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Question about Renew and its threat (Low Level)Follow

#1 Jan 09 2008 at 1:43 PM Rating: Decent
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Ok, Say I am healing for VC and I were to throw a renew on the tank right before he pulled... Would that threat go to him or would it still be my threat?

I am not quite sure I get that cause as I have read here, Prayer of mending puts the heal threat on the Tank but I was wondering if it was because it was a heal cast before the fight or if it is just the nature of the spell.

Also I believe it takes 140% healing threat to pull off the tank, I am correct in this right? Might be slightly off maybe 130% but I thought 130% was for ranged DPSers.

Sorry about the confusion just wanting to learn the most I can about this.

Thanks.
#2 Jan 09 2008 at 2:02 PM Rating: Excellent
It's still your threat.

Certain effects (Prayer of Mending, Lifebloom's bloom, Earth Shield) actually show up in the combat log as that player's healing, not your healing. Those are the exceptions to the rule, though.

And it's 130% threat if you're out of melee range, 110% if you're in melee range of the mob. Healing threat isn't any different than ranged DPS threat, really.
#3 Jan 09 2008 at 2:16 PM Rating: Decent
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Thanks RP.

Thats what I was thinking but I wanted to ask first. I'd rather not just toss it up on a tank right before he pulls unless I know he's going to AoE pull instead of just absorbing 1 mob and let the rest of the group rush to me.
#4 Jan 10 2008 at 4:28 AM Rating: Good
Until you get PoM, don't put anything on the tank before he pulls.

With lower level tanks, they often won't have much agro with the adds even after a pull, so be ready with fade.
#5 Jan 10 2008 at 6:12 AM Rating: Excellent
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I could see putting Renew on a tank between pulls to keep momentum up while you drink, but only if the tank is able to get a charge+thunderclap off or seems otherwise skilled/capable.

And man, I never noticed Lifebloom's bloom effect caused the target player to heal himself at the end. That makes that spell way cooler than I originally thought (and it's always seemed pretty capable.) So that means each healing class has a means of increasing the tank's threat by a significant amount, which is pretty cool.
#6 Jan 10 2008 at 6:14 AM Rating: Good
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1,574 posts
One thing you can do on tough pulls is shield beforehand. That gives the tank a little extra durability, and as long as no mobs are aggro'd when you cast it, you get no aggro.

It can gimp warrior and druid rage generation slightly, but there's no downside for pallies or for the pets that sometimes tank at low levels.
#7 Jan 10 2008 at 7:07 AM Rating: Good
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if you put renew/shield on the tank before he enters combat then he'll have some healing and you charge up a big heal for when he needs it, by then he should have enough threat on everything.
#8 Jan 10 2008 at 9:07 AM Rating: Decent
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1,256 posts
Okay sounds great. I know that I've had warriors that ask before the instance starts not to throw a bubble on them ever. I told them that was a bit drastic but can do.

I know why they asked of that but not quite to the point of never wanting a bubble.

Personally if its a choice of me dying or having a slightly harder time at rage generation, Ill take the harder time at rage generation.

Thanks to everyone.
#9 Jan 10 2008 at 12:10 PM Rating: Decent
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Quote:
One thing you can do on tough pulls is shield beforehand. That gives the tank a little extra durability, and as long as no mobs are aggro'd when you cast it, you get no aggro.


Sometimes at low levels if you tank is a little undergeared or underleveled you just have to do this. Your other choice is to let him run in and take half his health in 2secs, which means you have to throw a big heal on him right away. If you do that you will most likely be a dead little priest.. Bubble will just save you from getting aggro on the initial pull sometimes.
#10 Jan 11 2008 at 11:35 AM Rating: Decent
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2,029 posts
Just be very careful with throwing around shields at low levels - it keep them from getting rage from being hit until it breaks, which potentially means they're rage-starved at the beginning and won't be able to get threat as fast. However, as said, it can sometimes be the only option. This is one of those things that doesn't really have rules attached to them, you just kind of get a feeling for it the more you play.
#11 Jan 12 2008 at 7:28 AM Rating: Decent
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Quote:
It can gimp warrior and druid rage generation slightly, but there's no downside for pallies or for the pets that sometimes tank at low levels.


