Raglu wrote:
It's not really fair in the first place for shamans to shoot down the warlocks' complaints by arguing that all warlocks are Demonology spec'd or SL/SL anyway,
because then all your shaman DPS arugments are moot because so many people say that any good PvP shaman is a Restoration shaman.
Indeed, and I don't disagree with you there at all. I think Warlocks should be able to play Demo and Afflict in the arena, just as Shaman should be able to play Elemental or Enhancement.
But the fact of the matter is, Warlocks spec Felguard or SL/SL in the arena almost to the point of exclusion. So if we're comparing a Shaman DPS spec to Warlocks in PvP, that's the only build to compare it to IMO. Do you disagree?
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And then we once more change parameters to say that Arena is the only 'real' PvP?
Because it's the truth. BG's are a big cluster!@#$, and honestly, so are 5v5's generally. The only place to accurately gauge how individually effective classes are is in duels, 2v2's, and 3v3's in the arena. All places, you'll note, where DPS Shaman fail.
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Most everyone's point holds true in their own parameters, but you're all arguing different situations, with different gear levels, and different specs.
I've only ever been arguing end-game, fully-PvP-geared, small-scale PvP.
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And for the record, no others class has a spell interrupt that they can cast every 6 (5 talented) seconds. A shaman may never fully cancel an oncoming spell but only delay it so that every other spellcast gets off, but that means you reduce the amount of spells the enemy casts on you by half.
But it is
still just a delay. Watching someone kill you over 30 seconds is not much more fun than watching them kill you in 15. Watching someone heal their DPS "pet" to full in between your constant Earth Shocks is not much fun either. One likes to get the impression that one is more than just a
nuissance on the battlefield.
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Furthermore, it does some decent damage, unlike the silly damage that Kick does. That's why it's balanced to be only a 2-second school lockout.
Decent (at best) damage, perhaps, but Earth Shock is very mana hungry if it's not down-ranked, which is why most PvP Shaman roll with Earth Shock Rank 1. If we keep it at max rank we tend to run into to the old pre-TBC Shaman problem of beating ourselves by depleting our own mana pool.
If you're up against a healer you will definitely go OOM with max-ranked ES before you kill them or their DPS, and ES's damage alone is not going to be enough to kill that Mage, or Spriest, or Warlock, or whatever before he kills you. At some point you have to try to throw an LB or CL, at which point you get to see what a real silence looks like when they shut you down and then proceed to nuke you to death.
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Earth Shock is not the problem with shaman. It was said long before and I hold to it, the problem with shaman being underpowered in BG (and I do say this) is that it lacks reliable CC and anti-CC. Snares do NOT constitute effective CC, unless it's 15 seconds long and the class has an Intercept move to go along with it.
No, Earth Shock is not
the problem, but it is still
a problem. CC and anti-CC are certainly our most crippling issues, but the multitude of smaller problems still add up, compounding the issue. Right now Shaman are a collection of problems in PvP, Restoration included.
It was never my intent to compare them directly to Warlocks. The Warlocks started that when they came along with their usual mind-numbing drivel of, "Oh, woe is us, look how badly we suck in PvP, so you guys must be fine," nonsense. Again, I really don't think a class that rates as one of the top three DPS'ers alongside Rogues and Warriors is really hurting all that bad, and comparing it to a class that is campaigning for the worst (not even sure if I'd take an Elemental/Enhance Shaman over a Ret Pally in 2v2), is not justified by any stretch of the imagination.