- Potentially best single-target DPS
- Minor though existent small-group AoE without hurting said single-target DPS
- Sap, useful on several pulls (ZA casters and Leo's room we use sap)
- The rare distract
- Mind Numbing/Wound poison - If nothing else, frees up a CoD from a lock, and it seems more guilds have fury warriors than MS for raiding
- Hemorrhage - despite the talk of doom, it's still (supposedly) about on par with pre-2.3 levels, which means it's slightly worse than combat swords.
- Best interrupt behind shammies
That log is really screwy. The whole parse doesn't even last 2 minutes, one of the locks hit 38000dps with 6%DPS time overall, Kaz'rogal's fight is split in two for some reason.
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Same thing with Shammies Resto>Enchance, you still get Windfury.
Except the Windfury and SoE aren't as powerful, you miss Unleashed Rage, loss of Stormstrike for elemental shammies, and it's much less likely that you'll be out of range of totems. As for rogues versus warriors or ret pallies, rogues can at least remain competitive if shammies are lacking.