Forum Settings
       
« Previous 1 2
Reply To Thread

Hunters pullingFollow

#1 Jan 11 2008 at 11:54 AM Rating: Good
***
1,599 posts
When running instances, I tend to like to pull since it makes life easy. I get initial aggro, blah blah blah.

Now, I hear that having a Hunter pull is the way to go. I guess I don't quite understand why. Let's say they shoot a target and 4 mobs come running. I'll have to use Bloodrage (since I have 0 rage at that point) and then Thunderclap to aggro all of them. It just seems like a early waste of rage.

Usually, I can pull mob group, have them beat on me to build rage, and then I can start unloading.

Can someone please advise the benefit of having a Hunter pull? I'd like to understand it better so that I can work with it.

Thanks.



Edited, Jan 11th 2008 2:55pm by YJMark
#2 Jan 11 2008 at 11:58 AM Rating: Decent
*
186 posts
At 70, hunters can pull with misdirected shots targeted on you. This allows you to build fast hate on the main dps target (aimed/arcane/whatever) or some hate on a few targets through multishot.

This allows you a couple seconds to build rage before having to spam for threat while your dps don't have to hold back quite as long.
#3 Jan 11 2008 at 12:01 PM Rating: Decent
***
1,599 posts
That makes sense. What about pre-70?
#4 Jan 11 2008 at 12:01 PM Rating: Decent
Quote:
Misdirection:

Threat caused by your next 3 attacks is redirected to the target raid member. Caster and target can only be affected by one Misdirection spell at a time. Effect lasts 30 seconds.
(Redirecting threat.)


I use then when I take my hunter into Kara to pull the voids in Curator's room. Misdirect the MT, shoot and then run like hell.
#5 Jan 11 2008 at 12:42 PM Rating: Good
***
2,101 posts
Scolariman wrote:
Quote:
Misdirection:

Threat caused by your next 3 attacks is redirected to the target raid member. Caster and target can only be affected by one Misdirection spell at a time. Effect lasts 30 seconds.
(Redirecting threat.)


I use then when I take my hunter into Kara to pull the voids in Curator's room. Misdirect the MT, shoot and then run like hell.


If you are lucky you won't need to run like hell. As a BM hunter I can use Bestial Wrath + Trinket(boosts 200 AP) + Hunters Mark. Use an Aimed Shot then an Arcane as soon as the Aimed Fires. Both shots will go straight to the Voids HP before it can cast mana-shield. If you have enough AP or you get good crits, you can kill them in those two shots.

Edit: To the Op before level 70 a warrior should always pull for the initial threat and rage generation.



Edited, Jan 11th 2008 3:50pm by SynnTastic
#6 Jan 11 2008 at 1:10 PM Rating: Decent
***
1,395 posts
YJMark wrote:
Can someone please advise the benefit of having a Hunter pull? I'd like to understand it better so that I can work with it.

Thanks.

I play both hunter and warrior at 70, so I should be on track here.

As has already been said, MD pulls are the shiet at bossfights (trash is meh... you won't likely loose aggro anyway).

YJMark wrote:
That makes sense. What about pre-70?

Pre-70 (and even to a lesser extent, at 70) hunters were the pullers because of Feign Death. If you made a bad pull, you could just reset and nothing would happen. The question I always ask about this, however, is: Why on earth would I make a bad pull?
#7 Jan 11 2008 at 1:16 PM Rating: Good
***
1,599 posts
Thanks all for the info.

So basically, pre-70, the only benefit to a Hunter pulling is that if it is a bad pull, they can FD.

Now, to ask the flip side of the question (pre-70 again) - if someone else pulls, is there a good way to grab aggro from all mobs so that they come to you? Like I mentioned before, I just used Bloodrage, and then TC. However, I assume there is a better way to do it.

Thanks again all for the info.
#9 Jan 11 2008 at 4:13 PM Rating: Decent
****
4,297 posts
YJMark wrote:
Thanks all for the info.

