-duration with 0 chance to break on damage. The only way stun seems threatening is when it's in the hands of a Rogue who can chain multiple stuns with other forms of CC to create a long "lock".


It appears we're running on different definitions of crowd control. I say that if my enemy isn't able to attack me (for example, is being kited by a Frost Mage, or being stunlocked to death) he's under control, and is as such CC'd. This isn't a perfect definition, but you clearly understood what I meant.
#38 Jan 21 2008 at 7:16 AM Rating: Decent
Actually, stuns can be broken. Multiple rogue stuns can be. As for no def. against melee? You can have an instant fear, 20% xtra health to answer to that threat. And whats crazier, locks tend to have more hp than my shaman when they are unbuffed. Shamans are like rogues, they just tend to have low hp. And what hes getting at is that shocks aren't our only non-offensive spell, but we are not able to get any other spells off cause even if we lock down a spell type with a 2 second silence, we have a 1.5 sec gcd and then still have to try to get off a 2 sec (with 5 talent points) spell. Its still not going to happen cause our only other offensive spells share that 5 (or 6) second shock cooldown. All of our spells are in 2 categories. Cast a shock and half of them are locked down.
#39 Jan 21 2008 at 8:03 AM Rating: Default
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992 posts
Quote:
As for no def. against melee? You can have an instant fear, 20% extra health to answer to that threat.


iHoT (instant Fear): requires 37 points in the Affliction Tree
Soul Link (20% Health): requires 31 points in the Demonology Tree and a pet that hasn't had it's *** kicked

Quote:
Actually, stuns can be broken. Multiple rogue stuns can be.


Stuns cannot be broken by damage. Incapacitate effects can be, and are used in stunlocks to let other moves cool down or position for a backstab.

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And what's crazier, 'locks tend to have more HP than my shaman when they are unbuffed. Shamans are like rogues, they just tend to have low HP.


The only reason a Warlock would have more HP is because he's taken a five-point talent for +15% Stamina. This is made up for in the fact that our spells cost above average amounts of mana, so we have to take away our life to get more.

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And what he's getting at is that Shocks aren't our only non-offensive spell, but we are not able to get any other spells off cause even if we lock down a spell type with a 2 second silence, we have a 1.5 sec gcd and then still have to try to get off a 2 sec (with 5 talent points) spell.


No, you can't get off another spell while your enemy is unable to cast. However, you can quite easily get off two talented Lightning Bolts while waiting for your Shock to actually cool down.
#40 Jan 21 2008 at 8:57 AM Rating: Good
No, we can't get off two talented lightning bolts. 2 sec casts and they get int. by your pet.

iHoT (instant Fear): requires 37 points in the Affliction Tree
Soul Link (20% Health): requires 31 points in the Demonology Tree and a pet that hasn't had it's *** kicked

Again, you at least have the option of getting it.

The only reason a Warlock would have more HP is because he's taken a five-point talent for +15% Stamina. This is made up for in the fact that our spells cost above average amounts of mana, so we have to take away our life to get more.

Once more, you get the option of taking it. We get none of these. The only buff we get is 5% to mana. Thats it. Thats one spell. Even if you have 8k mana unbuffed, thats only 400 extra mana.

So yeah, you might have to take talents to get them, but at least you have the opportunity. We dont even get the choice. And your spells aren't any more expensive than ours. Our only aoe, nova totem, costs 600 mana. And that with a 25% cheaper 5 point talent. Our standard spell is roughly 200. Chain? Bout 500.

And one thing you need to realize. This whole rant wasn't bout comparing locks to shamans. In my mind, locks are OP, but not as much as pallies or druids. Locks can win combats. Simple as that. You as a lock will always beat me in 1v1. Theres no question or possibilities. You will win. You can win against other classes. We cannot.

Edited, Jan 21st 2008 12:01pm by Soljourner
#41 Jan 21 2008 at 10:19 AM Rating: Good
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1,245 posts
It's not really fair in the first place for shamans to shoot down the warlocks' complaints by arguing that all warlocks are Demonology spec'd or SL/SL anyway,
because then all your shaman DPS arugments are moot because so many people say that any good PvP shaman is a Restoration shaman.

People are just using different aspects about the two classes to argue against each other when not every warlock has each aspect and not every shaman has each aspect.

There was someone talking about how warlocks get a Voidwalker sacrifice to mitigate incoming damage, but then upon a rebuttal, other people on the shaman side say that any good warlock would already have their Felhunter out. So, then the voidwalker mitigation point doesn't really matter in the first place, no?

Well, then there was the claim that a warlock can summon out a different pet ridiculously fast anyway, but that's a low-tier Demonology talent. And under the claim that all warlocks have that many points in Demonology anyway, there's still the counterpoint that it's a 15-minute cooldown and therefore can only be done in a tight spot in a BG.

And then we once more change parameters to say that Arena is the only 'real' PvP?

Most everyone's point holds true in their own parameters, but you're all arguing different situations, with different gear levels, and different specs.

