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Speccing my druidFollow

#1 Jan 10 2008 at 5:56 AM Rating: Decent
Hi everyone,

I've been reading many posts about how to spend my talents on my druid, read how other people did it.... Druid 101...
I think any tree is fun to play so that's the real problem; I just can't choose. I like spells doing damage, I like shapeshifting, I like healing. For the sake of the party I play with most, I'd do best as support tank/healer so I decided going for mostly feral (to keep up with their leveling) with most extra points in resto. And because I couldn't go without my spells, also a few points in balance. (Druids are so much fun to play :) )

Now that I've been clicking away a bit in Wow's talent calculator I think I found myself a way to spec. I wonder if any of you has any tips on what to change to tweak it just that little bit better.
http://www.wow-europe.com/en/info/basics/talents/druid/talents.html?50002100000000000000052320013232210532121150203011000000000000

If any of you have time to look, I'd really appreciate it.

Dulce_licores
#2 Jan 10 2008 at 6:06 AM Rating: Decent
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1,888 posts
Well...it's a strange build and, personally, I wouldn't do it, because it has some talents wasted IMO. But, if you like it, I guess you could use it.
Just some advice: later in game you will have to pick a main job, namely feral heal or resto. If you are in a group for tanking or dps as feral for example, you shouldn't be casting almost any spell, so the balance talents will be wasted.
But as far as leveling goes, you wouldn't have any problems.
If I were you, I would use this talent build, instead:
http://www.wow-europe.com/en/info/basics/talents/druid/talents.html?01000000000000000000050323213232210530125105500001000000000000
Now you have 3 talents to spent where you like. I would use on Natural Shapeshifter.
#3 Jan 10 2008 at 6:20 AM Rating: Decent
Thanks for your help :)
It's true that I won't be casting many spells in my group if I go for feral/resto combo. I use my balance spells mostly when soloing because I like switching; using up half my mana on one enemy, shapeshift into cat, kill some and build up mana again while doing so, shapeshift back....
In my group I am mostly in caster form to heal, in cat form to do damage or spy and in bear form when tank dies or when mage is attacked so I can lead the attacker back to the main tank. (tank is paladin)

Thanks for the alternative build, It looks good as well. Natural shapeshifting is certainly a good one. I will probably not put points in nature's grasp. I use entangling roots a lot, but somehow I never find using nature's grasp useful.
#4 Jan 10 2008 at 6:33 AM Rating: Decent
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1,888 posts
Nature's Grasp is quite usefull for PvP or when you are fighting against 3 mobs, then you hit nature grasp and 1 or more mob is rooted, you walk away from him and now you are fighting against one more again.
But, mostly, for pvp mobility.
#5 Jan 10 2008 at 7:15 AM Rating: Good
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4,074 posts
As Brisin says, it's an odd build, but you can level this way. If it's fun for you, go for it. Down the line, you will most likely have to choose a main role and spec for it accordingly, but playing hybrid until then gives you a chance to experience everything and decide what you like best.

But I would just point out that while druids can do it all, they really can't do it all in the same fight, which from your comments seems to be what you're going for. The spec you're looking at would probably be best supported by multiple sets of gear, and of course you can't change during combat. Hybrid gear will work fine for a while, but at some point your mana pool and casting power just won't be enough to do viable spell damage, shift a lot, and heal in the same fight without wearing enough caster gear to seriously gimp your melee. You'll end up being mediocre at everything and in certain situations that's likely to be frustrating.

And with 41 points in feral and only 8 in balance, at some point you're most likely going to notice how much better your feral DPS is and wonder why you're bothering to cast spells at all, at which point, those 8 points are wasted.

Edited, Jan 10th 2008 10:18am by teacake
#6 Jan 10 2008 at 7:55 AM Rating: Good
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117 posts
I know what you mean Dulcelicores about the fun & excitement of shifting forms and doing bit of everything when the situation calls for it in a battle.. it's great fun and kinda gives me a satisfied feeling..

Having said that though - as stated - later it becomes necessary it seems to specialise more into feral Tank/DPS, Healer or caster.. sad i know but once in outlands the mobs get soooo much tougher and the instances too so it helps to be a bit more specialised i gather :(

There are certain builds (dreamstate for example) that allows a combo of caster dps & healing as some of the talents help for both roles.. feral kinda limits casting as we know as we're just soooo gwarrrr in our feral forms ;)

I'm considering something like this just to try out..

