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AoE Prot Grinding StrategiesFollow

#1 Jan 11 2008 at 9:16 AM Rating: Good
My Character Sheet

I recently respecced to a protection build and I'm really beginning to enjoy this flavor of Paladin. Having the capacity to aggro a crowd of mobs and watch them bludgeon themselves to death as they try to tenderize me is awesome. However, I've been running into some difficulty with AoE grinding and I'm not sure what I'm doing wrong. I've been followingthis guide as closely as I can and trying to produce similar results. According to Iloveari I should be able to handle around 5-6 mobs of the same level or around 4 mobs of a higher level. Yet last night I was grinding through Noxious Lair in Tanaris and the best I could do was 4 at a time without getting overwhelmed and these were all at or below my level. I was sealing and judging blessing of light and wisdom to keep up my mana and health, but I'm really not sure if the amount I was getting back was even equal to the amount of mana it cost to use the spell. Is it just Noxious Lair and the bugs poison abilities keeping me down or what? That's easy enough to cleanse off. I had a similar experience with ogres at Dunemaul Compound though.

Here's my strategy:
- Retribution Aura, Blessing of Sanctuary
- Aggro multiple mobs (about 3-4 in this case)
- Consecrate (Rank 1 to conserve mana)
- Holy Shield
- Seal and Judge Righteousness
- Consecrate and Holy Shield
- Seal Light or Wisdom, Judge
- Consecrate and Holy Shield
- Seal and Judge Righteousness
- Seal Light or Wisdom, Judge
- ect. (usually at this point I'm healing myself because SoL and SoW aren't working effectively)
- If I pulled 5 or 6 I'm usually bubbling, laying on hands, pulling out the mithril mechanical dragonling, energy cloak, doing everything I can to survive, ect.
- Once a fight is over I usually find myself drained of mana and health I have to drink and bandage, the no downtime thing isn't happening for me.

How important is a shield spike to AoE grinding? I haven't skilled up to 150 or 250 in blacksmithing yet so I can't add an iron or mithril spike. Could this be the problem? I also put no points in to Reckoning so far, so I'm not gaining the extra attacks that might help my SoL and SoW, but I do have flurry axe which seems to proc often and gives me an extra attack, still not seeming to effectively produce significant mana and health with the seals.

If any of you knowledgeable pally players out there would be so kind as to read this and take a look at my character sheet to offer any advice you might have it would be greatly appreciated.

Thanks,

OleTorMagna
#2 Jan 11 2008 at 11:17 AM Rating: Good
My first suggestion would be to try a build more like this: http://www.wowhead.com/?talent=sZV0tsx0zggop

Substitute the point in Avenger's Shield for a 5th point in Combat Expertise if you like. Reckoning is crucial for AoE grinding. It increases your DPS, and increases the effectiveness of your seals and judgments.

The next thing i see that is hurting your performance is some of your gear. I would say you have far too much mail and +Int gear. The lack of armor and stamina is really limiting your survivability, especially against multiple mobs. Start by upgrading any mail you have with plate pieces, and try to get some more +Stam instead of +Int. If you can find any +Def pieces that would be awesome, it will increase your survivability much more and increase your block rate to make more use of your Holy Shield charges.

After that your strategy will get easier to utilize in AoE grinding. I would try something more like:

Pull your mobs.

Throw down a Consecration if you like, but don't spam it or you will definitely outpace your Seal/Judgment of Wisdom. Let Reckoning and your reflective damage do the work.

Keep Holy Shield up.

Judge Wisdom on your first target, and Seal Light to keep the HP coming in.

Once the first mob dies, repeat Judgment of Wisdom on the 2nd and re-seal Light, etc.

Use Blessing of Sanctuary if you need the damage reduction (it is very slight due to how/when it's calculated) and the extra damage, otherwise use Blessing of Wisdom to keep your MP up.

From there you can adjust things to your tastes. At 70 i take a lot less incoming damage, so i tend to Judge Wisdom and Seal Righteousness for the DPS as an example.

I hope that helps you get things going in the right direction.

