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Healing/Tanking benchmarks for HeroicsFollow

#1 Jan 12 2008 at 3:13 PM Rating: Good
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127 posts
I've been scouring this site looking for where I should be for tanking or healing heroics (I've been switching back and forth a bit lately) and can't seem to find them. Could someone please enlighten me on what I should be going for?

My tanking gear is about 1.5% away from uncrushable (I need that +block rating libram) with 12k armor, about 11k hp, 4.5K mp, 16% dodge, 16% parry, 500 defense, and about 190 spell damage.

My healing gear is barely ready for regular 70 instances, but what sort of +healing, +mp5, crit%, and mana should I be looking for?

(It'd be awesome if Thels and Dilbrt could add the info into their already super-helpful stickies.)


#2 Jan 12 2008 at 3:29 PM Rating: Decent
Drama Nerdvana
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20,674 posts
I have 16.8 armor in my PvP healing gear. No devotion aura.

/flex

Seriously though, heroics vary in difficulty. Even mob to mob in the same instance. Mech is easy but those patrollers at the start hit like bricks. I'd put the bare minimums at Kara level. The closer you are too bare mins the more you need an overgeared healer behind you.

If you are both undergeared it will end badly.

Healing I would almost say you need more than the min for Kara. +1200 with crit reaching 17-18 with Holy and mp5 above 80 unbuffed while casting.
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Bode - 100 Holy Paladin - Lightbringer
#3 Jan 12 2008 at 3:54 PM Rating: Decent

For heroics you don't actually need to be uncrushable. There aren't any mobs there that can crush a 70. Best thing to do is stack as much dodge/parry as possible and stay uncrittable. Crits will kill you.

I started tanking heroics with very similar gear. I think my dodge was a bit higher, but you should be fine.
#4 Jan 13 2008 at 7:20 AM Rating: Good
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127 posts
Thanks for the info guys. I tanked Heroic Ramparts (I assume it to be one of the easier ones), and everything went well except that Omor took a couple tries (it's hard to keep aggro after a bit when all those felhunters have stolen all my mana) and we couldn't get Nazan and Vazruden down (I think largely because one of the mages and the shaman I brought couldn't learn to move out of the fire).

It seems odd to me that you'd need to be better equipped to heal Heroics than to heal Kara. I'm largely hoping to pick up healing gear by tanking heroics (hopefully without pally healers). And I mostly plan on healing some further behind guild-mates in lower instances, until I'm geared enough to heal kara anyway. So, I guess I'm ok with that.
#5 Jan 13 2008 at 9:53 AM Rating: Good
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3,339 posts
nimrokon wrote:
It seems odd to me that you'd need to be better equipped to heal Heroics than to heal Kara.


But if you think about it, it's really not.WIth Kara you have a couple of healers along with you. In a heroic, you're healing the tank, the DPS (there's no OT usually) and yourself BY yourself.

Sure Kara healers still have trouble mainly on the boss fights though which are long and hectic. But if you ***** up the CC in a heroic trash pull, that's a heck of a lot of healing that you need to do if, as was stated, the tank and healer aren't well geared.
#6 Jan 13 2008 at 6:47 PM Rating: Decent
21 posts
to do heroic mech and ramps, id suggest having atleast +1200 healing, 9k mp, 15+5 crit, and 70 - 80 mp5.

Its alot harder to do a heroic ramp or mech run than a kara run imo, for kara you only need like +1000 healing and 15 percent crit, just need more mp5.
#7 Jan 13 2008 at 7:08 PM Rating: Good
80 is a bit low, I'd say at least 90. But anyway.. In kara you can have another healer (or two) that can make up for your lack in skill or stats, but in a heroic you're on your own.
#8 Jan 13 2008 at 8:27 PM Rating: Decent
21 posts
Ive had no problem healing ramps and mech with just 80 mp5, Just have to pop my cooldowns sometimes, I can change gear and get it up to 100 with losing some crit and healing, but for kara, id still suggest having those stats or more, even though I started kara with stats a little lower than those, I had some healers covering for me kinda.
#9 Jan 13 2008 at 11:07 PM Rating: Decent
ramps and mech are among the easiest heroics in the game, so those are bad examples. You could actually ditch a percent or two of crit and be perfectly fine. Ever since the illumination nerf mp5 has become more important to a healadin than crit.
#10 Jan 15 2008 at 9:00 AM Rating: Decent
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528 posts
In the 5-mans, even on heroic mode, the fights are a lot shorter than in Kara so mp5 is less useful, less important. I'd be tempted to beef up the +heal or +crit at the expense of mp5.
#11 Jan 15 2008 at 9:28 AM Rating: Good
However if you do that, you will slow the whole instance down since you will have to drink more. Having enough mp5 means you can pull continuously which makes the whole party happier. I can't tell you how many times I've been on a DPS char and seen the tank or other DPS complain about having to "wait for the healer." That might lead to people pulling before you're ready. Don't skip on mp5.
#12 Jan 15 2008 at 3:13 PM Rating: Good
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389 posts
This may be slightly OT but the previous post made me wonder: does anyone know what the conversion rate is between mp/5 and crit on a holy pally? Just a rough figure would be fine.

I tried looking on wowwiki for a formula or something, but I'm tired and currently failing at searching teh intarwebz.

*Edit: I found this through google:

Some guy with math wrote:
And lastly, to provide an easy-to-use formula, I figured out the mp5 value of 1% spell crit. 3.6 for FoL, 12.6 for HL.


Anyone know if those values are good ones to go by?

Edited, Jan 16th 2008 1:30am by MetalM
#13 Jan 15 2008 at 3:29 PM Rating: Good
Can't really convert the two... Mana Returns from Holy Crit is based on the spell you are casting and how often you are casting it. Wheras Mp5 (at least the kind we are talking about) is always active regardless of what you are doing.

A quick formula if you are spamming the healing spell would be

Average Mp5 = ((Mana Cost * 0.60) * Crit%)(5/Casting Time)

So for Flash of Light with a 20% crit and 180 mana cost (I can't check the mana cost right now but that's what I think it is).

Average Mp5 = ((180 * 0.60) * 0.20)(5/1.5) = 72
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