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AoE Prot Grinding StrategiesFollow

#27 Jan 18 2008 at 7:03 AM Rating: Decent
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74 posts
imaniothepally wrote:

Remember that Consecration, Holy Shield and other abilities activate the global cooldown and should be spread out a bit when you use them. Efficiency is probably the most important thing to consider when managing a large pull. You may take another 20 secs killing a group without the spam, but you spend a minute less on your *** drinking mana. Balance these factors out the best way you can and you'd be surprised what you can do.


I have to disagree about Holy Shield. It should be up as often as possible when you have multiple mobs. It's one of the main reflective damage spells.

Kiragan
#28 Jan 18 2008 at 7:31 AM Rating: Good
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3,909 posts
Holy Shield should be up all the time, through any fight. Period.
#29 Jan 18 2008 at 8:15 AM Rating: Excellent
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3,339 posts
zepoodle wrote:
No, it's just like...you could just have the seal on? There's no real need to judge it.


If you only want to use half of your abilities, sure. I prefer not to gimp myself, judge one seal and reseal with another.


zepoodle wrote:
Holy Shield should be up all the time, through any fight. Period.


No, not with single, non-elite mobs and not with casters. With single non-elites the mana cost is not worth the damage return. With casters, well, same thing.
#30 Jan 18 2008 at 8:40 AM Rating: Decent
I'm not saying to not use the Holy Shield ability. I simply mean you should spread out those abilities which activate your global. If you stagger their use its a little easier to manage using them and also much more efficient. If two or more abilities become available at the same time you are not being efficient in your use of these abilities because you will have to choose which one to use and wait on the cooldown to activate another... if that makes more sense.

Toward the end of the fight (in a large group pull) if I'm still up on mana and health and I have Redoubt or Reckoning active I will usually spare the Holy Shield/Consecration spam for 20-30 secs more time and save myself the mana rather than take a seat and drink. The abilities are there to use by all means, but consider your mana use. All I'm saying :D

*Edit* Think I fixed my spec in the post above, my apologies.

Edited, Jan 18th 2008 11:44am by imaniothepally
#31 Jan 18 2008 at 9:11 AM Rating: Decent
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74 posts
It makes more sense when you say it like that.

Kiragan
#32 Jan 18 2008 at 9:18 AM Rating: Good
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1,004 posts
Damage reduction from holy shield is another major factor to consider. At end-game, you might not be blocking for a large percentage of the damage done to you, and it might be more of a tool to drive the more powerful attacks (crushing) off of the table, but from 40-60 it provides some pretty serious numbers.

If you keep your gear (in this case referring to armor and shield) up to date through that time, a blocked attack will deal about 1/3 of the damage of a regular attack. Eventually you start getting hit harder and the ammount that you can block for doesn't scale evenly with it, but for now certainly take advantage of those 8 (potential) blocks every 10 seconds if you're up against multiple mobs.
#33 Jan 18 2008 at 5:21 PM Rating: Decent
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286 posts
Actually, I'm 56 at the moment, and I find that when I block, more often than not, if it's not an elite mob, I'll block all or almost all of the damage. And my gear really isn't that good (why bother, I figure, when I'm going to replace it all in 2 levels?)
#34 Jan 21 2008 at 3:39 AM Rating: Decent
>its really bugging me that everyone keeps saying that ardent defender is a >instance thing. when its one of the secrets to AOE grinding.
>when you aoe grind, it will serve you far better to mearly hover at 35% hp.
>ardent defender does alot of work if you play like that.

I agree otherwise, but in my experience hovering around 30% health
with several mobs beating on you just shouts "come and gank me".

At least that what tends to happen to me in Outlands (L66 pally).
It really bugs me because I waste time running back to the corpse,
and too often it is the mobs who get the final hit in, and then
I get the repair bills also :-/

Maybe I'm just picking wrong spots for it (too much traffic)?

Sinari
#35 Jan 21 2008 at 8:46 AM Rating: Excellent
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216 posts
Haven't ready all replies, skimmed through them. I noticed someone saying how he uses jol on a mob while being banged on by 6 in total and when that mob is near death switches to the next with a new jugdement. I would like to add my own thoughts to this as it might help.

The strength of aoe tanking lies in the many mobs hitting the paladin. Many talents and on hits could help the paladin out in mashing down the many mobs hitting them, however the effectiveness of all these skills/talents and such will drop with every mob that dies. Because there is on less mob hitting you. It would be far more effective to either have your group of mobs die at the same time or always be pulling new mobs to the group when one or more die.

So, what i do is pull 6 or so mobs. And use JoW on 1 of them and Seal SoW straight away (only using other seals if context allows), near the end of my seal when there is a decent amount of health on the targeted mob left, i switch to the next one with a large amount of health and judge wisdom and reseal it. And when that one is getting low on health or my seal needs a refresh i pick the next mob in the group. And this continues, i will pick my seals and judgements and targets in such a way that they will all lose health at almost similar speeds and they will drop dead relativly close to eachother timewize.

Some areas allow you to pull a group and while moving backwards and kiting the pulled group, you get to kill them and body pull (as pull) new ones, this will only work if you can keep your mana up.

My last tip would be to value Seal of Wisdom and Jo Wisdom over SoL and JoL. although SoL and JoL will most surely keep you alive, it will only do that.. keep you alive. Running out of mana will still mean certain death at some point. Keeping up your mana however will allow you to keep up your health (heal/uninterupted heal perhaps) and the use of all your other spells..
#36 Jan 22 2008 at 5:40 PM Rating: Default
Well, heres what i did.

http://www.wowhead.com/?talent=sZV0tIx0zxx

that was when i was in my mid 40's for the talents...

step 1: ret aura
step 2: cast blessing of sanctuary
step 3: gather 8-10 mobs
step 4: consecrate to tap mobs
step 5: judge seal of light
step 6: put up seal of light again, attack target that has seal of light judged.
step 7: when your first mob dies repeat from step 5.

the mobs and your reckoning will take care of themselves. the seal of light will keep you topped off on hp (i just grinded the melee guys in the waste water camps) and you use so little mana you never run out, your basic regen keeps you topped off and the seal and judgement of light heals replenish your mana through the passive ability that returns mana to you that you get from being healed.
#37 Jan 23 2008 at 8:28 AM Rating: Decent
Quote:
Well, heres what i did.

http://www.wowhead.com/?talent=sZV0tIx0zxx

that was when i was in my mid 40's for the talents...


choosing one hand spec over holy shield for aoe grinding? hmmmmmm.
#38 Jan 23 2008 at 11:57 AM Rating: Good
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1,004 posts
Hehe that's similar to how I AoE with a pally pre-Holy Shield. For example, the yeti cave in Hillsbrad. But with that many mobs I'd usually keep the consecrates coming and take the drink after every 2 groups of 8 or so.

At 40 it really should start to shift from Consecration (and a little reliance on Santuary and a Shield Spike) to Holy Shield (which makes all your wonderful blocking abilities stand out).
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