And for the record, no others class has a spell interrupt that they can cast every 6 (5 talented) seconds. A shaman may never fully cancel an oncoming spell but only delay it so that every other spellcast gets off, but that means you reduce the amount of spells the enemy casts on you by half. Furthermore, it does some decent damage, unlike the silly damage that Kick does. That's why it's balanced to be only a 2-second school lockout.

Earth Shock is not the problem with shaman. It was said long before and I hold to it, the problem with shaman being underpowered in BG (and I do say this) is that it lacks reliable CC and anti-CC. Snares do NOT constitute effective CC, unless it's 15 seconds long and the class has an Intercept move to go along with it.
#42 Jan 21 2008 at 10:59 AM Rating: Good
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427 posts
Warlocks may seem OP to us Shamans, but to Warriors and Rogues...not so much. I don't even have a Warlock and I know that Warriors and Rogues are their anti-classes.

And Mazra, seriously: PvP = Arena. What else matters, and has ratings through which you can get the best gear for said PvP? Nothing. World PvP, while it may be fun, does not have ratings, and you can not get good gear through it. BGs, while being fun, do not have ratings, and you can only get the first set (of three) of PvP gear. Arena is what matters when it comes to PvP, and you are the only person who ever says anything to the contrary on these forums.
#43 Jan 21 2008 at 12:41 PM Rating: Good
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2,396 posts
Raglu wrote:
It's not really fair in the first place for shamans to shoot down the warlocks' complaints by arguing that all warlocks are Demonology spec'd or SL/SL anyway,
because then all your shaman DPS arugments are moot because so many people say that any good PvP shaman is a Restoration shaman.

Indeed, and I don't disagree with you there at all. I think Warlocks should be able to play Demo and Afflict in the arena, just as Shaman should be able to play Elemental or Enhancement.

But the fact of the matter is, Warlocks spec Felguard or SL/SL in the arena almost to the point of exclusion. So if we're comparing a Shaman DPS spec to Warlocks in PvP, that's the only build to compare it to IMO. Do you disagree?

Quote:
And then we once more change parameters to say that Arena is the only 'real' PvP?

Because it's the truth. BG's are a big cluster!@#$, and honestly, so are 5v5's generally. The only place to accurately gauge how individually effective classes are is in duels, 2v2's, and 3v3's in the arena. All places, you'll note, where DPS Shaman fail.

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Most everyone's point holds true in their own parameters, but you're all arguing different situations, with different gear levels, and different specs.

I've only ever been arguing end-game, fully-PvP-geared, small-scale PvP.

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And for the record, no others class has a spell interrupt that they can cast every 6 (5 talented) seconds. A shaman may never fully cancel an oncoming spell but only delay it so that every other spellcast gets off, but that means you reduce the amount of spells the enemy casts on you by half.

But it is still just a delay. Watching someone kill you over 30 seconds is not much more fun than watching them kill you in 15. Watching someone heal their DPS "pet" to full in between your constant Earth Shocks is not much fun either. One likes to get the impression that one is more than just a nuissance on the battlefield.

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Furthermore, it does some decent damage, unlike the silly damage that Kick does. That's why it's balanced to be only a 2-second school lockout.

Decent (at best) damage, perhaps, but Earth Shock is very mana hungry if it's not down-ranked, which is why most PvP Shaman roll with Earth Shock Rank 1. If we keep it at max rank we tend to run into to the old pre-TBC Shaman problem of beating ourselves by depleting our own mana pool.

If you're up against a healer you will definitely go OOM with max-ranked ES before you kill them or their DPS, and ES's damage alone is not going to be enough to kill that Mage, or Spriest, or Warlock, or whatever before he kills you. At some point you have to try to throw an LB or CL, at which point you get to see what a real silence looks like when they shut you down and then proceed to nuke you to death.

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Earth Shock is not the problem with shaman. It was said long before and I hold to it, the problem with shaman being underpowered in BG (and I do say this) is that it lacks reliable CC and anti-CC. Snares do NOT constitute effective CC, unless it's 15 seconds long and the class has an Intercept move to go along with it.

No, Earth Shock is not the problem, but it is still a problem. CC and anti-CC are certainly our most crippling issues, but the multitude of smaller problems still add up, compounding the issue. Right now Shaman are a collection of problems in PvP, Restoration included.

It was never my intent to compare them directly to Warlocks. The Warlocks started that when they came along with their usual mind-numbing drivel of, "Oh, woe is us, look how badly we suck in PvP, so you guys must be fine," nonsense. Again, I really don't think a class that rates as one of the top three DPS'ers alongside Rogues and Warriors is really hurting all that bad, and comparing it to a class that is campaigning for the worst (not even sure if I'd take an Elemental/Enhance Shaman over a Ret Pally in 2v2), is not justified by any stretch of the imagination.
#44 Jan 21 2008 at 2:06 PM Rating: Good
Smiley: popcorn
#45 Jan 21 2008 at 3:50 PM Rating: Decent
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427 posts
One thing is that Kalgan and the Blizz Class Design Team have balanced classes around 5v5. They say that they're only keeping 2v2 in there so that casuals have a better chance of getting good gear/ratings without as much time spent in as you would coordinating a 5v5.