Also, here's my armory just as a credit that i at least have a little idea of what i'm talking about. http://www.wowarmory.com/character-sheet.xml?r=Stormscale&n=Aeird

Edited, Jan 11th 2008 2:22pm by thekurt
#3 Jan 11 2008 at 11:21 AM Rating: Decent
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Reckoning is listed as one of the key talents in that guide. I'd definitely recommend re-speccing to get it. I'd also go for the shield spike. You don't need to level up blacksmithing, just find someone who can make and attach it for you. I think you'll find things much easier if you do those two things.

Kiragan

Edited, Jan 11th 2008 2:35pm by Kiragan
#4 Jan 11 2008 at 2:18 PM Rating: Decent
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1,004 posts
I agree that a respec will do a little bit to help your situation. Guardian's Favor, Hammer of Justice, and Concentration Aura could be spent in more useful places. Reckoning being one of them. The spec that thekurt suggested looks pretty good, but Blessing of Kings and One Handed Weapon Spec are really tanking tools. I never find myself using Blessing of Kings for AoE Grinding, but if you're grouping I suppose it's nice to have the extra utility. Combat Expertise is valuable, Ardent Defender can be... but most of the time your health wont go below about 85% while AoE grinding so it's not too big a deal. The big thing that I would sacrifice for is Improved Righteous Fury 3/3 for the 6% damage reduction.

As for your strategy.. first: MAKE SURE RIGHTEOUS FURY IS ALWAYS UP. I'm guessing you probably do already.. but RF = 6% damage reduction for ALL incoming damage, and means the difference between your SoL/JoL combo keeping you full and taking progressive (though small) ammounts of damage against 5-6 mobs.

Consecrate is a big deal before Holy Shield, and it's important while tanking... but you don't absolutly have to rely on it while AoE grinding. I'd try working out a strategy without it first, and then encorporating it after you start getting some success. Also, drop the Seal of Righteousness/Judgement altogether for now. This is something that you do while tanking to keep aggro up, and it's something you can do later when your avoidance goes through the roof (and you can keep Judgement of Wisdom up) but right now it's just a mana sink.

Around that level, I usually find myself Judging Light, then re-sealing it straight through the first several mobs, and only turning to wisdom on the last couple. Unless of course I'm fighting at a place where runners keep pulling fresh meat to me, in which case I'll juggle the two a little more freely. As you get a little tougher, it's more practical to keep Light judged and Wisdom sealed, or vice-versa.

Good on you for keeping Holy Shield up. It reduces the incoming damage, and deals a good bit back out. If you run a damage meter that can break down your damage by ability (such as recount) Holy Shield should come in at #2 after Melee Auto Attack with anywhere between 20%-30% of your damage depending on whether you consecrate or not.

If you aren't consecrating.. you'll probably be able to keep your mana up while using Blessing of Sanctuary. Combined with Holy Shield and Redoubt, this will contribute a good chunk of damage. If you are dropping consecrate you'll probably find that you need to keep Blessing of Wisdom up to stay ontop of your mana pool.

As for a shield spike.. Get the mats and tip another Blacksmith to make and attach a Mythril one for you. No, it won't make a big enough difference under your current strategy to maximize your AoE grinding potential, but it is a pretty big deal. Especially after Holy Shield.

And yes, gear changes wouldn't hurt. STR/STA or STA/INT. INT alone won't cut it, STR alone is nearly pointless. No stats (chance on hit/chance on taking damage/etc) are probably even worse at your level.
#5 Jan 11 2008 at 3:15 PM Rating: Decent
Thanks for the advice. I will be taking all this into consideration.
Currently, I am looking at respeccing to this build.

Putting points into Holy to gain Spiritual Focus and gaining Imp. Concentration is worth it for me since I like to offheal instances and don't want to be interrupted, which can especially be a problem while AoE grinding. As I level I'll grab Imp. Holy Shield, Ardent Defender, and Combat Expertise with 3 more points in Holy for Healing Light.

I'll definitely be looking for some better +Stamina plate armor. To improve defense rating and become uncrushable/uncrittable, you need to find armor that has bonuses like "Increases your defense rating by x", right? Can anyone give me some ideas of what type of armor is needed for this?

