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#1 Jan 09 2008 at 7:28 AM Rating: Good
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Okay... first off, thanks for the advice I've gotten on this forum from reading and asking a few stupid questions.

Now, I'm going through looking at what gear I want to have that is prot in nature. I'm 1 bar from 68 right now and just got a nice chest in Nagrand. I was looking for other stuff, but it seems to be mostly netherstorm I need to go to. So, I was re-reading the pally tank FAQ and I've been focused on getting lots of +defense. I have 381 now, but will be over 450 in the near future. Now, this cuts out the crits from bosses, but I need +parry/+dodge to avoid damage completely and +block to help with my shield block percentage (partial damage mitigation). Am I doing this right, by concentrating on +defense or should I be getting +block first/+dodge first? What's the right weighting to put on +defense vs. +dodge vs. +block vs. +parry? (I do have the +20 defense anticipation talent). My armory is here if you care to peruse it.
#2 Jan 09 2008 at 2:14 PM Rating: Good
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ktangent wrote:
Okay... first off, thanks for the advice I've gotten on this forum from reading and asking a few stupid questions.

Now, I'm going through looking at what gear I want to have that is prot in nature. I'm 1 bar from 68 right now and just got a nice chest in Nagrand. I was looking for other stuff, but it seems to be mostly netherstorm I need to go to. So, I was re-reading the pally tank FAQ and I've been focused on getting lots of +defense. I have 381 now, but will be over 450 in the near future. Now, this cuts out the crits from bosses, but I need +parry/+dodge to avoid damage completely and +block to help with my shield block percentage (partial damage mitigation). Am I doing this right, by concentrating on +defense or should I be getting +block first/+dodge first? What's the right weighting to put on +defense vs. +dodge vs. +block vs. +parry? (I do have the +20 defense anticipation talent). My armory is here if you care to peruse it.


my understanding of pally tanking is that while dodge/parry are important, block is the better stat. it allows you to still take enough damage to get the heals to regen your mana, and getting hit is largely how you'll generate threat.
#3 Jan 10 2008 at 5:50 AM Rating: Good
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Okay. Thanks! I'm 68 now.... and now I have 391 defense.... go go defense & block! I know that adding dodge is the cheaper way to go once defense is capped, so I'll do that as well.
#4 Jan 10 2008 at 6:00 AM Rating: Excellent
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2,183 posts
Defense is the most important will you hit 490 and become uncrittable. Then you want mostly Block Rating when you can get it. Don't exclude Dodge and Parry though as it's still good to have them, but don't stack them as high as you can get them.
#5 Jan 10 2008 at 6:46 AM Rating: Good
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I heard something odd from a friend of mine that had to do with parry the other day. Specifically parrying bosses. We were wiping on Tidewalker a lot, and our warrior tank would seem to get 1shotted sometimes. When we looked at the combat log, it almost always happened that he parried a boss swing and the boss immediately turned around and critted him with an instant attack... Was that just coincidence? At 70, I'll spec into Ret to get the +5% parry, unless that causes issues against bosses.
#6 Jan 10 2008 at 8:00 AM Rating: Excellent
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Like Maul said, pre-70 you're pretty much going to want to focus on the +def. It's going to be the easiest to get yourself to uncritable/ready for heroics.

You talked about going to Netherstorm for gear, if you're hlding up ok in instances now, I'd just get to 69 and start running SV and SL and SP (ok run SP now if you want :-) ). They're going to have some good stuff in there for you.

SL has the shield from the first boss, the Greatsword of horrd dreams from Murmur which is a nice weapon until you get crystalforged or continuum blade, Blackheart drops the adamantite figurine. SP drops a light saber with some good spell damage on it to (and cracks me up because it's a lightsaber). SV has some stuff as well notably the devilshark cape.

I wouldn't tank SH before 70. SL is even a titch hard at 69, but it's definitely doable (I pretty much levelled from 69-70 in SL) if you've got a good group with good DPS.

I'd say block's more important early on as a secondary factor in gear. 1) because it makes a bigger impact (pun intended) on your stats as well as your abilities and 2) because, again, it's easier to get without sacrificing too many other stats.

Dodge is great but only a few pieces at your level and even at 70 give you decent dodge without totally gimping your other stats. And when your other stats are gimped it becomes had to make that up to hit the magic numbers.

Oh... on a sidenote. Looking at your armory I was struck by one thing. You may want to re-think your gem choices. Stam gems are good. Str and melee crit rating? Not so much. If you're not going to gem for stam I'd (at this point) gem for +def, +spell dmg or, to a lesser degree, +dodge. Actually I wouldn't worry too much about the dodge gems and just stick with +stam, +def and +spell dmg.

A rule of thumb that I used (though this was before our little stam buff) was if I didn't need the socket bonus (i.e. an AP increase with my 41.4 DPS weapon wasn't really going to do me ANY good) the item got all stam gems. If I liked the bonus then usually +def, +spell dmg (or the hybrid gems of those and/or stam) could usually better fill the sockets and get me the bonus.

edit: Oh and with regards to parry - when you parry an attack it resests the mob/boss' swing timer. I've kept my points in deflection so far but I would be interested in hearing what others think about that choice.


Edited, Jan 10th 2008 11:03am by Celcio
#7 Jan 10 2008 at 8:42 AM Rating: Good
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1,262 posts
Quote:
Oh... on a sidenote. Looking at your armory I was struck by one thing. You may want to re-think your gem choices.


Yeah, I played around with ret for a while and since I have a list now of gear I'm replacing, I decided not to regem anything I have now, as it would be a waste of cash that I'm saving for a flying mount.

