Rihann wrote:
1. When using seals, I have been told that I should use seal of light and seal of justice more, in PvE instances. However, looking at SoJ and SoL, the mana cost is more if I attach it to a mob than if I just continue to FoL or HoL, and it only lasts 20 seconds, as I usually turn my attention back to the healthbars of the tank and dps. Should I really be using those seals if I am not hitting the mob, and using my mana more efficently with heals?
If you're not striking the mobs much and are keeping the tank up just fine without Judgement of Light, don't use it. As you said, it'll be a waste of your mana. Justice on the other hand is great for mobs that run away. Try Judging it when a mob is at about 30% health or so to prevent them from fleeing, unless you're not the only Paladin, then you can let the other deal with it ;)
Rihann wrote:
2. Blessings: I usually attach a BoK or Bo light on the tank, Blessing of Salv on the dps (to keep the tank able to hold aggro (off me!)), and BoW or BoSalv on myself. I also BoS the pets, unless they are helping to OT. However, I am often asked for Kings by everyone except usually mages. What should I be doing?
Salv really shouldn't be necessary at all on pets, unless the Huntard forgot to trun its Growl off, and with a Lock they should generally be using a Phased Imp anyway. As far as yourself and the tank: always use Wisdom because your heals generate far less threat then a normal healer and if you should get soem aggro you can bubble it off or just take some hits till the mob can get under control. The tank: use Light, or if that's too much an addition to your healing, Kings which can give a slight increase to the threat the tank puts out.
DPS, no matter how much they cry, should get Salvation if you are the only Paladin in the group. This goes for everyone but Hunters who I will give Might instead since they can just build some hate, Feign Death, and go back to DPSing. Plus it's harder for a Hunter, Particularly if there's a Paladin tanking, to pull a target to the trap if their attacks are doing 30% less threat. Now, if they keep pulling aggro, they will get Might replaced by Salv end of story.