Edited, Jan 11th 2008 6:17pm by OleTorMagna
#6 Jan 11 2008 at 4:07 PM Rating: Good
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3,801 posts
OleTorMagna wrote:
Thanks for the advice. I will be taking all this into consideration.
Currently, I am looking at respeccing to this build.

Putting points into Holy to gain Spiritual Focus and gaining Imp. Concentration is worth it for me since I like to offheal instances and don't want to be interrupted, which can especially be a problem while AoE grinding. As I level I'll grab Imp. Holy Shield, Ardent Defender, and Combat Expertise with 3 more points in Holy for Healing Light.


It's hard to make suggestions because you're only level 50. I started my prot spec grind at level 60, as I was Holy the entire way from 1->60.

If you're AoE grinding as prot, first and foremost, expect your fights to be without healing. Your heals aren't going to be that strong, and casting a heal will set your avoidance to zero during that time, potentially setting you back a lot of what you were trying to gain.

My spec is in my sig. What I did at 60 was have all the prot talents, and filled in the ret talents as I leveled.

I would highly suggest taking 1h weapon spec. It increases all your damage by 5%. White attacks, seal/judgement damage, avenger's shield, consecrate, even retribution aura. It's better than reckoning for AoE.

When you go for instances, go as a tank, not a healer. You have your talents, you have your gear, use them!

Crushability isn't much of a factor in pre-raid dungeons. Crits are a far more hazardous thing, as very few people are crit immune while leveling (and a crit does more damage than a crushing blow)

Get the best shield you can, get the best +defense gear you can, get stam gear, and get avoidance gear, in that order of priority. You should be able to take groups of 5-6 mobs at a time without real issues, provided the mobs are melee and are at or under your level.
#7 Jan 11 2008 at 4:34 PM Rating: Decent
Quote:
Combat Expertise is valuable, Ardent Defender can be... but most of the time your health wont go below about 85% while AoE grinding so it's not too big a deal. The big thing that I would sacrifice for is Improved Righteous Fury 3/3 for the 6% damage reduction.


how many mobs is that? cause i constantly go under 85% hp i'm tossing potions out there sometimes.

i start by rounding up about 6-10 mobs judgeing light sealing wisdom. after it dies judge wisdom seal light. aoe inbetween. bubble heavy nether bandage. then repeat. think last night i had 10 birds over by temple in hell pen. north west of honor hold. and they about killed me i try not to use loh and i didnt have any pots and only reg nether bandage.

as for the op i just looked at your build and you should drop HoJ and improved con aura. only time you should be healing or casting non insta cast is bubbled. or single mob stuned. when you cast you cant block so you get hit even more. also guardians favor more of a healer thing. i would put the points in reckoning since it's best suited for aoe grinding and aoe tanking till higher lvl. and then drop them into combat expertice for the sta.
#8 Jan 11 2008 at 4:34 PM Rating: Decent
Losie wrote:
The spec that thekurt suggested looks pretty good, but Blessing of Kings and One Handed Weapon Spec are really tanking tools. I never find myself using Blessing of Kings for AoE Grinding, but if you're grouping I suppose it's nice to have the extra utility.


Yes, BoK was just in there for filler/utility. I was simply showing an example using the 41 points the OP has available, namely to show how to refocus the points and include Reckoning.

One Handed Weapon Spec is definitely a tanking tool, it increases ALL damage you deal while you have a 1H weapon equipped. This includes all of your holy damage, which equates to a marked increase in threat.
#9 Jan 11 2008 at 5:08 PM Rating: Decent
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1,004 posts
Quote:
how many mobs is that? cause i constantly go under 85% hp i'm tossing potions out there sometimes.


At the level the OP is talking about.. I'd say 6. Rarely more, almost never less. You split your seals between Light and Wisdom, where I run with Light on full bore until near the end of the mob and break out Wisdom to replenish. I find I only lose health progressivly if the enemies have an ability that effectively negates the SoL/JoL combo or if Righteous Fury is down otherwise I'm topped up through the whole fight and by the time I switch the seal to Wisdom, the Judgement of Light is enough to keep "close" to pace with the 1-2 guys left beating on me.

