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Looking to increase Raid DPS (Ret)Follow

#1 Jan 10 2008 at 7:06 AM Rating: Good
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I'm a Holy Paladin who loves Retribution. I've worked my gear to getting 1970 AP self-buffed, crit to 28.6, and capped hit. My raid leader is going to try me out as Retribution in a Gruul's Lair run possibly this weekend, and I'm very excited.

My current rotation is Judge SotC for the raid crit bonus, SoCommand, Auto Attack, Crusader Strike, Judge. Then it's just rinse and repeat, minus the rejudging of SotC. Is this a proper rotation? Should I alter anything?

Any help is greatly appreciated.

Volf
#2 Jan 10 2008 at 7:37 AM Rating: Good
make sure any other healing pallies joust a judgement on the boss so you can refresh theirs too? dont know much about raiding, but there isnt much else you can do that i know of.
#3 Jan 10 2008 at 7:56 AM Rating: Excellent
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1,503 posts
-dont judge JoC too often, SoC will hit for double that. you may miss an SoC proc or CS cd while attempting to reapply SoC.
-use trinkets ASAP
-threat is no longer an issue, by the time you judge SotC you should be able to jump in
-use AW when tank has a nice lead
-self cleanse

your gearing sounds adaquate. enjoy
#4 Jan 10 2008 at 8:11 AM Rating: Good
lawl ret
#5 Jan 10 2008 at 9:11 AM Rating: Good
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1,117 posts
Lawl Ret? Pfft. With the way I've calculated it, if I have a druid and DPS warrior in my group, I can hit 750 DPS. Give me a shaman, and I'm above 800. I can also beat many classes easily in duels and BGs, more often than-not topping damage done and killing blows.

Now, I know it may not be as much as other classes, but not only do I bring a reasonable amount of DPS, I'm improving everyone else's DPS by at least 40. Even more if they're in my group. And mana/health returned from bosses? It's great stuff! It really adds up in raids, and is a benefit to all but the healers.
#6 Jan 10 2008 at 10:49 AM Rating: Good
tommyguns wrote:
-dont judge JoC too often, SoC will hit for double that. you may miss an SoC proc or CS cd while attempting to reapply SoC.


getting a swing timer mod helps alot with that, its like a really thin cast bar that lets you see when your auto swing will fire. Quartz is the one i use but you have to turn alot of useless crap off . . im sure there are others too.
#7 Jan 10 2008 at 10:59 AM Rating: Default
Quote:
Lawl Ret? Pfft. With the way I've calculated it, if I have a druid and DPS warrior in my group, I can hit 750 DPS. Give me a shaman, and I'm above 800. I can also beat many classes easily in duels and BGs, more often than-not topping damage done and killing blows.

Now, I know it may not be as much as other classes, but not only do I bring a reasonable amount of DPS, I'm improving everyone else's DPS by at least 40. Even more if they're in my group. And mana/health returned from bosses? It's great stuff! It really adds up in raids, and is a benefit to all but the healers


While the latter part of your post is relevant, the earlier part is very misleading, 800 DPS is a joke to reach for most melee DPS classes.

The problem with all these I-bring-lots-to-the-raid hybrid builds is that if you are not there, your raid suffers on a whole. To clarify, one of the primary arguments against these builds is that its so dependent on synergy, so your absence hurts more than usual because its unlikely for some one to fill your spot and fill the same role as well as you did. This is strictly from a raid composition and organization point of view.
#8 Jan 10 2008 at 11:08 AM Rating: Good
21 posts

Can you link your armory gear? I have a Ret pally, too. My Crit strike is 22%. I'd like to see what you have geared.
#9 Jan 10 2008 at 3:52 PM Rating: Decent
that's...what...hybrids...do... make everyone better in some way/shape/form.
shaman totems, paladin judgements/buffs, druid shapeshifting for multiple roles on one character.
#10 Jan 10 2008 at 3:57 PM Rating: Good
800 DPS, especially if you depend on the 5% Crit Aura, Battle Shout and Windfury, is awful. Just... awful. Also, Windfury should add way more than 50 DPS.

The stats aren't bad for pre-Gruul; I'm assuming you have some ZA/badge gear?

