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What do rogues bring to the table?Follow

#27 Jan 13 2008 at 10:56 PM Rating: Good
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194 posts
http://wowwebstats.com/1qx46qvl1m...s=9160-9353

There's one for you RP.

Azgalor, the fight meant for melee dps.
#28 Jan 13 2008 at 11:17 PM Rating: Good
churler wrote:
http://wowwebstats.com/1qx46qvl1m...s=9160-9353

There's one for you RP.

Azgalor, the fight meant for melee dps.


Your link is broken.

Anyway, I know the (aprox.) limits of the DPS. Furi is on my server, remember; 2400 really is close to the mark without using extremely stacked groups (multiple bloodlusts and what-have-you) and even that is moderately group-dependant.

EDIT: My post wasn't clear before - I thought you meant that you personally had done that kind of DPS.

Edited, Jan 14th 2008 2:19am by RPZip
#29 Jan 14 2008 at 1:27 AM Rating: Default
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2,396 posts
QQ more.

I'm sorry, there is absolutely nothing else that can or should be said on this topic.
#30 Jan 14 2008 at 2:40 AM Rating: Decent
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169 posts
One thing rogues do provide to raids is spell cancellation. Kick is very handy and can, in cases, be almost necessary to beat a boss.
#31 Jan 14 2008 at 3:20 AM Rating: Decent
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2,550 posts
Eh...alot of bosses are immune to kick...
*growls* Like all of BM...

The thing is, yea, alot of other classes do close to our DPS...but would you rather have a DPS Warrior or a Rogue? Especially when the Warrior could be tanking instead. Nothing against DPS Warriors, just saying.

Same thing with Shammies Resto>Enchance, you still get Windfury.

Rogues can do absolutely nothing but DPS, and as such we are better than anyone else at it. Besides Hunters, MAges, and Warlocks, who are a different kind of DPS class, the other classes all have something else they could be doing.
(Not including SPriests in that comment, SPriests rock.)
#32 Jan 14 2008 at 4:21 AM Rating: Decent
IMO rogues provide some measure of safety. properly played, a rogue = high end continuous dps, some raid utility (hemo) an easier time on certain bosses/mobs(kick, wound poison, kidney strike) no worry for the tank (if the rogue gets too high hate he can either vanish or stop dps and pop a few feints until the tank catches up. The mage gets killed in 1 shot (unless he iceblocks) the warlock in 2 pops. rogue in 2-8 shots (if he dodges) Retribution paladin... well let's not go there, enhancement shaman.. he'd best bring along his shield to hide behind until the tank taunts it off. without sacrificing any dps.

last of all, with rogues are easy to tell the noobs and the pros.

the noobs are the ones dead in the first 10 seconds of every fight or the ones barely scratching the tank's dps(assuming tank in blue gear). the pros are the ones in blue/green gear matching tank dps + 20-80%* without gaining hate (or for long) and if necessary the ones who stunlock the odd mob going after the healer for those crucial seconds until the tank gets there to pull it off.

Note * I've never seen a rogue go above 80% of the tank's dps without having good enough gear to basically 'offtank' the instance.
#33 Jan 14 2008 at 4:59 AM Rating: Decent
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3,909 posts
Quote:
We are like Black Mage, we casts the spells that makes the peoples fall down.

Except with pointy things instead of spells.


I think mages are the most like Black Mage, actually. There is no such ability as "roguedoken".

Rogues are just DPS. Every other class does DPS and something else (except for Paladins, who just tank or heal), so the DPS is usually a side benefit. I mean, spriests can deal good damage, but priests are designed to heal, so Number One is that priests heal. DPS is like Number Three, beneath their buffs. Warriors can DPS and whoever says they can't is...well, really dumb, but they also tank. Mages and Warlocks are DPS and crowd control.

Rogues are just flat-out stabbity doom. There's nothing deep or complicated about that. Rogues stab things (or alternately bash them) until they are dead. Their crowd control is minimal, their support abilities nonexistent, they can't heal and they're soft and squishy...so they make up for it with stabbity stabbiness.
#34 Jan 14 2008 at 5:40 AM Rating: Default
scouting abilities that the druid already has??? you mean the druid has scouting abilities that the rogue already has, amirite
#35 Jan 14 2008 at 6:16 AM Rating: Default
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Akama is an awful fight to parse DPS on. It's 30 seconds long, and Akama applies a debuff to Shade that makes him take up to 50% more damage.

I could pull 3000 DPS if I got a nice string of crits. That doesn't mean my DPS is 3000 on an actual fight.


Yep, that is true.

Anyways one more WWS Kaz'rogal. Can't find his/her armory though.
#36 Jan 14 2008 at 10:40 AM Rating: Excellent
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19,369 posts
rodrigorules wrote:
scouting abilities that the druid already has??? you mean the druid has scouting abilities that the rogue already has, amirite


Quick! Look over there!

















Yeah, that's what I thought.
#37 Jan 14 2008 at 11:02 AM Rating: Good
We bring the still-beating heart of our enemy who hasn't realized he just had his heart thieved for a full 30 seconds after its gone.

