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Priest: wishlist for expansionFollow

#27 Jan 26 2008 at 8:18 PM Rating: Default
A threat dumper. Maybe just something like a rogue's feint, just an instant cast spell that we throw into the cast order.

Something like:

VT > VE > SW:P > MF > MF > MB > Threat Dump > Lather, rinse repeat.

We would be so much better in raids, and it would greatly reduce those "oh crap-on-a-biscuit" moments.
#28 Jan 27 2008 at 2:42 AM Rating: Decent
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In that case, shouldn't shadow form increase the damage you take from holy sources? Like shining a light into a dark place...

I agree. To that, I would add that stacking resistance to ANY school of magick should decrease resistance to another, to make things more interesting.
If so, the mitigation should probably start at the "fair" resistance threshold.
#29 Jan 27 2008 at 4:24 AM Rating: Good
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Azzwurms wrote:
Holyform, of course :P
^What I vote for.

Granted, I'm not even a holy Priest. I'd just like to see it.
#30 Jan 27 2008 at 4:42 AM Rating: Default
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But seriously, I think a heal with a HoT attached to it would be nice (like a healing form of holy fire). Heals for so much + heals x-health over x-seconds.
And as said before I would like some sort of threat-reduction besides fade.
A buff perhaps? To lower the threatgeneration by x%? Put on all, except the tank.


You just exactly described a druid's Rejuvenation healing spell and a paladin's Blessing of Salvation. Which, of course, means we get neither.
#31 Jan 27 2008 at 8:00 AM Rating: Good
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I was actually thinking about a Commanding Shout kinda heal.

A 2-second cast that will heal a moderate amount and raise the person's max health by about 15% for 8 seconds.

The main purpose is to 1) Catch overheals from other raiders, and 2) effectively make a buffer in case something happens to disable you and renew ticks alone won't keep the tank up during the time.

When you use that heal, you can use Greater Heals to fill in that extra max health and then cast the CS-Heal again to keep the buff going. It's kinda like a very short Fort buff with tanks in mind rather than the whole party.

Perhaps it should go into the Disc tree to help it become a more raid-friendly spec?
#32 Jan 27 2008 at 12:16 PM Rating: Good
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ChahDresh wrote:
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But seriously, I think a heal with a HoT attached to it would be nice (like a healing form of holy fire). Heals for so much + heals x-health over x-seconds.
And as said before I would like some sort of threat-reduction besides fade.
A buff perhaps? To lower the threatgeneration by x%? Put on all, except the tank.


You just exactly described a druid's Rejuvenation healing spell and a paladin's Blessing of Salvation. Which, of course, means we get neither.


It's the Regrowth spell, actually. Rejuvenation is the Druid counterpart to Renew.
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#33 Jan 28 2008 at 1:22 AM Rating: Decent
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Ah, I see. I didn't really know much about healing spells of druids and never heard of the BoS of a pally. However, a self-cast threatdecreaser would be nice to have since we don't survive long if we get a lot of aggro, being squishy and all.

Edited, Jan 28th 2008 5:56am by mcfreckle
#34 Jan 28 2008 at 2:46 PM Rating: Decent
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You've never heard of Blessing of Salvation!? You'd never make it as a Shadow Priest...heh.
#35 Feb 01 2008 at 7:45 PM Rating: Decent
We already have Holy Form (15% less shadow dmg and 15% more physcial dmg, passive ability)...

Anyway, i think blizzard should really improve Circle of Healing. It's a 41 point talent skill that totally sucks. The radius is so freakking small and it heals for like so freakking low at a freakking high mana cost in relation to its heal. And com'on it is holy ULTIMATUM skill...

Think it will be sweet if priest have a passive healing stacking capability as a off healing class. Like for every direct healing priest does on a target, it increases healing done on a target by 2% and stacks up to 5 times...
#36 Feb 01 2008 at 11:15 PM Rating: Default
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Anyway, i think blizzard should really improve Circle of Healing...


I'm a spriest, so I'll try not to be TOO inaccurate, but in the higher raids, CoH is actually not too bad, especially when people start taking a lot of AoE damage in a short amount of time.

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And com'on it is holy ULTIMATUM skill...


I think you mean "ultimate". An ultimatum is defined as, "a final, uncompromising demand or set of terms issued by a party to a dispute, the rejection of which may lead to a severance of relations or to the use of force." So basically, it's kinda like saying "Gimmie all your gold or I'll shove nukes down your throat."

Quote:
Think it will be sweet if priest have a passive healing stacking capability as a off healing class. Like for every direct healing priest does on a target, it increases healing done on a target by 2% and stacks up to 5 times...


Ribbon of Sacrifice.

EDIT: Woot, that link worked correctly! I feel special.

