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#1 Jan 08 2008 at 7:33 AM Rating: Decent
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1,634 posts
What is the thoughts? This sounds pretty good. Any ideas on how this will change the spec choices of Frost and Frst/Arc trees?
#2 Jan 08 2008 at 9:26 AM Rating: Default
How does it effect Blizzard? I'm confused. It's not 'haste' it just says it "Reduces Casting time by 20%." Does that mean the same thing, lol?
#3 Jan 08 2008 at 9:39 AM Rating: Decent
I'm a fire mage, but from a frost perspective it seems very cool, what with the casting time of frostbolt not being very long already. It also works for other spells but without the other effect, as to the idea of having an effect on blizzard, I think it would only apply to spells that you have to cast before working rather than a channeling spell like blizzard or arcane missiles.
#4 Jan 09 2008 at 6:39 AM Rating: Good
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1,262 posts
I believe the new fire spec will be:

2/48/11 instead of 10/48/3 for max DPS.
#5 Jan 09 2008 at 8:18 AM Rating: Decent
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391 posts
Dredj wrote:
I'm a fire mage, but from a frost perspective it seems very cool, what with the casting time of frostbolt not being very long already. It also works for other spells but without the other effect, as to the idea of having an effect on blizzard, I think it would only apply to spells that you have to cast before working rather than a channeling spell like blizzard or arcane missiles.


Why wouldn't it work on blizzard or am. It increase spell haste. That means all spells will cast faster.
#6 Jan 09 2008 at 8:46 AM Rating: Decent
I'm not that sure about tour 2/48/11 fire spec Ktangent,
Messing with the arcane points implies tking away the apprreciated clearcasting, wich I consider very important for raiding mages, what about a 10/40/11, in the event you want icy veins but believe like me that clearcasting is too important to throw away in a raiding scenario.
#7 Jan 09 2008 at 8:52 AM Rating: Good
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1,262 posts
The 10% clearcasting is offset by the new 3 use super mana gems. ;-) Also helpful to have shammy/shadow priests in the same group. On most fights you're not scraping the bottom of the mana barrel pre-patch, and even less post-patch.
#8 Jan 09 2008 at 9:10 AM Rating: Decent
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391 posts
linkdiablo wrote:
I'm not that sure about tour 2/48/11 fire spec Ktangent,
Messing with the arcane points implies tking away the apprreciated clearcasting, wich I consider very important for raiding mages, what about a 10/40/11, in the event you want icy veins but believe like me that clearcasting is too important to throw away in a raiding scenario.


I have been reading on the oboards and from what I have read, everyone has experienced a huge dps increase. I know specced full frost last night in bm on the aeonus fight getting a couple guildies keyed, i was at 936 dps and my ele had another 280 to pitch in.

I love this patch. I can't wait to see all the other classes QQ about it though.
#9 Jan 09 2008 at 10:18 AM Rating: Good
ktangent wrote:
I believe the new fire spec will be:

2/48/11 instead of 10/48/3 for max DPS.


When doing the TCing using the manoutoftime script it comes out to be almost the exact same with the amounts averaged. I posted it up on my guild forums, here is what I found:

"Oh, and I just did the TC numbers: http://www.manoutoftime.org/staticpages/index.php/tcom

The two have almost identical DPS factors, I imported my armory and selected my buffs and got numbers that were damn near the same.  One major difference is that the damage pers mana is better for 10/48/3 (by 2 probably due to the loss of clearcasting) and

10/48/3:

Avg Dmg Spell/Rotation
38,540.83 Fireball x8 / Scorch x1 (< 20% health) (24.99 seconds)
[color=green]33,402.05 Fireball x8 / Scorch x1 w/MF avg'd (24.99 seconds)[/color]
32,117.35 Fireball x8 / Scorch x1 (24.99 seconds)

2/47/11:
Avg Dmg Spell/Rotation
38,540.83 Fireball x8 / Scorch x1 (< 20% health) (24.99 seconds)
[color=red]33,402.05 Fireball x8 / Scorch x1 w/MF+IV avg'd (24.38 seconds)[/color]
32,117.35 Fireball x8 / Scorch x1 (24.99 seconds)

10/48/3:
Dmg/Sec Spell/Rotation Threat/Sec
1,568.69 Arcane Blast / spammed (< 20% health) 941.21
1,558.47 Fireball (< 20% health) 1,402.62
1,542.17 Fireball x8 / Scorch x1 (< 20% health) 1,387.95
[color=green]1,336.55 Fireball x8 / Scorch x1 w/MF avg'd 1,202.89[/color]


2/47/11:
Dmg/Sec Spell/Rotation Threat/Sec
1,870.16 Fireball w/IV (< 20% health) 1,683.14
1,560.27 Fireball w/IV 1,404.24
1,558.47 Fireball (< 20% health) 1,402.62
1,542.17 Fireball x8 / Scorch x1 (< 20% health) 1,387.95
1,507.57 Arcane Blast / spammed (< 20% health) 904.54
[color=red]1,370.00 Fireball x8 / Scorch x1 w/MF+IV avg'd 1,233.00[/color]"

As you can see the numbers are very similar, you can see my armory here (I have pretty good gear): http://www.wowarmory.com/character-sheet.xml?r=Stormscale&n=Anobix

#10 Jan 09 2008 at 11:13 AM Rating: Good
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1,262 posts
Quote:
1,336.55 Fireball x8 / Scorch x1 w/MF avg'd 1,202.89
1,370.00 Fireball x8 / Scorch x1 w/MF+IV avg'd 1,233.00


Well, it's an increase of 30ish DPS. ;-) I didn't say it would be a huge increse, but that it would be a more damaging spec. As most mages spec to the most damaging spec, I'd say that people would move to it. It should scale well and help out any additional haste gear to make it even better. I think that's where you'll see the most dps, is when you are stacking haste with it.
#11 Jan 09 2008 at 12:32 PM Rating: Good
ktangent wrote:
Quote:
1,336.55 Fireball x8 / Scorch x1 w/MF avg'd 1,202.89
1,370.00 Fireball x8 / Scorch x1 w/MF+IV avg'd 1,233.00


Well, it's an increase of 30ish DPS. ;-) I didn't say it would be a huge increse, but that it would be a more damaging spec. As most mages spec to the most damaging spec, I'd say that people would move to it. It should scale well and help out any additional haste gear to make it even better. I think that's where you'll see the most dps, is when you are stacking haste with it.


I agree, the only downside is when you start approaching the GCD.
#12 Jan 09 2008 at 1:39 PM Rating: Good
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1,262 posts
Quote:
I agree, the only downside is when you start approaching the GCD.


Indeed.... however, since your main nuke would be fireball, you would not give up much and have a lot of room until GCD hurt there. It would be ineffective in the scorch rotation, so you 'd have to start a boss fight with no IV, then cast after the 5th scorch stack and go to town. You should be able to time your scorches so you never run into the GCD.
#13 Jan 09 2008 at 2:05 PM Rating: Good
ktangent wrote:
Quote:
I agree, the only downside is when you start approaching the GCD.


Indeed.... however, since your main nuke would be fireball, you would not give up much and have a lot of room until GCD hurt there. It would be ineffective in the scorch rotation, so you 'd have to start a boss fight with no IV, then cast after the 5th scorch stack and go to town. You should be able to time your scorches so you never run into the GCD.


sounds good, that and making sure to use it in combination with combustion and when the boss is less than 20% = drool
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