Ardent Defender is more of an instance tanking tool for me (pre-heroic). I take more damage there and if something goes wrong it makes that last 35% health drag on forever.

And back to the OP.. Don't start casting heals on yourself while AoE Grinding a pack of mobs unless you *have* to bubble in order to survive because, as said, your block, dodge, and parry are driven right off of the attack table and you'll likely be taking more damage than it's worth healing. To heal while AoE Grinding, use Seal of Light with Judgement of Light and if you HAVE to, down a pot.
#10 Jan 11 2008 at 9:26 PM Rating: Decent
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Don't spam Consecrate, even if it is only rank 1.

Paladins chew mana in two ways; casting Holy Light, and activating seals. Judgment doesn't cost much mana, but activating the new seal is about triple that cost. So regularly activating Righteousness just to judge it is an easy way to run out of mana, and if you run out of mana you run out of health. Instead, I usually use JotC, keep up SoR, and bang one mob down at a time while the others kill themselves on reactive damage. If that's not what you do, then be sparing with JoL and JoW because since you're AOE grinding, you won't always be hitting one mob.

Shield spikes add just a little bit more white damage that adds up. I'd advise putting a spike on every shield you expect to be carrying for a while. Carrying consumables doesn't hurt, though most save them for instances.
#11 Jan 17 2008 at 10:40 AM Rating: Decent
Alright, so if you'll take a look at my revised character sheet. You'll see that I've made a few gear and talent changes to maximize my protection spec AoE grinding. I've accumulated some more +stamina gear and upgraded all but one piece of equipment to plate as well as skilling up blacksmithing and adding on an iron shield spike (I have the plans for mithril shield spike and will add that asap).

I've also put 5 talent points into Reckoning and 5 into combat expertise with 2 more on the way for ardent defender. I will be putting points into Divine Intellect to up my mana pool also.

And after making these adjustments I am happy to report that I am now perfecting the art of AoE grinding and encountering very little trouble at all. I can aggro upwards of 8 melee mobs of equal level and finish with almost full health and mana, no problem whatsoever. I can take low level guildies through dead mines the "hobbs" way in about half an hour, aggroing every boss in the main room and pulling them all down to Smite to be ground to bits by my damage returning abilities and incinerated by consecrate. The downside is that I suck against non-melee classes, but hey, this is the most fun I've had playing a pally so I'm gonna stick with it for now.

Is this a viable spec for instance and possibly raid tanking? What do I need to do to become a worthy tank?
#12 Jan 17 2008 at 10:58 AM Rating: Good
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OleTorMagna wrote:
I will be putting points into Divine Intellect to up my mana pool also.


Just as a reference, you'll get under 200 mana from those 5 talent points. Personally, I wouldn't go for it. I'd say go for either reduced seal/judgement cost (mainly so that you can then get Deflection) or go for 1h weapon spec. Either of those will serve you better than +10% int.

As for it's tankability, yes, you should be able to tank 5-mans with that spec. Raid tanking is a completely different beast, and is something you don't want to worry about until you hit 70.
#13 Jan 17 2008 at 11:25 AM Rating: Decent
If anyone is willing to guide me abit as well I will gladly take the info. I could use some insight on just about everything, I am prot spec and enjoy it alot. Let me know what I can do to improve my tanking and survivability. http://www.wowarmory.com/character-sheet.xml?r=Daggerspine&n=Alphalupis
#14 Jan 17 2008 at 11:34 AM Rating: Excellent
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3,339 posts
zepoodle wrote:
If that's not what you do, then be sparing with JoL and JoW because since you're AOE grinding, you won't always be hitting one mob.


I swear you come up with the most whacked out comments.

Here's how I grinded insignias (granted this is a little higher level than you but it's pretty much going to be the same):

BoSanc and Imp RF up.

Seal light
Gather mobs (was 6-10 usually)
Judge light on one ofthe mobs (usually the most annoying if there was one)
Drop Consecrate (I used whatever max rank I had)
Seal light again or Righteouness depending on what I thought I needed.
Wail away on ONE MOB while the others beat on me.
When that mob died (or was close enough that I knew he'd just beat himself to death on me in short order anyway) I'd either judge Wis or Light again and then again make the call on what to seal depending on how it was going.