Edited, Feb 2nd 2008 2:16am by IDrownFish
#37 Feb 02 2008 at 10:28 AM Rating: Decent
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Anyone who says CoH sucks has no idea what the hell they're talking about. In TK, our CoH priest wins out on healing without any competition whatsoever - somewhere between 40 and 70% of his healing comes from CoH. There's just so much AoE. Not to mention it's damn near required on Kazzak and Hex Lord.
#38 Feb 04 2008 at 4:00 PM Rating: Decent
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Yeah my two cents as a raiding shadow priest, similar to above.

AOE version of sw:p. Works in a 3mtr radius of the target. Costs something like 1500 mana.

I find with Blessing of Salv and a similarly geared tank I don't have any threat issues, but in 5 mans you aren't always going to have a pally so a way to reduce threat more would be beneficial. Maybe it is as simple as increasing the affect of Shadow Affinity to 10, 20 and 30% rather than 8, 16 and 25.

NERF Starshards IMO.
#39 Feb 04 2008 at 8:08 PM Rating: Decent
An AOE could be something similar to the one that is used during the fight with Gorefiend, on the Divination chain quest. It was a cloud that surrounded Gorefiend, and dealt damage per second.
#40 Apr 01 2008 at 3:21 PM Rating: Good
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Bump. A creativity thread doesn't need to be made over and over. Moar wishes, people?
#41 Apr 01 2008 at 8:58 PM Rating: Excellent
Imp. PoM - Holy talent, which increases healing on that target by X% (10/20/30%) of bonus healing for (lets say) 15 seconds each time it jumps. Doesn't stack with itself and can only be applied once every 10 seconds.

Remove Silent Resolve, add it as an additional effect to Enlightenment in the disc tree and Empowered Healing in the holy tree, they're both in such a place that you couldn't get both even with 71 total talent points.

Replace Silent Resolve with a talent to remove threat on PW:S(20/40/60/80/100%) or possibly move Spirit tap into its place (allowing space in lower ranks of the Shadow tree for improvements).

Replace Lightwell with Imp. Spirit of Redemption - 2 point talent - giving you 50/100% chance to self resurrect while the spirit is in place. 1 hour cooldown. In addition a debuff is in place which means you can't be resurrected again for X minutes after successful use. You actually have to cast the special resurrection spell on yourself while Spirit of Redemption is in place, this gives some strategic advantage to continue healing with SoR for a while, while it's in place or alternatively ignoring your own resurrection spell if you have a soulstone on you. The debuff would prevent the spell being overpowered, as it would remove the issue of an immediate battle resurrection should you die again quickly and although a new soulstone could be applied while the debuff is active you'd only be able to take advantage of the soulstone once the debuff has gone.

Talented rank 1 spell, deep in holy, possibly above 41 points, similar to Paladin's LoH. Allows the caster to instantly heal a single group/raid target for X% of healer's total mana, at the cost of all of the healer's mana, causes no threat. Additional trainer bought ranks improve the X% healed and reduce mana lost. 1 hour cooldown. Would be best saved for those emergency situations and timed for potion use or low mana.

New top level talent (I'm assuming 51 points here) improves healing by X for Y minutes and spell haste for the duration. Targettable AOE (think Mass Dispel) spell which increases the maximum health of all friendly targets in AOE area by X% of their total health, in addition triggers a HoT for 15 seconds with reduced amount of threat.

Edited, Apr 2nd 2008 1:15am by cococj
#42 Apr 02 2008 at 3:51 PM Rating: Default
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I will be happy if they fix some of the things that are wrong. I play on PvP servers and the whole idea of resilience has ruined PvP in my opinion. Now resilience effects some of our spells like Mana Burn?!?!?!? WTF!!!!!!!!!!

Also, for the love of all that is not holy... fix the hardcoded scaling for the Shadow Tree for Mind Blast and Mind Flay, then maybe I will / can go back to being a shadow priest.
#43 Apr 04 2008 at 12:45 AM Rating: Default
Blackout should be triggered by shadow damage, not spells. At 10% chance for only 3 seconds, it's not useful. And, Spirit Tap as an alternative is not much better by the time one hits 70, which makes the whole first tier of the Shadow tree a waste of points in comparison to the other trees.

#44 Apr 04 2008 at 2:19 AM Rating: Default
Man...As a SP I want an AoE. Bad. Sure, I won't use it THAT often but when I need it, it sure would be nice! "Cover of Darkness"?
#45 Apr 05 2008 at 10:30 PM Rating: Good
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sederix wrote:
And, Spirit Tap as an alternative is not much better by the time one hits 70, which makes the whole first tier of the Shadow tree a waste of points in comparison to the other trees.


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