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Resto Druid 5v5 Arena Build DiscussionFollow

#1 Jan 09 2008 at 4:33 PM Rating: Decent
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87 posts
I love Druids. Obsessed with them. I tried playing other classes, but I always came back to Druid.

I am very partial to this build.

I like the Nature's Focus, Living Spirit, and Omen of Clarity.

Omen of Clarity allows me to actually use Cat form and use it well. (I like to be able to deal damage when gang-banging is due, or when I'm the last man standing) Living Spirit gives me more Regen and more +healing to all my party.

I like Control of Nature, but I'm afraid of how little it will affect Cyclone casts. I don't see Improved Nature's Grasp as useful, so I have to invest 7 talent points for minus interrupt on a 1.5 second cast. The skillful players, the ones you're actually playing your hardest for, would see a Cyclone cast and stop it.

Most people aren't stupid enough to try to kill a Resto Druid anyways. HoT stackage in Bear Form? Most people have learned by now.

So whaddya think? Is this *that* bad for Arena in comparison to Control of Nature 3/3 cookie-cutter builds?
#2 Jan 09 2008 at 5:13 PM Rating: Good
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8,779 posts
quite to the contrary, hitting the resto druid first and keeping him in bear while CC'ing his team is a good tactic. a druid left alone to be druidic is a terror in arena, and HoT's can be dispelled. as long as the druid cant leave bear to reapply those HoT's, the druid goes down.

living spirit wont see much use in pvp gear, as its very low in spirit. i personally think three points can be better spent elsewhere. id probably go 2/2 feral swiftness and 1/3 feral instinct over living spirit. thatll make you harder to see in cat form, which is a nice bonus, and give you 4% more dodge in bear form. thats a 4% increased chance to dodge a key attack, and serves as even more damage mitigation.

you can live without control of nature, but there will be times when you miss it. whenever a hunter pet is on you and youve got snakes munching away at your heels youll miss that talent something fierce. barkskin helps you live without it, but balancing the one minute cooldown can be tough, and dispel is an issue as well.
#3 Jan 09 2008 at 5:31 PM Rating: Decent
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87 posts
Quor wrote:
and HoT's can be dispelled


Is Lifebloom spam and kiting not good enough counters to these things?


Quor wrote:
living spirit wont see much use in pvp gear, as its very low in spirit. i personally think three points can be better spent elsewhere. id probably go 2/2 feral swiftness and 1/3 feral instinct over living spirit. thatll make you harder to see in cat form, which is a nice bonus, and give you 4% more dodge in bear form. thats a 4% increased chance to dodge a key attack, and serves as even more damage mitigation.


That makes sense. Those are very good points, and you have convinced me to get Feline Swiftness and Feral Instinct.
#4 Jan 09 2008 at 8:17 PM Rating: Good
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8,779 posts
Quote:
Is Lifebloom spam and kiting not good enough counters to these things?


not if youre in bear form. and, in 5's at least, thats what we do vs a resto druid. full man rush on him. the best he'll do is get off a regrowth/rejuv and a lifebloom tick before being forced into bear, and then we just dispel that stuff while our pally keeps us alive and runs interference on the CC'ers on the other team (specifically locks and spriests). i get right on the druid (as war) and our shammy starts pounding him with nukes and purge. its pretty effective unless his team pulls off some astoundingly well-timed counter CC on us, and even then it takes quite a few GCD's for him to get ready, which is enough time for any dispel measures to come into play.

generally. sometimes we get unlucky with stun resists and what not. and undead are a pain, what with wotf.
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