Also, Shamans were designed to be a support class. All of our buffs, and one of our attacks -- Totems, Bloodlust/Heroism, Chain Heal, Chain Lightning, etc. etc. -- scale with the amount of people with us (capping at 5, of course). Obviously, we are a support class -- not a dueling class.
#46 Jan 21 2008 at 4:16 PM Rating: Decent
And thats bs. Every class should have a PVP dps tree. Locks with demon, Shamans with ENH or elmental. We should never be pushed into a direction. This way, we at least have an option. And no, before you say it, I'm not rerolling.
#47 Jan 21 2008 at 4:28 PM Rating: Decent
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2,396 posts
GWynand wrote:
One thing is that Kalgan and the Blizz Class Design Team have balanced classes around 5v5. They say that they're only keeping 2v2 in there so that casuals have a better chance of getting good gear/ratings without as much time spent in as you would coordinating a 5v5.

Also, Shamans were designed to be a support class. All of our buffs, and one of our attacks -- Totems, Bloodlust/Heroism, Chain Heal, Chain Lightning, etc. etc. -- scale with the amount of people with us (capping at 5, of course). Obviously, we are a support class -- not a dueling class.

As you've said, 5v5 requires a lot of coordination that doesn't always cater to or possibly even can't be used by casual gamers.

Take for instance, myself. I 2v2 with an IRL friend of nine years. I dare say I wouldn't even play the game without him. He works nights, unable to get on until 11:00PM-1:00AM depending on how late his job keeps him. 5v5 really isn't an option for us at the moment.

The notion that 2v2 and 3v3 are "allowed to remain" purely as a kind of service to us is also pretty stupid. A lot of people prefer 2v2, and almost every major WoW arena tournament event is held for 3v3.

And it's even harder to get a good rating and gear in 2v2 and 3v3 than it is in 5v5. 5v5 yields more points and is far, far more forgiving in team make-ups than 2v2 or 3v3. 2v2 and 3v3 is where individual class ability is paramount. The smaller the teams get, the more strategy, timing, and even spec and class matrix become important.

If it is indeed the casual gamer that Blizzard wants to appeal to, then they're failing miserably by not giving every class a certain degree of self-sufficiency.

And again, if we get back to the PvE issue, Shaman are more or less shunned in heriocs right now as anything other than a healer. In Kara they're only allowed to come along as a healer, or as DPS if everyone else has already provided all the CC you need. We are a liablity as DPS in the end-game for anything under 25-man raids because of our lack of CC. I personally respecced Restoration last week so that I could collect Elemental gear in heroics. I was tired of being unable to get parties for most heroics, and despite making near-flawless use of every aspect of my class to help my parties, I still had to accept that I was a liability to my party because I couldn't CC a mob. I don't enjoy coming to realizations like that. I even less like feeling that I have really wasted my time by leveling a Shaman to 70 with the intent to DPS.

My class is broken, both for PvP and PvE, and I want it fixed. I am leveling up a Priest right now, and once/if she reaches 70, I don't know that I won't shelve my Shaman completely until WotLK comes out. But then I plan to start a Death Knight... Right now it's looking as though it's quite possible that I will never touch my Shaman again.
#48 Jan 21 2008 at 5:08 PM Rating: Default
Okay okay, GROUP HUG!!
#49 Jan 22 2008 at 1:16 AM Rating: Decent
Totally frustrating and demoralizing isn't it? I completely agree. Fortunately, my guild takes care of its members and even a dps shamans gets worked around. So in kara I'll have a chance.
#50 Jan 22 2008 at 3:53 AM Rating: Decent
**
427 posts
Jesus will save you!
#51 Jan 22 2008 at 10:06 AM Rating: Good
Wow, after reading this guys post by the name of Jedik, I believe hes the best damned shaman I know. I will no longer be complaining bout our pvp abilities. He wrote:

It might be difficult to understand why Blizzard does not help our class perform better in 1v1 situations, so bare with me. Blizzard has stated that this is not a 1v1 game and it will not be balanced around 1v1 PvP. If it were, warlocks would be horribly underpowered in 5v5 and shaman would be overpowered in 5v5. I believe that this game is somewhat balanced between the 3v3 and 5v5 bracket of arena. We have to live with the fact that we chose a support class. Totems, group buffs and the ability to quickly turn from dealing damage to healing teammates to providing utility means our class was meant for groups. With such great group abilities, we lack in crowd control, escape methods and defensive tactics. We depend on having a healer behind us to heal us when we’re stunned/feared/etc. and we depend on dps to push out damage that we help buff. The more people there are with us, the better off we are.

And after reading his entire guide, that opened my eyes to a true pvp shaman, I've learned my lesson. Way to go man, your are definately the ****.

P.S, still though, some form of survival would be nice : )
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