All the while I'm hitting max rank consecrate. Not every time it's up but periodically.

When I get down to the last mob I'd judge wis and seal light (or vice versa) and by the time I got that one down I'd be close to full health/mana.

Occasionally I'd have to bubble and bandage (not heal - save my mana for fightin!) but with a 5 minute cooldown on divine shield it wasn't that much of ahardship and was always up when I needed it again.

Only once did I have to blow LoH or pots but that was when someone was bitter that I was rounding up all the mobs and decided to train another 6 or so onto me. Actually it was pretty helpful, I downed those too and got more insignias.
#16 Jan 17 2008 at 12:08 PM Rating: Excellent
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Yep, it's true. Works just like enchanting.
#17 Jan 17 2008 at 2:13 PM Rating: Decent
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Yep, my pally doesn't even have blacksmithing, but he has a Thorium Spike. It's funny, though, it seems like some blacksmiths don't even know they can do this. The guy who did mine said it's not in his bs list. So I said well, if I give you the spike (bought from AH), you can probably just right-click it then click my shield in the Not to be traded window. Worked. Taught him a new trick. :)

Kiragan
#18 Jan 17 2008 at 2:23 PM Rating: Decent
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Ragnat wrote:
If anyone is willing to guide me abit as well I will gladly take the info. I could use some insight on just about everything, I am prot spec and enjoy it alot. Let me know what I can do to improve my tanking and survivability. http://www.wowarmory.com/character-sheet.xml?r=Daggerspine&n=Alphalupis


I'm really no expert, so take this with a grain of salt. At a glance, your gear seems outdated, many level 4x items for being level 56. Once you get to Outland, that should correct itself somewhat. Outland greens tend to be better than Azeroth blues.

As for your build, I'd recommend not putting that point in SoC. As prot, you should be using 1H and shield most if not all the time, so SoC doesn't give much benefit. Not that I'd respec over one point. Make sure to fill in Imp. Holy Shield and 1H spec. ASAP.

Aside from that, I think you should be fine if you follow the guide and other advice in this thread.

Kiragan
#19 Jan 17 2008 at 2:51 PM Rating: Decent
its really bugging me that everyone keeps saying that ardent defender is a instance thing. when its one of the secrets to AOE grinding.

when you aoe grind, it will serve you far better to mearly hover at 35% hp. ardent defender does alot of work if you play like that. you just have to be confident in the strat. ardent defender + JoL and SoL + Reckoning will make you stay at 35% effectively forever. with never a need to self heal. and if you get in over your head, thats what bubble bandage is for.

at 70, with mediocre solo gear at best. i use this strat at Black temple entrance to farm scryer rep killing about 20, lvl 70 mob per pull. and like i said, this is with mediocre plate gear. as my Real tanking gear is not quite suited for that strat at all.

Edit: you also need a relitivly fast one hand weapon. 2.0 or faster.

Edited, Jan 17th 2008 2:52pm by RuenBahamut
#20 Jan 17 2008 at 8:36 PM Rating: Decent
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Quote:
I swear you come up with the most whacked out comments.


Sometimes, I swear I don't know what comes out of my mouth. The words are strange and foreign to me.

I should probably explain; I figured that if you judge Light or Wisdom on one mob when you're fighting five, you're wasting mana. Most of your damage is reactive anyhoo, you're not going to kill many guys by swinging at them, which is how JoL procs. I only use those judgments on bosses, where everyone is thwacking on one guy.


Edited, Jan 17th 2008 11:37pm by zepoodle
#21 Jan 17 2008 at 9:22 PM Rating: Excellent
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3,339 posts
zepoodle wrote:
Quote:
I swear you come up with the most whacked out comments.


Sometimes, I swear I don't know what comes out of my mouth. The words are strange and foreign to me.

I should probably explain; I figured that if you judge Light or Wisdom on one mob when you're fighting five, you're wasting mana. Most of your damage is reactive anyhoo, you're not going to kill many guys by swinging at them, which is how JoL procs. I only use those judgments on bosses, where everyone is thwacking on one guy.


