Firstly check out my guide,
Hunter's Guide - Survival of the Fittest, the bare minimum you should ever have for agility unbuffed would be 435 (with LR that boosts it up to 500). Yes this includes enchants. You should have at the bare minimum 500 agility (after respec), higher is definitely recommended and going into Kara I would recommend at least 600.
I consider myself a norm around here even though I don't respond to every thread (but I do read them). But I do take pride in my SV spec and tweak it ever so slightly to experiment. Currently I am spec'd for pure PVE situations. It's not a bad build for normal PVP, but arena's I would highly advise against it.
Your biggest problem will be the fact that you aren't BM and that almost every guild now expects their hunters to maximize their DPS for a raid. Our CC abilities become almost useless in the 25 man's, and our DPS will lack behind that of a BM. However you should still be able to pull off being in the top 5 DPS'ers. Keep your shot-rotation consistent and you'll be fine.
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SV for 10 mans though, how useful is that?
In my previous guild, the guild leader would not run Kara without me being there. After showing him what exactly it is a hunter can do in terms of utility, I blew him away, and was given the title of "Master of CC". Eventually our group got to the point where my CC wasn't needed, but was still very helpful when sh*t hit the fan.
I will admit that SV's utility spec's are better for 5-man and the beginning of 10-man's. Eventually your group should become better and better geared so they can handle tougher situations, but it's always nice to be able to save them when things go wrong.
Now your big question will be if you want Readiness. The pitch you can give to your guild about your respec to SV is that not only will your EW add more damage to the raid, but the ability to pump out 2 Misdirects could be invaluable depending on the fight. Although I think you mentioned you had quite a few hunters already, so this may not be an issue.
However with Readiness you are able to use Misdirect, fire off your initial 3 shots. Go all out with Rapid Fire + whatever trinkets you have, Feign Death, then hit Readiness, and repeat the whole cycle. This way you've just given the tank an adequate amount of threat, you've blown your cooldowns twice, and more then likely (if you spec'd into MM) your Rapid Fire will be up again in 3 minutes (hopefully along with your other cooldowns; i.e. trinkets/racials).
With current raid buffs + elixirs + whatever else I can slap on myself, I can get almost 1K agility (also depends if I can find an enhancement shaman with better totems). Putting EW into affect this will add 250 extra AP to the entire raid (melee and ranged attackers alike). That's better then Blessing of Might.
Your guild needs to think outside the box a little bit more and see exactly everything you offer to not only to 25-man raids, but 5-man and 10-man situations. Not to mention as other posters have made abundantly clear, this is your game that you are paying for, if you don't like your current way of playing you can always respec, and change it up. You may find that you don't like SV at all, and that it was never for you. But you won't know until the given the chance to test it out.
Nothing wrong with expirementation, and if anything your guild should be giving you the chance to show what SV can bring to the table, rather then pre-judging you because they're so used to BM-DPS Hunters. Just my 2 cents though.
*EDIT*
Almost forgot, if you're looking for gear upgrades for your SV spec, check out this link: http://www.anybrowser.org/wow/survival_gear.html
Some one posted this in an earlier post, and it is very useful for those wanting to become an SV hunter and not sure what gear to go for or where to obtain it.
Edited, Feb 11th 2008 6:04pm by Joobishwun