thrashering wrote:
Still not sure about water shield. I'm kind of used to having that mana boost 1 minute into a raid boss fight. I just don't have enough experience with this version to know the exact effects. 50 mp5 you guys say?
Basically, the result is exactly the same. You get the mana in smaller increments over a larger period of time, but you're getting the exact same amount of MP/5 as if Water Shield were expiring every 60 seconds. The difference is, obviously, since it's up longer you have to cast it much less. That has two benefits.
1. You save yourself from GCD's eating into your spell rotation and lowering your overall DPS.
2. You reduce the amount of human error. It was way too easy to forget to cast Water Shield every 60 seconds, and sometimes it was just too inconvenient to do so, but it returned too much mana to ignore. Far too much conflict there.
Now, for example, I can run all the way through Kara and
never be without the MP/5 from my Water Shield unless I'm hit often enough in a fight to trigger all three globes. Being able to cast Water Shield in between trash pulls and have it last the entire fight has virtually eliminated the factor of human error by making it so easy to maintain.
Quote:
What happens when you refresh a water shield already up? Anything? I'm still in the habit of refreshing it all the time LOL.
I habitually refresh mine as well. While this caused a severe MP return penalty before 2.3.2, that penalty is now gone. You can refresh it as often as you like, and all you're likely to lose is one pulse of 50 MP.
Edited, Jan 12th 2008 4:05am by Gaudion