Chamual wrote:
What I do beleive however is that a well played paladin tank brings more to the raid than a well played warrior tank.
I think this about as wrong as, on the opposite side of the scale, "tankadins are worthless in raids". Matter of fact, well played prot warriors don't give up their spot because a good tank of any class is vastly superior to a bad tank of any other regardless of the nature of the pull.
The diversity of the game leaves ample room for every tanking class to contribute, and having at least one of each beyond 10-men allows the medium-tiered raids the optimal flexibility. The point is, though, a good raid leader will use the best tanks available for each pull or boss fight, and in this context, the best tanks available means the combination which will give the greatest sum of speed of killing and safety to the raid.
And you can't argue that there are several fights in the game where the gap in native class capabilities is so large that unless you have an extraordinarily skilled AND geared tank of the class least suited for the fight, it's not worth putting your raid at an extra risk when another class may be similarly geared but by the nature of the design of the encounter be simply at a huge native advantage.
In other words, from the pallie perspective, it is needlessly hard on player and raid to use a warrior on large AoE pulls when you have a tankadin available, but conversely, it is needlessly harder to use a tankadin on a silence fight when you have a warrior or a bear around.
Less ego, class e-peen and more common sense ultimately brings the raid to down more bosses in a night.