Princess PsiChi wrote:
Logic dictates that if going part way in to Sub for a HARP build was good, then going further into sub must be more gooder!
This makes sense.
Quote:
hard to kill, hard to kite... step has some merit
i'd imagine though a sl/sl warlock would be its best friend, not so much a frost mage
although frost/step does make some nice switch->burst damage combos
True, but in a 2v2 burn team Cheat Death isn't all that useful. If the fight lasts long enough for their (presumably 1) DPS to get you to that point you've already lost.
The Frost Mage is actually decent against our team (and Paladins/Priests, I'd imagine) but it's got to be awful against Druids. If it gets down to an endurance race they've lost, and they can't lock out the Druid at _all_ since everything is instant. Throw in a cyclone and they're toast, and the Druid should be easily able to skate out of trouble.
It just seems like bringing a Kevlar Vest to a knife fight. It's a counter, sure... it just doesn't help you when they jam that knife right through your ***** little woven fiber.