So basically, pre-70, the only benefit to a Hunter pulling is that if it is a bad pull, they can FD.


also, hunters can pull with an instant arcane shot, while warriors have to wait for the range weapon to load up.

the only time it really makes a difference is when trying to pull a pat while he's right in between two groups.
#10 Jan 12 2008 at 8:16 AM Rating: Good
***
3,202 posts
We usually only use a Hunter pull either for misdirect on a Boss fight or on a group where everything is going to have CC and only one for me to tank. This lets the Hunter time their pull with their trap so they will be able to drop their next trap as soon as the mob is trapped. If the Hunter pulls, I shoot my target to bring it to me and the Mage will sheep one and the Priest MC one and so on. Since I'm still a bit lightly geared for Heroics, we use CC a lot.

I think on pulls where I have to tank more than one mob, I almost always do the pull or the Hunter will pull with misdirect.
#11 Jan 12 2008 at 10:02 AM Rating: Decent
***
2,717 posts
If a hunter is pulling pre-70, have him pull with arcane shot rank 1. Then, pop bloodrage (you should be using it all the time, anyway) and demo shout. Demo shout has a wider radius and affects unlimited enemies. Then just whack/taunt the target the hunter pulled if he still is on the hunter.

If you are pulling, I recommend throwing weapons. 0.5 second cast time, vs. a 1.5 second cast on bows/guns/xbows. Not only can hunters time shots better (and sync with traps) they also can jump-shot, so in places where the warrior would be out of LOS the hunter may be able to. And unless the hunter pulls with non-MD multi-shot, you should be able to get aggro fairly easily.

And when you say "why would I make a bad pull?" That's assuming you won't make mistakes. I have a friend who's the best paladin in his guild who made an alt pally to level with my alt warrior, and he went OOM within 5 seconds of a fight starting, because he hit LOH instead of FoL. Some of the stupidest mistakes can be made by some of the most experienced players.

However, on my warrior I generally prefer to pull. Pulling is what I'm best at, and it IS easier on me. But there are some pulls where I'll say "hunters up!" On my hunter, there are some pulls that the tank wants me to do, even if he does the rest himself.

Edited, Jan 12th 2008 11:22am by skribs
#12 Jan 12 2008 at 2:52 PM Rating: Decent
I don't understand why you say using Bloodrage and then Thunderclap is an early waste of rage. I always open up with Thunderclap on multimob pulls. And then I use Thunderclap every possible chance I can get after that. Thunderclap is an amazing move. Good threat on 4 targets as well as a good debuff. You should spam the heck out of it.
#13 Jan 12 2008 at 6:21 PM Rating: Decent
**
501 posts
SynnTastic wrote:
f you are lucky you won't need to run like hell. As a BM hunter I can use Bestial Wrath + Trinket(boosts 200 AP) + Hunters Mark. Use an Aimed Shot then an Arcane as soon as the Aimed Fires. Both shots will go straight to the Voids HP before it can cast mana-shield. If you have enough AP or you get good crits, you can kill them in those two shots.


I could see this maybe glitching before, but as for doing this on a regular basis..no. They can't be killed by taking their HP out. They die when they go OOM, which you accomplish because their mana shield causes you to damage their mana instead of their health. Our hunters used to always pull them with MD for us as well..they commonly dropped to 1%, but not below that. You CAN'T kill them in that fashion. I call *********
#14 Jan 13 2008 at 10:45 AM Rating: Decent
well, basicly hunter pulling is just a way to make sure it cant do all bad since they just FD. but honestly its one of the most important jobs of a tank to be able to pull any group to perfection. this takes alot of tries with every instace, but it is worth it when you can run smooth through.
as for opening move i would suggest bloodrage and TC as many others.

Buzak
#15 Jan 14 2008 at 9:25 AM Rating: Decent
***
1,599 posts
Lorimath - I love Thunderclap too. I guess I just usually like to build rage and get a sunder on the primary target first, then spam Thunderclap. The TC is usually my signal to the rest of the group to unload on the primary target. Then, I'll use Bloodrage when needed.

