It just seems lame that daggers and fists share the same specialization buffs (5% to crit fully talented) and sword and mace do not. As a dagger rogue who plans on going fists I think it's lame that 5% to crit is the best they could come up with for fists. Fist spec should be unique to fists hell mace spec has 2 effects.
So what should it be? A small amount of haste? Armor Penetration on next special? Wound Damage/Bleed Effect?
/discuss