lbattousai wrote:
ok this arguement could go on forever.
But basically a Rogue brings alot of dps yes, however they bring a small ammount of CC and no healing/support effects really.
My opinion is that every group shuld have one person that is a straight up DPS. The ideal group setup for me is, Tank, DPS, Support, Healer, off-tank/dps. Thats an ideal setup in my opinion.
Ye rogues dont bring very much to the table other then dps but you got 5 slots in a group. Having one person set in nothing but DPS means that they can excel. Why not get a dps warrior then? if they pull aggro they wont die right? they have armor and hp!
Well a rogue can out dps a warrior if they kno what their doing, sry to all u warriors out there. but oh wait warrior sill has more armor and hp then rogue....well rogue has evasion and vanish.2 evasions if u got prep. and maybe a ghostly strike too if u went into sub a bit.
1 eva + 1 GS = 75% dodge ontop of what you already have. And u can feint to get aggro back on tank. And u should have an off tank/dps to help try to get aggro off you or toher members.
A support class to help out everyone (most likely a hybrid class, pally, sham, dru) with buffs and some added healing if needed hence "support" class. And a healer to keep people smiling.
So what does rogue bring to the table..........simple dps and minimal CC, but im sry thats all a rogue needs in a group if group is setup right. And if u try to say well what if u have a bad setup then rogue isnt good...well STFU its a bad setup dumbass expect to die. but dont try to take out a class that is a master of 1 skill instead of a jack of multiple. Rogue = dps.
so if you want someone to do dmg then pick a Rogue. We know what the f*ck to do when it comes to killing sh*t.
But basically a Rogue brings alot of dps yes, however they bring a small ammount of CC and no healing/support effects really.
My opinion is that every group shuld have one person that is a straight up DPS. The ideal group setup for me is, Tank, DPS, Support, Healer, off-tank/dps. Thats an ideal setup in my opinion.
Ye rogues dont bring very much to the table other then dps but you got 5 slots in a group. Having one person set in nothing but DPS means that they can excel. Why not get a dps warrior then? if they pull aggro they wont die right? they have armor and hp!
Well a rogue can out dps a warrior if they kno what their doing, sry to all u warriors out there. but oh wait warrior sill has more armor and hp then rogue....well rogue has evasion and vanish.2 evasions if u got prep. and maybe a ghostly strike too if u went into sub a bit.
1 eva + 1 GS = 75% dodge ontop of what you already have. And u can feint to get aggro back on tank. And u should have an off tank/dps to help try to get aggro off you or toher members.
A support class to help out everyone (most likely a hybrid class, pally, sham, dru) with buffs and some added healing if needed hence "support" class. And a healer to keep people smiling.
So what does rogue bring to the table..........simple dps and minimal CC, but im sry thats all a rogue needs in a group if group is setup right. And if u try to say well what if u have a bad setup then rogue isnt good...well STFU its a bad setup dumbass expect to die. but dont try to take out a class that is a master of 1 skill instead of a jack of multiple. Rogue = dps.
so if you want someone to do dmg then pick a Rogue. We know what the f*ck to do when it comes to killing sh*t.
Fixed so people can actually read it.