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Need help on endgame balance specFollow

#1 Jan 08 2008 at 5:36 PM Rating: Decent
Hey guys, I am currently a 63 balance druid and have lately been thinking of good heroic 5 man and raiding specs for balance. Because I am 63, I know very little about end game stuff and which variations in specs will help optimize my use in these groups.

What I am asking is the help of people to develop a half *** build ^^, please help me out by makin a rough tree for me to look at and ask questions ;)
#2 Jan 08 2008 at 5:55 PM Rating: Decent
46 posts
here is what i use as a nice balance between pvp and raiding


http://www.worldofwarcraft.com/info/classes/druid/talents.html?51112201253313523105100000000000000000000050500310000000000000

this works fine for me and we are raiding ssc/tk

if you dont pvp at all you can drop the treants and celestial focus for more points in subtlety.

just my 2cents,
Mac
#3 Jan 08 2008 at 6:19 PM Rating: Decent
hmmm ty
I dont PVP at all but I always thought that treants were a good "Oh sh*t" button :O

So im thinking maybe http://www.worldofwarcraft.com/info/classes/druid/talents.html?51022201250313523105000000000000000000000050500350000000000000

Could control of nature be replaced by brambles?

Edited, Jan 8th 2008 9:31pm by WoWTelina
#4 Jan 08 2008 at 10:02 PM Rating: Decent
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286 posts
This may be an absolutely stupid question (and feel free to yell at me if it is) but since I'm only 55 on my boomkin, I thought I'd ask. Is the extra range from nature's reach really that needed? Especially for raiding and what not, assuming you don't pull aggro from the tank, does being 36 yards away instead of 30 actually accomplish anything?
#5 Jan 09 2008 at 7:52 AM Rating: Decent
46 posts
that spec looks good but your right about the treants being a oh crap button, especialy when soloing or during an aoe pull.

brambles is a waste imho, while raiding you wont be using roots very much (if at all).

#6 Jan 09 2008 at 8:01 AM Rating: Decent
46 posts
natures reach does come in handy during some boss fights (vr/lurker/gruul come to mind) where you have to spread out or you get killed.

In gruul, during the ground slam the more ppl you are near the more damage you take (close to 3 ppl u die).

During vr you have to be mobile as he sends orbs out to random ppl, and you have to get away from the orbs or u take damage and are silinced.

During lurker you are positioned on islands around him and its at max range.


So i would definitly pick it up as it allows you to spread out more and allow you to nuke at a safer distance.

just my 2 cents,
Mac
#7 Jan 09 2008 at 7:11 PM Rating: Decent
K I see your point on brambles, ty.
And I find natures reach quite good in PVE because when you start the fight, it puts you just that much further away from the enemy when roots break.
#8 Jan 09 2008 at 10:41 PM Rating: Decent
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286 posts
True, it puts you farther away, but with good armor, and getting back mana on hit, I don't have so much of a problem getting into a bit of melee with my boomkin. Not with elites, certainly, but with regular mobs, I usually finish them off melee to get a little bit of mana back.
#9 Jan 09 2008 at 11:02 PM Rating: Decent
Sure, my armor is not top notch because I depend solely on my magic in most situations but I see your point. If you melee quite a bit I guess its a fathomable idea to pop those 2 points elsewhere.
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