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Priest: wishlist for expansionFollow

#1 Jan 08 2008 at 7:21 AM Rating: Decent
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1,222 posts
Note: Blizzard does reads these post (they really do). So I am asking everyone who has an idea to improve the priest class, or make it more fun, to add an idea to the post. Keep it realistic, keep it unique, but please please please.....keep it limited to only ONE idea, per post. I see awesome ideas get lost in a sea of bad ones. So lets go!

Shade (semi-travel form)
Mana Cost: 450
Cooldown: Instant (Cannot cast in battle)

Highly increases the priests speed, and decreases the priest visibility in areas that have overhead coverage (forest, dungeons, inside buildings, etc). While Shade is activated, the priest gains a 10% critical bonus to the initial spell cast. Once priest exits a shaded area, he will lose Shade form.
#2 Jan 08 2008 at 10:07 AM Rating: Excellent
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250 posts
This isn't something I expect to happen but would love it if it did:


Dual wielding wands.
#3 Jan 08 2008 at 10:48 AM Rating: Decent
ok first off i am a shadow priest, numerous other players in wow have made me refuse to roll holy/disc so ill discuss an issue pertaining to shadow priests first.

AoE----it would be wonderful to have some sort of spell to engage multiple mobs, or hurt the ones that aggro'ed with the one you pulled.

the only thing you can do as of the moment if you have more than one on you is either focus all your attention on one till you burn him down and move to the next, or put pain on all the enemies and VE permittimg the cooldown is done, and the second method here really doesnt do much but knock a bit of the enemies health down post TBC, makes threat skyrocket, and burns your mana faster than you can say "hmm i maybe should've started runnung away"

so yeah some sort of damage over area spell would be excellent imo.
#4 Jan 08 2008 at 11:04 AM Rating: Decent
ok next, is Power Word Shield, neat little bubble that makes you invulnerable to all damage for 30 seconds or till a certain amount of damage is absorbed by it, the amount depends of course on your level of spell, and number of talent points spent on increasing the spells absorbing amount.

ok so this was an awesome spell as i was leveling up,... till i hit the outlands and ran an instance, in the end your PW: shield can absorb at best almost 1900 damage, that may sound like a lot to people that are not level 70 or close to it, but 1900 damage isn't even a crit from many elite npc's and other players, i have almost ceased to even use it as it seems more like a waise of mana and a few seconds that i could spend putting vampiric embrace on them an usually end up with more health than i had before i engaged them, and still have mana so i dont have to stop and waste time eating/drinking

so theres another one id like to see is an improvement to the amount of damage absorbed by this, and without having to take away from precious talent points that could be spent in the shadow tree.
#5 Jan 08 2008 at 11:14 AM Rating: Default
the only other thing i can think of is for holy/disc priests

they do have a damage over area spell, Holy Nova

so it's pretty much like Arcane Blast, but imo not nearly as cool, they get hurt, you get healed right?, right except the max ranked spell's healing and damage dealt is almost equal to the cost of mana to cast it, which is 800 mana i believe, thats a lot of mana for giving some mob of baddies a flesh wound, of course the damage and healing amount would still depend on how much damage/healing you have additional with the armor you have, but still even with a crazy amount of intelect and some priest with 10,000 mana, thats about 10 of those casts before youre oom and the mob is still killing you, granted youre probably gonna cast something at a distance first, but once again post TBC, this spell just seems underpowered and costly on mana.
#6 Jan 08 2008 at 11:22 AM Rating: Good
22 posts
Self Rez once per hour but you will have rez sickness for 5 minutes(to prevent/nerf in battle rezzes). You will need this buff cast on yourself prior to death for it to engage upon death and buff lasts 30 minutes (so there is a 30 min gap before it can be cast again).

A two talent point bonus in holy tree each shaving 15 minutes off this 1 hr cooldown (so you could potentionally have a 30 min cool down self rez so always buffed with it).

Rez sickness makes it not as needed in solo but in instances 5 minutes is nothing when everyones rebuffing, etc. and the rez sickness would make it not adviseable if combat is still ongoing but you could if you so chose.
#7 Jan 08 2008 at 2:09 PM Rating: Decent
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462 posts
More survivability
#8 Jan 08 2008 at 4:02 PM Rating: Good
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144 posts
Holyform, of course :P
#9 Jan 08 2008 at 4:32 PM Rating: Decent
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218 posts
we don't need an aoe, what spriests truly need is a solid threat reduction talent. Fade doesn't do jack, we need something that will DUMP aggro.

Aside from that the only real complaints (that i have) are buff/spell scaling. We scale horribly.
#10 Jan 08 2008 at 6:06 PM Rating: Decent
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1,222 posts
Aggro Dumping would actually be awesome, and help a lot of tanks in the proccess.

Threat Dismisal
Cost of Mana: 250
Cast Time: Instant
Cooldown: 45 seconds

When activated. the priest will transfer "all" current accumulated threat to the targeted party member.
#11 Jan 08 2008 at 6:21 PM Rating: Decent
Quote:
Dual wielding wands.


please?
#12 Jan 08 2008 at 8:18 PM Rating: Good
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1,073 posts
Stacking. Utility. In raids.

All I ask. Give a reason for guilds to want another priest or two in their raids, the way paladin buffs and shaman totems do now. Heck, even a second shadow priest can make the compelling argument of acting as mana battery for a second group. Healbot priests can't do this.

And if we're really lucky, Discipline will get a talent in the 25-35 range that's actually useful in raids (Power Infusion not counting, since it's only one point).

