Lylz, I love it when people get their panties in a bunch and start posting nonsense. So many replies, so little time to point them all out. Here we go...
Drakothh wrote:
Um, what're you smoking? There is no class, with one snare that requires 21 points in a talent tree that requires another talent to make it decent and is dispellable and puts your snare system on a 3 minute cooldown.
Curse of Exhaustion.
This is the only way to get it. Notice how I had to spend 21 points to get it. Not 21 wasted points, no, unless I by chance wanted to not be Affliction spec'd.
Oh, and last year called. They want their Chuck jokes back.
Drakothh wrote:
Well pal, in arenas we have 2 minutes to get ready, that's plenty of time to summon your friggin' felhuntard. So unless if you're talking about BGs, then please say so. Also, when we interrupt someone with earth shock, it is only a half second above the actual global cooldown. That is very ineffective. Death coil is several seconds, which gives you time to fear, which gives you time to stack up DoTs, which makes the other player very annoyed.
Awww, so cute and so clueless. PvP isn't all about the Arena, kid. And we blow a Soul Shard each time we change minion.
I'm not talking about how long Earth Shock silences your opponent. I was talking about how Earth Shock interrupts. And it does so very effectively. It doesn't silence very well, no, but that wasn't what we were talking about.
And please, please do not use Death Coil followed by Fear as a viable execution of spells. Death Coil can get dispelled with the trinket and anyone worth their salt in PvP will do so. 1.5 seconds to cast Fear is a long time when someone is hitting you. Especially if that someone has an interrupt ability, like Kick, or Earth Shock.
Drakothh wrote:
Refer back to the arena deal in my last rant. You can summon your voidwalker and sacrifice it before the arena, ya know. Oh and I bet that 13k health doesn't do much either. And that spell that increases healing taken by 20%. Yup, doesn't help at all.
Refer back to my counter-rant on the Arena part. We can't summon Voidwalkers on the go and 13k health is not something you have until you're decked in epics. My Warlock has all the health increasing talents and she's at 10k with the Imp out. The Imp. I can't sacrifice the Imp to get a shield. I can't use the Imp to Spell Lock casters. Besides, most PvP'ers these days have over 10k unbuffed with the S1 gear being given away.
The "spell" that increases healing by 20% is Fel Armor. Not only can you dispel it, but it kinda sorta does nothing against incoming damage. And don't think I can keep my health up with Drain Life. You interrupt me while I'm using Drain Life and you'll lock down pretty much all I've got, provided I'm not Destruction spec'd, in which case I wouldn't be using Drain Life to begin with.
Gaudion wrote:
The difference here being the amount of time you can keep someone else CC'd while you beat the ever-lovin' crap out of them in return. Everyone else has to worry about your CC constantly, and you only need an opening to have a good run of it. Shaman get no such counter-punch. We don't give and then take, or take and then give. We just take and take and take until we die.
As I mentioned earlier, Death Coil doesn't last its full 6 seconds. Not if the opponent knows what he's doing. Fear doesn't last long either. Diminishing Returns and multiple ways of breaking it (including Tremor Totem, or Grounding Totem to begin with).
Gaudion wrote:
Earth Shock silences for two seconds after the interrupt. That means that after our GCD (1.5 seconds) we have .5 seconds to do whatever we please. You know what else we can cast in .5 seconds? I'll give you a hint: it starts with "n" and ends with "othing".
Yeah, I forgot. After your Earth Shock silence stops the opponent will cast that instant cast 10k crit on you. Silly me. I'm just wondering why he didn't do it to begin with instead of using something with a cast time so you were able to Earth Shock him.
Gaudion wrote:
Yeah, that constant 20% damage reduction must really suck in PvP, especially when you can Drain Life. The fact that Soul Link is a talent is moot; every 'Lock specs Demo and takes it for PvP. Plus there's all the time that people, you know, actually don't spend hitting you because you can LoS with your DoT's running, and the time they're running around feared.
20% damage reduction requires:
1. That you put 31 points into Demonology.
2. That you have an active pet out.
You talked about Shamans being pigeonholed into Restoration. Not all Warlocks want to be Demonology spec'd for PvP, let alone PvE. And any Warlock with Soul Link relies a great deal on his minion (Master Demonologist). Take out the pet and he'll be SOL faster than you can say "sh*t, no Ankh!"
You're talking about Warlocks like they actually have 123 talent points to spend at level 70. They don't.
Edited, Jan 20th 2008 1:20pm by Mazra