When I get anything new, I'll get: +stam for blues, +stam/+def for yellow and +spell damage/dodge or something for red if I really like the socket bonus. Thanks a ton!!!!

I was just looking to get better gear more quickly for going into Netherstorm. I have run a few instances from 60-68 where I am now, but I've been focused on leveling rather than instance runs. I figure I'll use the instance runs to gear up when I hit 70, but the gear I have by then should be good enough to tank SP with. I love being a prot pally, but get a little intimidated by instances sometimes. I have been reading up on the various instances (as a mage, what's your role for this boss? Nuke. As a tank, it's more like... you have to tank this guy in a corner because he does knock back and spews acid or some such thing... I find you have to know a lot more to tank).

I'll keep on reading and thanks for all the responses!
#8 Jan 10 2008 at 8:49 AM Rating: Excellent
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85 posts
Just to add a little bit of info; at 70, every ~8 block rating will increase chance to block by 1%, every ~19 dodge rating increases chance to dodge by 1%, and every ~32 parry rating increases chance to parry by 1%. Since you already will be uncrittable, block rating will help you get to uncrushable more efficiently than dodge or parry rating. If you really want more complete avoidance, dodge is probably the better way to go.
#9 Jan 10 2008 at 9:00 AM Rating: Excellent
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3,339 posts
I kinda thought it was something like that with the gems, but just in case it wasn't I figured I'd mention it Smiley: grin

On sort of a *ahem* tangent...

It's funny what you say about tanking vs playing your mage. My main is my pally but I also have a mage who just hit 70. And I find the DPS aspect of some fights sort of hectic. I guess it depends on what you're used to doing. On my mage, for me an instance run is like:

"Oh, damn, sorry about those 3 crits in a row" <dead>
"watch the sheep, watch the sheep"
"OK I have to stop attacking the mob now, what? Move where?"
"CRAP why can't I ever time counterspell right? Sorry he got that heal off."
"watch the sheep, watch the sheep"
"Oops, I should have gotten that curse off you earlier"
"Spellsteal? WTF am I meant to use THIS for?"
"watch the sheep, watch the sheep, hell someone dropped AoE on the sheep, OK I guess I'll pull him back to me and resheep and hope I get that off before he hurts me."
and the ever-present:
"sh*t, something's on the healer, well surely someone else will. No, no one else will. Ok I guess I'll FN. Why doesn't the healer ever move AWAY when I nova? Jesus. OK I'll nuke it so it comes to me. Great FN is on cooldown but I managed to pull threat. How do you kite as deep fire again? Oh hell" <dead>

Why, WHY does it always end up being me on my mage in groups peeling stuff off the healer Smiley: glare

edit: On my tank it's more like "OK got everyone rounded up? Away from CC? OK let the muscle-memory take over and just keep an eye out for strays"

Edited, Jan 10th 2008 12:01pm by Celcio
#10 Jan 10 2008 at 9:35 AM Rating: Good
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1,262 posts
Celcio;

ROFLMAO! That's funny. I find that as a tank I'm tanking and saying:

"Dang, this guy feared me, oops... the mage died"
"Dang, I didn't see that guy that ran off me because the mage nuked the target I wasn't hitting"
"Oh... holy shield has been down for 20 seconds now... crud!"
"What do you mean I can't judge yet!"
"Priest... stop smiting!"
"No, I don't want you to pull with your pyroblast..."


;-) It is indeed what we're used to. As a mage, I find it easy to sit back, see the big picture and nuke when ready (and watch Omen). As a tank I'm saying "What?! You don't have Omen???" Seeing stuff close up (and being a dwarf), sometimes I'm pounding on a boss' knees.
#11 Jan 10 2008 at 11:18 AM Rating: Excellent
Quote:
edit: Oh and with regards to parry - when you parry an attack it resests the mob/boss' swing timer. I've kept my points in deflection so far but I would be interested in hearing what others think about that choice.


See I've always understood it that if a character (be it playable or non-playable) parries an attack, that character's swing timer is reset, not the attacking character's swing timer. That's why Expertise is so useful because it reduces the chance that the mob will parry your attack.

To sum up:

My parries will reset my attack timer.
The mob's parries will reset the mob's attack timer.

#12 Jan 10 2008 at 11:31 AM Rating: Excellent
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3,339 posts
It's entirely possible I have that backwards. I tend to look at life as though through a mirror. Well, as much of the world as I can see around my own glorious visage.

It makes it handy for reading DaVinci's notes though...
#13 Jan 10 2008 at 3:15 PM Rating: Good
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389 posts
Celcio wrote:
It makes it handy for reading DaVinci's notes though...


I used to drive my teachers batty in school by writing like that. I was also not above reading books while holding them upside down.

Nerd grandstanding ftw! :P
#14 Jan 10 2008 at 4:40 PM Rating: Good
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3,339 posts
ktangent wrote:
;-) It is indeed what we're used to. As a mage, I find it easy to sit back, see the big picture and nuke when ready (and watch Omen). As a tank I'm saying "What?! You don't have Omen???" Seeing stuff close up (and being a dwarf), sometimes I'm pounding on a boss' knees.


Oh and I forgot to actually send my reply to this here - I think part of my problem truly IS a mater of perspective. My Pally is a dwarf as well and it's true that you can't see a whole lot. (wait till you AOE tank reg shattered halls Smiley: grin) So I think I get overwhelmed by everything that's going on when I can actually SEE it from way back in the nosebleed seats.

I wonder, too, if my tank mindset bleeds over. I don't usually just sit back, I'm watching to see if other people are getting in trouble and trying to figure out what I can do to help.
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