Quote:
If the character is above the level at which the next rank of the spell can be learned + 5, then
( (Level at which next rank of skill can be learned) + 5 ) / Player Level ) )
is the penalty.
If below level 20, there is a further penalty (multiplactive) of
( 20 - Level the Spell is Learned ) * 0.0375
Which to figure out a multiplier, you would subtract the above number from 1.
The other method is simpler, as it's only one step (again, multiplicative with the cast time formula):
Quote:
If you are over 11 levels higher than the level you can learn the spell, then:
( (Level at which you learn the Spell) + 11 ) / Character Level = Coefficient
My problem with both of these is that from my understanding, these formulas were supposed to make it so that rank 1 of a spell, such as FoL, would be less mana efficient than higher ranks. The highest rank may not be the most mana efficient, but you weren't supposed to see rank 1 as the highest either. The problem is, when I put the first formula in, rank 1 has the highest HPM with 241 +heal, and in the second formula rank 1 FoL is the highest HPM with 321 +heal.
HL then, under the first formula is only better than max rank HL if you have about 21500 +heal (which I doubt you'd have), but under the second formula it's 607 +heal.
I don't know if I'm doing my math wrong, or if the mana efficiency really is what I'm saying. I guess in order to figure this out what I need is some numbers to work with...i.e. +heal and min/max ranges people are hitting with different ranks. Bah, too bad my pally isn't 70 yet.