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Alchemist's Stone dissapointing for druids. Follow

#1 Jan 11 2008 at 5:56 AM Rating: Decent
as the post states I feel that alchemist stone is a disappointment for druids as most forms don't allow us to use potions or other items. the stats are nice however at higher levels I've yet to see the +15/all stats really compete against any bop 70 trinkets for the specific purposes.

any comments?
#2 Jan 11 2008 at 6:47 AM Rating: Good
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4,074 posts
Addermine wrote:
any comments?


Yeah, my comment is that maybe I'll just stay skinning/herbalism after all and not bother with alchemy at 70.
#3 Jan 11 2008 at 7:01 AM Rating: Decent
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256 posts
Addermine wrote:
as most forms don't allow us to use potions or other items.


Not entirely true if you use the right macro:

/cancelform
/use Super Healing potion
/use Major Healthstone
/cast Direbear Form

That will take you out of form and back in the blink of an eye. Fast enough not to not get hit while tanking, since there is no global cooldown on pots or healthstones
#4 Jan 11 2008 at 9:59 AM Rating: Excellent
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817 posts
DKDruid wrote:
Addermine wrote:
as most forms don't allow us to use potions or other items.


Not entirely true if you use the right macro:

/cancelform
/use Super Healing potion
/use Major Healthstone
/cast Direbear Form

That will take you out of form and back in the blink of an eye. Fast enough not to not get hit while tanking, since there is no global cooldown on pots or healthstones

Check the other thread that just hit the front page...they snuck a change in with 2.3.2 and we are now autoshifted out of forms when we try to use items or talk to a flightmaster, in addition to being autoshifted out of forms when we try to cast spells, which is what had us all psyched from the big 2.3 patch. All it really means for your point and this macro in particular is you can lose the "/cancelform" line.
#5 Jan 11 2008 at 7:04 PM Rating: Decent
thanks for the imput and the assist with the macro I'll probabally be able to sneak in a S-heal pot every now and then. which+ the souls = roughly 50-60% life. in one shot. (so long as I don't get 1 shotted though bad timing.)
#6 Jan 12 2008 at 4:21 AM Rating: Decent
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256 posts
Good point there JeeBar. I actually used it last night without knowing it was there :) Right clicked a health stone and i took me out of form. Very nice feature
#7 Jan 13 2008 at 6:35 AM Rating: Excellent
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1,764 posts
Just make sure your GCD isn't already triggered from another ability, otherwise you'll end up standing there in squishy caster form wondering why your macro didn't work.
#8REDACTED, Posted: Jan 13 2008 at 2:09 PM, Rating: Sub-Default, (Expand Post) as a tank in most fights you shouldnt be using health potions.. you should use the ironshield potons or whatever the hell they're called... the increased armor helps the healers a lot on the mellee fights. my friend uses the stormpike rank 6 trinket and moroes lucky pocket watch for his tanking trinkets and on all of the heavy mellee fights, well the few he maintanks he uses ironshield potions... other than that, druids dont really need potions as tanks because druid tanks are better offtanks because they can generate more rage when not taking the damage.
#9 Jan 13 2008 at 11:09 PM Rating: Excellent
45 posts
Quote:
as a tank in most fights you shouldnt be using health potions


Health Potions are for emergency use, as a druid you can still be hit with Crushing Blows. Using a Health Potion softens the sudden jump for your healers if that happens or if they're CCed.

Quote:
ironshield potions


2500 armor is maybe 2 to 3% mitigation once you have good gear. At about 10g apiece, are you going to spend 40 to 50g a boss fight for that tiny bit?

Quote:
stormpike rank 6 trinket


10 hp5 is terrible. That's...120 health a minute, which would probably be overhealed anyway.
#10 Jan 14 2008 at 8:45 AM Rating: Decent
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538 posts
Ironshields are more for warriors but they have their use for druids too, e.g. when below the armor cap because of an avoidance oriented gear set. 2-3% as you say is huge - unfortunately it's unlikely to be that much.

To come back to the first question, the alchemist's stone is really a pretty good trinket for many situations. When healing and chainpotting it's about 40 mp5 if my memory is right, which is a nice buff for feral healers (and yes it can happen).

For feral forms the +15 to all stats isn't bad either. It's more than 60 AP equivalent in cat form, which is a decent dps trinket at 70, and it also offres 15 sta as a freebie. For tanking 15 agi and sta are also nice. For grinding it's quite good too, very versatile, and makes the free health/mana pots from the skettis dailies much nicer.

I used this trinket a lot between the time I dinged 70 and the time I entered Kara (and until mid-Kara I'd say). Of course after that you'll normally be after specialised trinkets that are much better than the stone. It's still pretty useful even then as a philosopher's stone and for feral healing.

Edited, Jan 14th 2008 11:46am by anathor
#11REDACTED, Posted: Jan 14 2008 at 2:11 PM, Rating: Sub-Default, (Expand Post) im not looking at the hp5 artard... theres a fairly large amount of dodge on the trinket which unless im just completely wrong which i know im not is the ONLY way a druid can AVOID damage.. not mitigate... but AVOID.... way to think about more than one aspect of things.
#12 Jan 14 2008 at 11:29 PM Rating: Excellent
While not too bad for tanking, the [wowitem=17904]Stormpike Insignia Rank 6[/wowitem], there are certainly many better tanking trinkets. According to Emmerald's rankings, 24 dodge = 17.1 agility, so by the time you include the stamina (and all the other stats) the [wowitem=13503]Alchemist's Stone[/wowitem] is certainly much better anyway.

24 Dodge Rating = 1.27% dodge & 15 Agility = 1.02% dodge by the way

As far as the [wowitem=13455]Greater Stoneshield Potion[/wowitem] goes, it is not the steady damage that kills us as druid tanks (or indeed any tank) - it is the burst damage of copping an unlucky string of crushing blows. In this case, it is things like your friends [wowitem=28528]Moroes Lucky Pocket Watch[/wowitem], the [wowitem=32658]Badge of Tenacity[/wowitem] and our new ability to use [wowitem=22829]Super Healing Potions[/wowitem] that can give the healers enough time to respond and get things back under control.

It is our lack of "emergency buttons" like the warriors Last Stand & Shield Wall that is our greatest weakness as tanks, so these emergency button-like trinkets & pots can do a lot to make up for this.




There is no need to get abusive because someone disagreed with what you posted. This forum as a rule is a pretty helpful & friendly place, please help us keep it that way.



Edited, Jan 15th 2008 7:30am by RareBeast
#13 Jan 15 2008 at 3:35 AM Rating: Good
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1,622 posts
I am a leatherworker, and seeing as most druids I know are alchemist, I am thinking about switching too. That trinking isn't very appealing to me as a healer though. I would have to replace one of my +healing or +mp5 trinkets to use it. That seems like a big loss to me.

Does anyone else love the drums of restauration? I don't ever see anyone else use them, but when I'm in a boss fight, or when things get tough, I spam these! They aren't very expensive to make, have 50 uses and when spammed every 2 minutes, give 25 mp and hp/5 to the entire party. Without taking a gear slot.
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#14 Jan 15 2008 at 3:26 PM Rating: Good
That trinket = 40% more mana from Pots + 15 Int + 15 Spi.

That 40% more mana from Pots is equal to 30-50 Mp5 on the trinket!! In addition to the nice stat bonuses. In a long fight this a good trade-off compared to the +heal trinkets. If mana isn't a problem though, then its use is more limited

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