killing windfury totem does nothing because it instantly applies the windfury buff which then stays on for 10s. in other words, even if you take out the windfury totem asap it doesnt matter; the shammies teammates still have the windfury buff. besides, most shaman will totem twist between windfury and grounding for the spell absorbtion.
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You heard wrong. It's easier to apply poisons as mutilate yes, but if I get feared, cc'd, hell even if they somehow manage to run the other way I lose a lot of valuable time in getting poisons up. Even with talents, high proc rates, no dispeling and assuming I'm not being CC'd/kited it still takes a good 20 seconds to get crippling and five stacks of wounding poison up on a guy when a warrior can do the same thing in two attacks. It's likely that if you can stay on a person they'll be poisoned though, and mutilate will be able to work effectively. However as mutilate, if you're cc'd in any way shape or form and your target gets their poison cleanses, it's game over for you. You'll never catch them again, and even if you do you definitely won't be able to poison them. That's not a problem for the warrior community.
of course its a problem. just because we have intercept doesnt mean we're instantly able to get to and stay on a target. warriors are more vulnerable to all forms of CC (save fear) than a rogue is. tyr talks about it being a GCD war and that plays into this; its as much a war for one team as it is for another, and if your paladin is busy spam healing the focus fire target while trying to LoS mana burn, getting a cleanse off on a poly'ed or rooted war may not be something he can do immediately. as we all know, even a few seconds of being disconnected from a target can be killer.
point being, you need to rely on your teammates here. taking 1:1 comparisons of things means nothing, and if youve got a scorpid pet stacking poison on your target, then its going to take a lot of heavy de-poisoning to counter that. in other words, it would seem to me that mut rogues would excel with hunters that use scorpid pets. the overabundance of poison makes cleansing a difficult prospect, while the hunter can keep conc shot and intimidation/scatter shot in his back pocket to help you should you get snared and your target gets away.
and again, this is in regards to mut rogues. a mut rogue will have a faster base movement speed than any class save ret paladins, and should have a passive 20% chance to resist snare/root effects to boot.
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It's the strongest snare in the game until it gets removed, as it's also the easiest removed snare in the game. Which, if they drop a poison cleansing totem, it's gone.
again, work with your team. in concert with a hunter, the chances of crip poison being removed by a single tick of a totem or abolish poison are quite small. sure, you can get unlucky and maybe it snags it before your hunter can arcane shot the abolish or you kill the PCT, but that happens from time to time. the RNG giveth and the RNG taketh away.
and if crip is removed? then your hunter conc shots.
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Your replies make me wonder if you've actually played a rogue Quor.
your posts make me wonder if *you* have ever played a rogue. or pvped for that matter. ive never in all my arena life (which usually occurs around the 1900ish level) had an easy time of killing any rogue. maybe ive just fought every rogue with great reaction time, but the moment we try to focus fire the rogue down he vanishes or sprints away while his team goes into full support/CC mode.
then again, maybe thats the problem. maybe you just havent had a team that supported you correctly.
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Try this: unmap intercept and charge from your bar and pvp an entire day without them. You might understand a little better.
huh? charge is a non-factor in most pvp, altho i can fudge it in bg's as a nelf thanks to shadowmeld. intercept would be hard to live without, but i tell ya what; ill take you up on the deal if you go without stealth.
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Because it's hard to Snare me while I break the totem (Instant Cast Frost Shock/Earthbind) and then auto-cleanse himself from my poison with Cure Poison (another instant cast)?
Unless the he's standing right on top of his totem (And why would he?), he'll make the distance. I can DT him, but he's still walking at equal speed.
Yes, teamates can do it - but even so, it's a GCD war.
ya, it is a GCD war, and you just made that shammy use two in order to buy a little time off from you. maybe if hes lucky he'll get a LHW or CL off. but again, what i said was in regards to mut rogues, and i think a hunter would be a perfect match for that. he keeps his snare ready in case you lose distance on the enemy, maybe keeps an eye out with aimed shot if it looks like wounding might fall off, and aids with totem stomping and general poison stacking (and dps of course).
and even if the RNG rolls it right and you get the worst possible situation (your snared with the shammy at a distance unsnared) you can, as you said, still DT him. if your FS'ed, get it dispelled off you, then DT the shammy and catch up. if your EB'ed, take out the EB totem, get the snare dispelled, DT the shammy, and catch up.
the only way to counter that would be CC'ing you guys or closing distance/LoS'ing the hunter. LoS'ing the hunter probably means LoS'ing his team, so as long as you can keep on him its a 1v1 where the healer is at the disadvantage. if he closes distance, then your hunter drops a snare trap (or maybe a snake, depends) and now the poor guy is stuck in a large aoe snare that he has no hope of getting out of without BoF...which your hunter can handily dispel.
as for the CC....well, fear has a 20 yard range, so the hunter will likely be out of a locks fear range, but that still leaves you vulnerable. thankfully fear can be dispelled. scream requires close range to use, and you and the hunter should be far enough away that it would only affect one at a time, and it can be dispelled as well. poly is the biggest worry, but its also dispellable, and with detect magic removed its not as hard to take off as it once was.
there could also be interference from other classes, but that largely becomes a matter of team composition and teamwork. if a war gets on you, you can evade, but you gotta watch your back so he doesnt mitigate your dodges. prolly best if you get a mage to poly him, or a druid to root/cyclone him. but maybe you dont have a mage, and lock fear probably wouldnt work, so you might have to blind and maybe ice cube trap if he chooses to trinket the blind. then again, if you gouge the war and get him to use zerker rage, you can get a full duration fear off on him once rage is down. he'll probably pop death wish if its up, but then you can shift focus to the war, whos now the happy recipient of +15% damage from all sources. if a mut rogue gets an imp KS off then thats +24% damage from all sources on that war. thats brutal.
ive seen a tactic similar to that a few times in 5's. it hurt. but i digress.
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In other words, even if you destroy the totem, it ends up being in the shaman's favor... yeah, it's usually worse to leave it there, but the mere fact that you've got to play catch up to knock down the totem fort puts you at a disanvatage.
it puts wars at a disadvantage too man. sure, we can intercept to get to the shammy if its up, but intercept is best utilized as part of a lockdown chain (pummel > intercept > pummel basically) or to aid teammates who need a second or two of fresh air to get a cast off. its used as a catch-up technique too, but less so in arena than it is as a utility tool. using it to close an 8-10 yard distance is a bad idea when you can just be dispelled and walk there.