This makes no sense. You judge wisdom on a single mob (the one you're targeting until it dies, it's not like you're switching targets like crazy when you AoE grind), the fact that 5 others are pounding on you makes reckoning proc almost immediately and often. This earns back the mana spent on a single judgement of wisdom and then a whole lot more.

It works the same way when healing is more important than the mana cost of a single judgement of light.

#22 Jan 17 2008 at 10:06 PM Rating: Decent
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No, it's just like...you could just have the seal on? There's no real need to judge it.

...yeah, I should probably think more before I type. It would save me a lot of trouble.
#23 Jan 17 2008 at 10:43 PM Rating: Decent
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286 posts
Maybe :)

I try and start off judging wisdom, sealing light, hopefully before that seal has expired, one mob will be dead, judge light on the next one, seal wisdom, continue until all mobs are dead. That seems to do the best job of keeping me full on mana and health, and it lets me run Blessing of Sanctuary, which seems to really help a lot (granted, I'm only level 55).
#24 Jan 18 2008 at 2:15 AM Rating: Good
I recently dinged 52 as a Protection spec'd pally. Respec from Ret to Prot at 50 and I'm loving it. I can make a few suggestions to you that may help you out a bit...

My current build...

I know it only has points used up to lvl 51, but I just dinged and not quite sure where to start spreading out points just yet.

First of all, I do agree that you seem to be laying down too much consecration. It uses a large amount of mana and I usually only lay two down per pull (more if I get alot of mana back from SoW procs), but usually midway through the fight. I like to get a feel of how things are going to go before I commit to spending that kind of mana so early on.

My normal progression would be...

Start with Righteous Fury, Blessing of Salvation, and an active Seal of Wisdom up (with food or elixirs...ect.) I begin the pull by judging one of the mobs with the SoW then putting up SoL. The reasoning for me is that the judged seals seem to proc less and for less return then the active seal that is not judged. By doing this I keep my health up while I have the bulk of the mobs whacking away at me. I will then usually wait a few seconds before putting up Holy Shield. Normally by this time my Redoubt is active increasing blocks by 30% and making sure I get full use of Holy Shield. I then make a quick assesment of my mana and health. This is how I start all my grinds and I find it works best for me. Not really even any thought to it up til this point. This is what the first 20-25 seconds of the pull looks like.

After this opening I make a quick assesment of my vitals. "Am I low on health?" If so I make SoL active and the judged SoL I pulled with along with Reckoning will usually pull me back up to a comfortable level. "Am I low on mana?" If I get low on mana I will normally switch target, judge the SoL I had active on this target and then activate SoW. Again, the active seal always seems to be more effective for me than the judged seal. "Are both my mana and health still at a comfortable level?" If so, I just keep at it maybe laying another Consecration or two between Holy Shields. If Reckoning procs alot I won't use Holy Shield as much even.

Remember that Consecration, Holy Shield and other abilities activate the global cooldown and should be spread out a bit when you use them. Efficiency is probably the most important thing to consider when managing a large pull. You may take another 20 secs killing a group without the spam, but you spend a minute less on your *** drinking mana. Balance these factors out the best way you can and you'd be surprised what you can do.

Now that I am getting more comfortable with these kinds of pulls I started pulling 3-4 mobs and adding 1-2 more as they drop. "Roaming" pulls I guess you could call them. Aggro a group, kill a few and move to aggro a few more. This is without a doubt the most exciting way to grind I have found yet. Just takes some trial and error and alot of practice.


*Edit* Oops, forgot to relink... we all know how well mages tank :P

Edited, Jan 18th 2008 11:30am by imaniothepally
#25 Jan 18 2008 at 2:52 AM Rating: Good
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imaniothepally wrote:

Wow, that's an interesting build. I don't remember my pally having a frost tree...or arcane or fire...

:P

#26 Jan 18 2008 at 4:03 AM Rating: Decent
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3,909 posts
Paladins with fireballs...I can imagine nothing more scary.

Except for undead robot ninja paladins with fireballs.

hey, death knights...
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