I'm not saying never use shield but you should try to avoid it as much as possible. I happen to have a tankadin and people who put shields on me drive me bonkers. Maybe it is different at low levels (I never tanked anything before I was 30+) but at later levels a tankadin's ability to retain aggro depends almost entirely on getting hit and shield messes that up.





Edited, Jan 12th 2008 10:29am by MookusOU
#12 Jan 12 2008 at 10:14 AM Rating: Decent
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Oh yea, I read right over that. Pallies rely on blocking or getting hit for a good part of their threat, so shield reduces that as well. Which leaves hunter/lock pets for shield, or any weird classes (panzerkin, tanking shadow priests, whatever).
#13 Jan 12 2008 at 12:32 PM Rating: Good
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1,309 posts
Quote:
Oh yea, I read right over that. Pallies rely on blocking or getting hit for a good part of their threat, so shield reduces that as well. Which leaves hunter/lock pets for shield, or any weird classes (panzerkin, tanking shadow priests, whatever).


Pallie can still shield block with power shield on them if I recall corectly (I myself being a tankadin), also, pallie has alternate means of threat generation (i.e. consecration and avenger's shield).

Warrior has more damage reduction via defensive stance compared to a paladin, in a lot of fights I do with a priest friend of mine (normal 70 instances when we help folks) his HoT's and power word shield mitigate almost all of the damage I take and I still hold threat just fine. I ask for power shield a lot, pallie doesn't face the rage starvation issue of warriors and druids, the only problem is that if we aren't getting healed a lot we tend to burn our mana fast.

I'd think it's better for that though, I'd rather have to drink after a fight then rez someone cause I couldn't hold threat. Power shield does not hinder my pallie tanking at all, but I can see where it would be an issue for warrior.

#14 Jan 14 2008 at 9:40 AM Rating: Good
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1,574 posts
MookusOU wrote:
I happen to have a tankadin and people who put shields on me drive me bonkers. Maybe it is different at low levels (I never tanked anything before I was 30+) but at later levels a tankadin's ability to retain aggro depends almost entirely on getting hit and shield messes that up.


I need more explanation than that, Mookus. PW:S doesn't stop a Paladin from blocking, doesn't interfere with Blessing of Sactuary or Retribution Aura or Holy Shield damage. How would it affect your aggro generation?
#15 Jan 14 2008 at 10:18 AM Rating: Decent
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emmitsvenson wrote:
MookusOU wrote:
I happen to have a tankadin and people who put shields on me drive me bonkers. Maybe it is different at low levels (I never tanked anything before I was 30+) but at later levels a tankadin's ability to retain aggro depends almost entirely on getting hit and shield messes that up.


I need more explanation than that, Mookus. PW:S doesn't stop a Paladin from blocking, doesn't interfere with Blessing of Sactuary or Retribution Aura or Holy Shield damage. How would it affect your aggro generation?


Maybe he thinks he's a warrior.
#16 Jan 14 2008 at 9:13 PM Rating: Decent
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I'll go test it but last time I remember PWS absorbs damage on a target meaning it doesn't even hit them. This is why warriors hate PWS because not getting hit = rage loss. I'll double check but not getting hit should negate shield blocking, Blessing of Sant. etc.

In any case a pally receiving a heal also receives mana from that heal. Mana for a tanking paladin is crucial. Paladins receive no mana from PWS. So in most cases you should avoid PWS and go with heals anyway.

Edited, Jan 15th 2008 12:16am by MookusOU
#17 Jan 15 2008 at 6:04 AM Rating: Good
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1,574 posts
MookusOU wrote:
I'll go test it but last time I remember PWS absorbs damage on a target meaning it doesn't even hit them...not getting hit should negate shield blocking, Blessing of Sant. etc.


Please let us know the results of your test, but I sincerely doubt PW:S would keep you from blocking. You have to know how much damage needs to be absorbed before you can apply it to the PW:S, which means you need to know if the hit is regular, or critical, or crushing...or blocked, or dodged, or parried. One roll determines all that in this game.

MookusOU wrote:
In any case a pally receiving a heal also receives mana from that heal. Mana for a tanking paladin is crucial. Paladins receive no mana from PWS. So in most cases you should avoid PWS and go with heals anyway.


Except in the case we're talking about, which is PW:S right before a difficult pull. The Pally should be at full mana at that point.
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