And if we're extremely lucky, Discipline and Holy will be differentiated enough (and Discipline raid viable enough) that a priest of every spec is the ideal distribution.
#13 Jan 08 2008 at 10:25 PM Rating: Decent
i'd love a travel form, but i think its more fitting for the Disc tree, just my 2 cents
#14 Jan 09 2008 at 3:40 AM Rating: Decent
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679 posts
I agree wholeheartedly, AOE and or better scaling damage. I'd quite like to see something like the warlock ruin talent, maybe not as powerful, but something that would make the gearing of a shadowpriest somewhat more varied. As it stands +damage is top priority, some incentive to improve +crit% would be a nice change.

Edited, Jan 9th 2008 6:47am by thegreatmothra
#15 Jan 09 2008 at 4:12 AM Rating: Good
I think that Shadowform should reduce all damage, not just physical. Because it is called a "shadow form", it could also add to +resistance to Shadow spells and effects.
To make things more interesting, perhaps there could be an Improved Shadowform that grants more related bonuses.

Mind Blast should be instant again. Increase the cool-down to about 10 seconds. Or, add a new talent that reduces the casting time to make MB an instant (three points, at 0.5 reduction each).

Sorry, that's two but it needed to be said.

Quote:
Threat Dismisal
Cost of Mana: 250
Cast Time: Instant
Cooldown: 45 seconds

That is how Fade generally works, but temporarily.
Rather than re-allocate threat, why not have something that makes the priest completely immobile that slowly resets their threat rating?
#16 Jan 09 2008 at 5:41 AM Rating: Good
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91 posts
In that case, shouldn't shadow form increase the damage you take from holy sources? Like shining a light into a dark place....
#17 Jan 09 2008 at 6:13 AM Rating: Default
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1,222 posts
/\/\/\---- Fade sheds threat, but not a lot.

Threat Dismissal would shed "all" threat.

Anyone who has ever used Mind Control knows what I am talking about.
#18 Jan 09 2008 at 10:02 AM Rating: Decent
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403 posts
I'll keep it simple:

Increase the bonus for Holy Concentration from: 2/4/6 to 3/6/10.

That or move CoH down to the 31 point talent, get rid of Lolwell, and give us a new 41 pt talent. I would suggest something like Chach asked for:

Quote:
Stacking. Utility. In raids.


I'd like to see something like the bonus you get from the Ribbon of Sacrifice.




Edited, Jan 9th 2008 1:04pm by MookusOU
#19 Jan 09 2008 at 2:55 PM Rating: Decent
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1,073 posts
Here's another thing I'd like: An alternative self-buff to Inner Fire. In raids, Inner Fire is the difference between getting one-shotted for 17k and getting one-shotted for 14k. Give us an alternative, please.
#20 Jan 09 2008 at 6:17 PM Rating: Decent
I am a discipline/holy priest that sees a need for a group Renew that can be used in raids to always have a hots on the tanks and pally healers in places like Kara. My guild in most cases in Kara will have the tank, off-tank, rogue and two pallies in one group. The dps - ranged dps in another with a healer healing that group. That being me healing group two and putting hots on group one. Very time comsuming. Would like to have a group renew to use on main tank that puts a hot on all in that group.
Just my two cents on wish list
#21 Jan 09 2008 at 7:18 PM Rating: Decent
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281 posts
We need some sort of AoE. I don't have any specific ideas, maybe, a Shadow Consecration, but we do need AoE damage.
#22 Jan 09 2008 at 7:53 PM Rating: Good
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1,245 posts
MookusOU wrote:

Increase the bonus for Holy Concentration from: 2/4/6 to 3/6/10.

That or move CoH down to the 31 point talent, get rid of Lolwell, and give us a new 41 pt talent.


Yes to both.

ChahDresh wrote:

Here's another thing I'd like: An alternative self-buff to Inner Fire. In raids, Inner Fire is the difference between getting one-shotted for 17k and getting one-shotted for 14k. Give us an alternative, please.


Yes.

Improved Fade can simply be stuffed into Shadow Affinity. A 5-point talent that reduces threat from Shadow spells by 5% and reduces Fade's cooldown by 1 second per talent point.

Divine Fury needs to move down to Tier 1 of the Holy tree. I'd think that most specs would want a faster heal spell, as a clothie class would like some better healing.
#23 Jan 10 2008 at 3:12 PM Rating: Good
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144 posts
Was looking through the WoW TCG earlier today...too much time on my hands, I know. Saw a cool ability for shadow priests called Soul Rend.

Besides having an awesome name, I think it might be a neat skill to have. Add another nuke to our ******* and have something new like a bleed effect to the opponents mana/rage/energy bar. Or perhaps even leaches mana from the target over time.

It would certainly be a kick to use it in PvP and even have some uses in PvE.

Edited, Jan 10th 2008 4:12pm by Azzwurms
#24 Jan 13 2008 at 3:10 PM Rating: Good
I would like to see a threat dumper, an alternative Inner Fire, and perhaps a neat travel form (Shade from an earlier post sounded cool).
#25 Jan 13 2008 at 5:21 PM Rating: Decent
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1,594 posts
<Something-or-other (Greater Renew?)>
25% mana
10 minute CD
Restarts timer on all Renew spells you have in effect, with your current healing bonus +20% applied to them.
#26 Jan 26 2008 at 12:42 PM Rating: Decent
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195 posts
I vote for plate armor in the next expansion!
But seriously, I think a heal with a HoT attached to it would be nice (like a healing form of holy fire). Heals for so much + heals x-health over x-seconds.
And as said before I would like some sort of threat-reduction besides fade.
A buff perhaps? To lower the threatgeneration by x%? Put on all, except the tank.
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