Ok i looked at the the new rogues post and i saw this post from "Deavese"
Deavese wrote:
I have a 70 feral druid and this 70 sub rogue.
backstab crits for about 1500, costs 60 energy, and the only energy payback I get is from relentless strikes, my backstab crit chance is 55%
shred crits for *2300*, costs 42 energy, and you get a chance at a free one on every hit of your 1.0 attackspeed. There is a feral gear set bonus that gives you -7 energy to shred, iirc, making shred cost as much as *hemo*. I get free seal fate, free master of deception, I can shift out and heal, or shift out and tank, I can run a six second incapacitate for 5cp's that doesn't break on bleed damage and is plenty of time to restealth for my stunning opener that has a bleed dmg also, oh, and my sinister strike component buffs my bleed effect damage by 30%. Rupture ticks for 313, rip ticks for 520, I can shift out and battle res dead companions once every 20 minutes, root people outdoors, break roots and snares with a shift, buy 40 energy at any time (powershift) as long as I still have mana in the bank.
On the off chance that a warrior is stupid enough to try attack me I can go bear form and beat him into a pulp with my 23k armor and 15k hp. I have an idol that gives me about as much as I get from a mongoose proc in terms of agi because of the very high proc rate on mangle, I have a 30% permanent speed buff in all pvp situations and can summon up a 40% buff if things get nasty and I actually have to try and run for some reason. I also have a weak damage shield and a nice resistance armor and stat buff.
Er... My rogue can step through the shadows once every thirty seconds and when he finally gets killed will survive 3 seconds longer, maybe.
It's just sad, is what it is.
This is the perfect post about why druids are superior.
Hands down, druids are the new rogues.
Maybe they down outdps a raiding combat swords rogue but they dont have to because their survivability(and versatility) is 10x more than a rogue.