45/11/5





Mainly dps moonkin caster with the possible options (perhaps ;P) to heal or switch to bear and feral charge them

(I love feral charging as a means to close distances, interrupt enemies etc. in both PVE&PVP and really love it as a key talent - Furor is there to back up FC)

Got to remember though that feral is the fastest tree for levelling (at least until outlands where there starts to be a little balance gear) and something like these glorious hybrid builds you and I love do perhaps force us to waste some points to get our favourite talents or we lose out on other really key talents in a build.. thus these builds aren't probably optimal but they're fun.

;) happy adventuring, druid.

Edited, Jan 10th 2008 4:58pm by WoWard
#7 Jan 10 2008 at 12:01 PM Rating: Good
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817 posts
Dulcelicores wrote:
Thanks for the alternative build, It looks good as well. Natural shapeshifting is certainly a good one. I will probably not put points in nature's grasp. I use entangling roots a lot, but somehow I never find using nature's grasp useful.

Agreeing with all the other points about the "differentness" of your initially proposed build and the "do what you wanna do" factor, the one talent I really wouldn't underestimate is Feral Swiftness...a 15/30% speed boost at level 20/21 is HUGE. It gets you in to, out of, and between fights so much more quickly. I didn't fully appreciate FS until I started playing more melee alts lately...it's sucks SO bad not being able to outrun mobs and pvp opponents.
#8 Jan 10 2008 at 4:16 PM Rating: Decent
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101 posts
if I were you I'd go for a build like this:
http://www.wowhead.com/?talent=0zZxGGsfroeuioVx0z

it's similar to what Brisin suggested, but instead get primal tenacity instead of natural shapeshifter. As feral, unless if you're healing (at which point you wont need shapeshifting anyway) you only use your mana for the occasional heal and re-switching back to bear form / cat form you won't need the 30% off that much. For PvP, the extra resist to stun and fear effects is nice. We can shapeshift out of movement impairing abilities (i.e. entangling roots, frost nova, etc.) but we cannot get out of stuns / fears. Therefore if you have 15% more resist to it, it can really benefit for PvP and maybe PvE if mobs are fearing you / stunning you.
#9 Jan 11 2008 at 4:08 AM Rating: Decent
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1,888 posts
Drakothh wrote:
if I were you I'd go for a build like this:
http://www.wowhead.com/?talent=0zZxGGsfroeuioVx0z

it's similar to what Brisin suggested, but instead get primal tenacity instead of natural shapeshifter. As feral, unless if you're healing (at which point you wont need shapeshifting anyway) you only use your mana for the occasional heal and re-switching back to bear form / cat form you won't need the 30% off that much. For PvP, the extra resist to stun and fear effects is nice. We can shapeshift out of movement impairing abilities (i.e. entangling roots, frost nova, etc.) but we cannot get out of stuns / fears. Therefore if you have 15% more resist to it, it can really benefit for PvP and maybe PvE if mobs are fearing you / stunning you.

Just to explain that I like Natural Shapeshifter because I use powershift too much, mostly when I'm dpsing. With NS, I can powershift more, doing more dps and waiting less for the energy to tick.
#10 Jan 11 2008 at 7:52 AM Rating: Decent
Thank you all so much for thinking this through with me!
Indeed putting those points in balance may be wasted later on, I can still cast wrath/moonfire/starfire etc when soloing but certainly in my party I'd be best off putting my points mostly in feral+resto.

As for feral swiftness; I am lvl 34 so I have travel form yet, which is my main use for fleeing from fights I can't win. I agree it's a good one before lvl 30, and the extra dodge chance is still a good one... but still those points might be better spend elsewhere.

The natural shapeshifting/primal tenacity is a hard one, since both are great options. When soloing I use a lot of shapeshifting. In my group I do use it for dps or spying up front, but never so much it gets me ouf of mana. When in harder parts of instances, I am simply in caster form healing and I always have my gear with most spirit+intellect when in instances. My main part is healing. When solo I am mostly using feral and my gear is more about stamina+strength. (cat form might go better with agility?)

Druids are all about making choices, phew! I might make 3 of them :P I'll let you know what build I went for!

Thanks again!

Dulce_licores
#11 Jan 11 2008 at 8:08 AM Rating: Decent
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1,888 posts
Quote:

stamina+strength. (cat form might go better with agility?)

Definitely agi+str is better for cat, but some sta is important too.
But I don't think you will have so much of a problem till 60ish going sta+str, though.
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