If I have to start a fight with Bloodrage, I can't use it again until the CD is done. That's all I meant.

And thanks to everyone else for the info.
#16 Jan 14 2008 at 1:28 PM Rating: Decent
****
4,297 posts
FletusSanguine wrote:
SynnTastic wrote:
f you are lucky you won't need to run like hell. As a BM hunter I can use Bestial Wrath + Trinket(boosts 200 AP) + Hunters Mark. Use an Aimed Shot then an Arcane as soon as the Aimed Fires. Both shots will go straight to the Voids HP before it can cast mana-shield. If you have enough AP or you get good crits, you can kill them in those two shots.


I could see this maybe glitching before, but as for doing this on a regular basis..no. They can't be killed by taking their HP out. They die when they go OOM, which you accomplish because their mana shield causes you to damage their mana instead of their health. Our hunters used to always pull them with MD for us as well..they commonly dropped to 1%, but not below that. You CAN'T kill them in that fashion. I call bullsh*t.


many months ago (like at least 8) you used to be able to do that. it's since been changed to take them down to 1%
#17 Jan 14 2008 at 1:32 PM Rating: Decent
**
307 posts
Feign Death does more than reset a bad pull, which is good, but it also avoids wipes, which is huge.

Using Ramparts as an example, when we first enter and clear the two guys on our side of the bridge, I'll pull the next 3-4 sets of mobs full across the bridge where the party is waiting. If I accidentally pull the PAT, I FD and start over (or if FD is resisted, I'm the only death).

The trick for me is to get the rest of the party to stay on the other side of the bridge. There's always someone too anxious to wait and they come over with me, or send in their pet, or whatever before the mobs are across, this ineveitably pulls the PAT which causes either a wipe or a very close run thing.

There's a great article (and how-to manual) on the hunter pull.

Anyway, I think hunters should do most of the pulling. Unfortunately, there's more than a few huntards who give us a bad rep and make most PUGs distrustful of our skills.

#18 Jan 14 2008 at 1:38 PM Rating: Decent
**
501 posts
Yeah, I do remember that Axhed...WAY back when. I remember our hunters doing it, but it didn't take too terribly long for Blizz to patch it. But 8 months ago and now are two entirely different things, and saying that can still be done NOW is a flat out lie.
#19 Jan 14 2008 at 1:45 PM Rating: Decent
As a hunter I have to say that in 5mans we rarely pull outside of the bosses. Because if the pull is so bad that we need to freign death then we also need to trap. Doing both at the same time is a recipie for disaster. And after while of doing instances you realize that the mobs are pretty well setup to be obvious pulls without hidden mobs and with obvious pats.

Now in raids the Hunter always pulls, unless its old hat for your raid (SSC those platforms before Lurker come to mind) but like TK a hunter is essential for mob placement. Hunters also important with any boss that has an agro dump, like Leo and that undead dragon(forget the name) in kara.
#20 Jan 15 2008 at 9:07 AM Rating: Decent
38 posts
I like the misdirection shot that hunters get at 70. Real nice for those casters that hang back. The only problem I've ever had with a hunter is when they forget (or just plain don't want to) to take growl off on their pet. I've seen some pets that hold up all right as an off tank, but if the pet goes, it can get ugly. I don't like to count on that. Aside from that, though, I'd rather do the pulling. It's a lot easier to build aggro on a multi-mob pull. Then I don't have to chase everything down to get a base threat.
#21 Jan 15 2008 at 9:17 AM Rating: Good
***
3,202 posts
On the Bloodrage thing, I've been using it for most pulls to be able to hit Shield Slam or Devastate as soon as the mob reaches me. I only use TC if we aren't using CC or if I warn the party ahead of time to CC after they see my TC go off.

I try to be flexible and can usually tank pulls whether I initially pulled them or not. I don't want to be a tank who has to follow a set formula on every pull and would rather be able to work comfortably with any group make up and adapt to working with less skilled players when necessary.
#22 Jan 15 2008 at 9:26 AM Rating: Decent
***
2,717 posts
MD is a double-edged sword, I should add. While yes, bad pulls are few and far between, that one pull that you didn't FD on could be pretty bad. And MD makes it impossible to FD out of it (unless you MD a rogue or another hunter).