And if threat isn't a problem, use AW early. The idea is to use it as many times as possible, rather than synching it up with anything. Of course, not pulling aggro is most important, but especially if you haven't been to a 25-man before and your guild knows what it's doing that shouldn't be that much of a concern.

EDIT:

Quote:


The problem with all these I-bring-lots-to-the-raid hybrid builds is that if you are not there, your raid suffers on a whole. To clarify, one of the primary arguments against these builds is that its so dependent on synergy, so your absence hurts more than usual because its unlikely for some one to fill your spot and fill the same role as well as you did. This is strictly from a raid composition and organization point of view.


There are a lot of arguments against Retadins that are valid.

This one is not.

Edited, Jan 10th 2008 6:58pm by RPZip
#11 Jan 10 2008 at 4:14 PM Rating: Default
Nope RPZip, respectfully disagree and at the OP sorry for this sidetrack.

First its not a problem specific to Ret Paladins, its a problem to hybrid raid buffing specs. If you are not present for a raid, the person they find to replace you with chances are won't be as well geared as you or fill your role as well as you. While in the beginning of progress it might not be noticeable, later on it will be. If it works out for Dathur and he/she becomes the sole Ret paladin that shows up to every raid, great. Otherwise its really annoying for the person replacing Dathur to be on and off for raids, because he/she won't know when they will be raiding, and probably have worse gear than most. Basically, if your guild has someone that can fulfill your role in your absence like a Surv Hunter then your attendance isn't as an issue.

Either way, GL on Gruuls and let us know how it goes down.
#12 Jan 10 2008 at 4:29 PM Rating: Good
Why does it have to be 1:1 replacement again? Replace them with a 'generic' DPS.

We usually have two Rogues in our raids, with someone sitting out a fair amount (they've got a rotation set up). For a long time we couldn't bring our Survival Hunter on Tuesday due to work issues, so we'd bring in a third Rogue for that night every Tuesday.

Arguing that you shouldn't use Ret Paladins because they're so good that not having them would hurt your raid is more than a bit counterintuitive.
#13 Jan 10 2008 at 5:32 PM Rating: Decent
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2,717 posts
RPZip you're just proving your sig.
#14 Jan 10 2008 at 6:42 PM Rating: Default
See for you thats ok for people to sit out, but you are still missing my point, Ret Pallies/Surv Hunters/etc. is one of those unique specs.

While it may look 1:1 chances are that replacement isn't as optimal.

And while your guild can use a Ret without personnel issues, others can't due to people complaining and what not.

I realize my initial post could be rephrased better, rather than argument against its more of an obstacle against.
#15 Jan 10 2008 at 6:52 PM Rating: Good
ElementHuman wrote:
See for you thats ok for people to sit out, but you are still missing my point, Ret Pallies/Surv Hunters/etc. is one of those unique specs.

While it may look 1:1 chances are that replacement isn't as optimal.

And while your guild can use a Ret without personnel issues, others can't due to people complaining and what not.

I realize my initial post could be rephrased better, rather than argument against its more of an obstacle against.


Stay with me for a moment.

If replacing a Ret Paladin with a Rogue is not optimal, it follows that replacing a Rogue with a Ret Paladin is... more optimal. That's an argument in favor of Ret Paladins, not an argument against it.

You could make a case for other problems (not enough room in the melee group), but the argument you made was... pretty poor.
#16 Jan 10 2008 at 7:06 PM Rating: Good
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2,717 posts
Wow...next we'll have people saying hunter's SHOULD roll need on all those melee gear with procs, simply so that if the warrior/rogue/pally/shaman found a better weapon later, they wouldn't miss the oh-so-cool proc!
#17 Jan 10 2008 at 8:20 PM Rating: Excellent
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1,503 posts
i dont understand the current argument. no player replacement is even. they all bring different things with them. also, within a raid, different encounters call for different specialties.

sometimes a rogue kick is worth more than a Ret pally's raid dps buffs.
#18 Jan 16 2008 at 9:19 AM Rating: Decent
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1,117 posts
Sorry to bring up this old thread, but I wanted a few things addressed.

Why is 800 DPS so **** poor? The way you described it, you might as well bring another healer.
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