Katchii wrote:
What that tactic does, is reliably trap them, but it drastically reduces the re-trapability because we haven't had time for our CD to come back before the mob comes out of trap (all but SV or clever trap specced hunters) and can sometimes put us too close to other group sin the instance that coud aggro us as we're running up to the casters, this problem can also be seen when running around trying LoS the caster or run far enough away to have them follow you.
Best explanation anyone could have given. In order for us to reliably keep something CC'd we have to wait for our cooldowns. Pin-Point Trapping (as I call it) is easy to do, and it works, but unless you're SV or Clever Trap spec'd, your cooldown isn't going to have enough time to pop before the mobs break out of the trap.
*Before SV Spec*
Now personally speaking, I used to put the trap mid-way (about 20 yards away from the mob and myself closer if I can afford it without aggoring) and tell the tank to pull to the left or right of my trap, so that other mobs don't path into it as he's pulling (or I'm MDing it to him). I then back-up to maxed range and wait for the pull to be made, this way the mobs that he plans on tanking, or others plan to CC are at the opposite end, away from the path to my trap. I then proceed to hit the caster and gain aggro from maxed range, usually making the caster move just a little everytime to get to me and start casting. This way I reduce the amount of time it takes for him to get to my trap, and my cooldown is usually up by then. Therefor I can set another trap when I'm ready and be prepared.
This works best with Silencing Shot, as I mostly used this when pulling caster mobs (I've only ever been MM or SV, never BM =P). But even without, you can see how easy it would be to pull the mob over to your traps.
Biggest problem of course is communication with the group =P
*After SV Spec*
Now if it's something quick, and you know that your trapped mob will be next, I'll just run up to the Caster, use Scatter Shot Or Wyvern Sting, and plant a trap right on top of him. But I'm also SV spec'd and my traps last longer then most so I normally don't have the issue of retrapping before my cooldown is up.
*Note that if you use Wyvern Sting first, keep a close watch on the mob, and be sure to counter your Wyvern Sting's Dot affect with just a normal Scorpid Sting.