Not that I'm saying MD is bad, just on some harder pulls it's probably better not to use it.
#23 Jan 15 2008 at 9:32 AM Rating: Good
**
286 posts
YJMark wrote:
Lorimath - I love Thunderclap too. I guess I just usually like to build rage and get a sunder on the primary target first, then spam Thunderclap. The TC is usually my signal to the rest of the group to unload on the primary target. Then, I'll use Bloodrage when needed.

If I have to start a fight with Bloodrage, I can't use it again until the CD is done. That's all I meant.

And thanks to everyone else for the info.


If you use Thunderclap at the beginning of the fight, you should instantly have 4 mobs pounding on you, which should give you enough rage for Devastate / Sunder before you can even blink.

I'm still wrestling with the issue of trying to handle multi-mob pulls myself. if it's not one thing it's the other. Usually it's the Mage or Hunter trapping/sheeping the mob right on top of me so that when I thunderclap it breaks the CC. Who's the one responsible for this? Am I supposed to tab-around getting aggro on the targets here so I can pull back and have everything follow me? Or is the mage/hunter responsible for not CC'ing it right on top of me?
#24 Jan 15 2008 at 9:47 AM Rating: Decent
38 posts
I have the same problem. Mobs would get frozen or sheeped right next to me before I got a TC off, and then they'd get loose. Usually we'll mark the mobs that need to be CC'd, but it seems like it's really a matter of timing. Our solution was to let me drop a TC, then they'd trap whoever, and I'd back the pull up more so I was out of range of the CC'd mob. The other thing to do, I'd think, is to try and have the mage trap them right after you pull.
#25 Jan 15 2008 at 9:57 AM Rating: Good
***
3,202 posts
duvar wrote:
I'm still wrestling with the issue of trying to handle multi-mob pulls myself. if it's not one thing it's the other. Usually it's the Mage or Hunter trapping/sheeping the mob right on top of me so that when I thunderclap it breaks the CC. Who's the one responsible for this? Am I supposed to tab-around getting aggro on the targets here so I can pull back and have everything follow me? Or is the mage/hunter responsible for not CC'ing it right on top of me?


You can see the Hunter trap before the pull so avoiding it is relatively easy. The Hunter should be placing their trap off to one side leaving you room to tank the rest elsewhere.

It's a bit harder with the sheep which tend to wander even when they are sheeped away from the group. I will try to pull my mobs away from the sheeped mob(s) while throwing a few devastates on the mobs I am keeping hold of before concentrating on the main (skull) target. Demo shout is a safe though relatively minor AOE threat that you can throw out as well. Even if I'm tanking one mob, I try to pull it away from the sheep so I don't accidently hit the sheep when my mob goes down. I am learning to work around sheep and traps and can usually handle two mobs of my own without resorting to TC or Cleave.

While it can be said that it is the CCer's responsibility to keep their targets out of the way and under control, I try to adapt to the situation and make an effort not to break CC while tanking other mobs. If working around the CC mobs seems to be working okay and the group is moving along successfully then I feel that I'm doing my job. If it is really hindering my tanking, I will speak to the group to see what can be done to make it easier for the CCer to keep their mob(s) separate from the tanked mobs (I tell them I'm not an experienced tank and am still learning and usually people will try to be more helpful to me.) :)
#26 Jan 15 2008 at 9:58 AM Rating: Decent
***
1,599 posts
What I usually do is have the mage sheep a caster. So when I pull, the caster stays far away and is an easy sheep target. Plus, they don't get near my TC.

If there are no casters, then I tell them to wait for TC, then sheep. I'll have good aggro on all mobs, and can easily move them away from sheep.

For the frozen mob issue - your mage may have the Frostbite talent, which has a % chance to freeze targets. May not be a CC move, but just part of their spell.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 150 All times are in CST
Anonymous Guests (150)