#38 Jan 14 2008 at 12:19 PM Rating: Good
It's anonymous; the names are randomized. And according to that WWS the Hunter pulled 3.2k DPS and a Lock got 4.3k, so I'm gonna go ahead and say something was a bit off.
#39 Jan 14 2008 at 1:52 PM Rating: Decent
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2,029 posts
- Potentially best single-target DPS
- Minor though existent small-group AoE without hurting said single-target DPS
- Sap, useful on several pulls (ZA casters and Leo's room we use sap)
- The rare distract
- Mind Numbing/Wound poison - If nothing else, frees up a CoD from a lock, and it seems more guilds have fury warriors than MS for raiding
- Hemorrhage - despite the talk of doom, it's still (supposedly) about on par with pre-2.3 levels, which means it's slightly worse than combat swords.
- Best interrupt behind shammies

That log is really screwy. The whole parse doesn't even last 2 minutes, one of the locks hit 38000dps with 6%DPS time overall, Kaz'rogal's fight is split in two for some reason.

Quote:
Same thing with Shammies Resto>Enchance, you still get Windfury.

Except the Windfury and SoE aren't as powerful, you miss Unleashed Rage, loss of Stormstrike for elemental shammies, and it's much less likely that you'll be out of range of totems. As for rogues versus warriors or ret pallies, rogues can at least remain competitive if shammies are lacking.
#40 Jan 16 2008 at 9:29 PM Rating: Decent
Quote:
The thing is, yea, alot of other classes do close to our DPS...but would you rather have a DPS Warrior or a Rogue? Especially when the Warrior could be tanking instead. Nothing against DPS Warriors, just saying.

Same thing with Shammies Resto>Enchance, you still get Windfury.


DPS Warrior or Rogue? Ask your melee group...

Enhancement Shaman > Resto Shaman for your melee group. l2getaclue
#41 Jan 16 2008 at 11:36 PM Rating: Default
Rogues are amazing at pvp if your good with one. Rogues also push out the most dps, and you dont have to worry about mana or anything.

Try being a mage, where your guild says the only reason they bring you is because we need you to polymorph things.
#42 Jan 17 2008 at 5:53 AM Rating: Default
Other than "dps" what else do they bring to the table? Sure they can distract, but a hunter can drop a trap...same effect. Do they provide raid "utility"? Now thats a tough one...
#43 Jan 17 2008 at 5:57 AM Rating: Default
25 posts
Poison mainly!
#44 Jan 17 2008 at 6:01 AM Rating: Decent
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92 posts
Ahem@Addermine.
you said kidney strike?
sorry, just pointed that out.
imho we bring very little to raids whereas in pvp, we certainly have an active role.
however in SSC, fighting tidewalker, since im pvp specced and we have a druid tank him its my job to keep EA up since we have a decent amount of melee.
thats it though, but in pvp throwing in gouges, saps, blinds, shivs etc etc we can be very helpful.

Edited, Jan 17th 2008 9:07am by Theolo
#45 Jan 17 2008 at 9:39 AM Rating: Decent
In raids, we bring the highest dps (if your properly geared). We burn **** down quickly and thats basically our main objective in ANY raid. Is that a problem? In pvp yeah warriors kick our asses but if you compare dps warriors to dps rogues in PVE, sorry the rogue will almost always win. Last night for Netherspite I topped the damage meter by approx. 75,000 compared to the dps warrior. Top that.
#46 Jan 17 2008 at 10:31 AM Rating: Excellent
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1,006 posts
We bring cake to the table.

The cake is a lie.

I brought your mom to the table.

Dumb thread is dumb.
#47 Jan 17 2008 at 10:39 AM Rating: Good
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169 posts
agreed eon... this **** looks like an o-board troll thread
#48 Jan 17 2008 at 1:05 PM Rating: Decent
funny that some people are saying rogues aren't good for pvp...weren't the arena championchips (2v2) just won with.....omg...a rogue...
#49 Jan 17 2008 at 1:06 PM Rating: Decent
*3v3 not 2v2
#50 Jan 17 2008 at 2:48 PM Rating: Good
mattrochelle wrote:
funny that some people are saying rogues aren't good for pvp...weren't the arena championchips (2v2) just won with.....omg...a rogue...


Championchips?
Them must be some good chips!
#51 Jan 17 2008 at 3:47 PM Rating: Default
ok this arguement could go on forever. But basically a Rogue brings alot of dps yes, however they bring a small ammount of CC and no healing/support effects really. My opinion is that every group shuld have one person that is a straight up DPS. The ideal group setup for me is, Tank, DPS, Support, Healer, off-tank/dps. Thats an ideal setup in my opinion. Ye rogues dont bring very much to the table other then dps but you got 5 slots in a group. Having one person set in nothing but DPS means that they can excel. Why not get a dps warrior then? if they pull aggro they wont die right? they have armor and hp! Well a rogue can out dps a warrior if they kno what their doing, sry to all u warriors out there. but oh wait warrior sill has more armor and hp then rogue....well rogue has evasion and vanish. 2 evasions if u got prep. and maybe a ghostly strike too if u went into sub a bit. 1 eva + 1 GS = 75% dodge ontop of what you already have. And u can feint to get aggro back on tank. And u should have an off tank/dps to help try to get aggro off you or toher members. A support class to help out everyone (most likely a hybrid class, pally, sham, dru) with buffs and some added healing if needed hence "support" class. And a healer to keep people smiling. So what does rogue bring to the table..........simple dps and minimal CC, but im sry thats all a rogue needs in a group if group is setup right. And if u try to say well what if u have a bad setup then rogue isnt good...well STFU its a bad setup dumbass expect to die. but dont try to take out a class that is a master of 1 skill instead of a jack of multiple. Rogue = dps. so if you want someone to do dmg then pick a Rogue. We know what the f*ck to do when it comes to killing sh*t.

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