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mutilate spec and...Follow

#1 Jan 11 2008 at 11:35 PM Rating: Decent
I'm looking to start a rogue and blast him up to level 70. I'm thinking about going Mutilate spec and putting 20 points into either combat or subtlety. Which should I choose? Combat has +5% crit to daggers (which I will be using for mutilate), but subtlety gives me better stealth capabilities. Hmm... ayudame!
#2 Jan 12 2008 at 4:08 AM Rating: Decent
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2,602 posts
Quote:
you cant reah the 5% crit with daggers.


o wait, my mistake, i meant you can reach 5% but its not as good as the offhand specialization which adds loads of dps to muty.

If you want to go muty, go muty. Iam muty.

But if your aiming to go muty cause you wnat to level fast. Go combat.

Edited, Jan 13th 2008 6:20pm by Tenjen
#3 Jan 12 2008 at 1:11 PM Rating: Decent
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If you want to blast to 70 go full combat.
#4 Jan 12 2008 at 8:47 PM Rating: Decent
up to you. whenever i went mut i put the points into Sub for the increased Mut damage.
#5 Jan 13 2008 at 12:46 AM Rating: Decent
GodOfMoo wrote:
If you want to blast to 70 go full combat.


Mhm, i agree, Combat Swords is definately the fastest (maybe not the most fun), but the fastest for leveling to 70.
#6 Jan 13 2008 at 2:52 AM Rating: Excellent
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348 posts
Tenjen wrote:
you cant reah the 5% crit with daggers.

Sure you can like this.

However if you were to do that sort of build dual wield spec FAR outweighs dagger spec, like this.

If you wanted to put the remaining points into sub you should at least get 3/3 imp gouge in combat tree (I personally prefer 41/3/17 even though the damage output is not as great as 41/20/0 but thats just a matter of me sacrificing performance for enjoyment)
#7 Jan 13 2008 at 10:15 AM Rating: Decent
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2,602 posts
yep i noticed that blooper on my part, i edited the mistake while making this post.

the 20% extra damage to mut and other openers, plus the other viable talents you get to choose after that, does not match the damage and mutility you can achieve going 20 into combat.

This is because that 75% offhand equals to the same amount of damage for mutilate in the long run as oppurtunity. Plus rogues will always have ~50% of their damage as white attacks.

http://www.wowhead.com/?talent=fhe0ovxoizVoGcVb0V
This is one option [you can change around the vile poisons, murder and ruthlessness as you wish]

Murder is 2% for every ability [to the creatures it applies to atleast]which is quite a lot in the long run.

I'd suggest to keep 5/5 improved poisons, those really increase your poison applications to the point you dont often have to worry about muty not getting the 50% bonus.

In combat, you can move around the first tier as you wish but i'd not go for dodge. That improved gouge gives you more time for your energy to tick to 60 to get mutilate, the reduced energy spending from SS opens up moves during a fight, including mutilate. Increased 5% hit really increases dps quite a bit, if your moves and white hits are missing less your dps will love you for it.

You can take improved sprint or endurance, whichever you prefer. People like impr sprint for what stuff roots you.

O yes, improved slice and dice. Now not many people like using slice and dice. But if you occasionally throw a 5 point slice and dice to keep it up, your poison application and white hits [that make up 50% of your damage] soar. Plus we're should keep slice and dice up in raid fights. Its great for long battles, which you will face a lot at 70.

Duel wield special. your offhand weapon gets a 50% damage reduction. Meaning if your offhand is 40 base damage, its now 20. With special it adds 50% of that damage. It doesnt mean your now 100% offhand, but 50% of 50%, which is 25% more. so 75% of your offhand, your 20 offhand damage is now 30.

This greatly increases white damage and the damage of mutilate and its crits. To the point its comparable to that 20% from oppurtunity in the long term.

And even if it isnt. By going combat, your dps does better than going 20 into subtlety. 20 in sub only boosts you so far and mainly for your abilities in stealth and coming out of it. You can make up for the buffs to stealth by being better at being a rogue, sustained overall dps > better stealth and openers.

http://www.wowhead.com/?talent=cqbM0gxRwuVoVVbRV

The only thing to be said about 41/0/20 is that it has better CP generation options. A buff to rupture and ghostly strikes which can be useful for the combo point generating from setup. But this wont help your damage as well as 41/20 does. Your gonna be in combat [i mean fighting creatures in the open, not the talents] longer than your gonna be in stealth.



Edited, Jan 13th 2008 6:17pm by Tenjen
#8 Jan 14 2008 at 2:19 AM Rating: Decent
Hey guys, thanks for all the helpful posts.
I've decided to go with this build: http://www.wowhead.com/?talent=fhebRxMsizVoGcVb0V
My only qualms are now in the assassination tree. I like most of my points where they are, but I'm wondering if I should exchange the 5/5 in Find Weakness for something else. Also, is 3/3 in Improved Kidney Shot good to have?
#9 Jan 14 2008 at 3:13 AM Rating: Good
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2,550 posts
No, Find Weakness is amazing, Especially in groups.

I'd skip Imp. Kidney Shot because you really don't use it that often, in PvE at least.

I think you should drop Imp. Kindey Shot and Imp. EA and get Imp. Poisons, since you are Muti after all.

Other than that you're looking good.
#10 Jan 14 2008 at 1:36 PM Rating: Decent
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2,602 posts
Yep, drop improved expose armor and kidney shot for improved poisons.

Cause it really ups your dps and without it your seriously gimping your chances for good mutilate damage.
#11 Jan 15 2008 at 12:59 AM Rating: Decent
http://www.wowhead.com/?talent=fheboxgoizVoGcVb0V
Is this better? I don't want to become too dependent on Mutilate, so yeah... Should I exchange Improved Poisons for Vile Poisons?
#12 Jan 15 2008 at 2:27 AM Rating: Decent
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2,602 posts
well its more than just buffing mutilate, its buffing your poison applications. And really you should be trying to mutilate as much as you can. You spent an entire tree to get it and its a great tool.

You'll hardly get as much dps from kidney shot as you would the poisons and improved expose armor aint all that, cause theres better options in terms of talents and you wont be using exposed armor, cause you'll have better options most of the time.

Plus you shouldnt be using kidney shot in instances except for emergencies.

Warrios get rage from being hit. For pallies, they have this thing where getting healed gives them mana.

Improved poisons does more damage and provides more utility than vile poisons. Because not all your poisons are dps. And you will be using the non dps poisons. Your increased poison applications will help you out loads.

Also the non dps debuff poisons can work with mutilate too. SO you wont break gouge with them and be able to get a mutilate in, unlike deadly poison dot damage.


Edited, Jan 15th 2008 10:35am by Tenjen
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