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#1 Jan 08 2008 at 6:37 AM Rating: Good
In case any of you haven't looked on the main forums... this is what's supposed to be in the next patch. (If it hasn't been fully posted yet)

Quote:
Rogues

* Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
* Cheat Death: When multiple attacks land simultaneously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
* Hemorrhage: Weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
* Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
* Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
* Shadowstep now adds a 3 second, 70% movement speed increase.
* Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.
#2 Jan 08 2008 at 6:49 AM Rating: Decent
*
207 posts
I think I've seen snippets of it, but just whatever the OP of the thread wanted to whine about/discuss.

Thanks for the post.

Now for discussion!
-Will there be anyone who uses ambush after the next patch?
-Is the only real option available for hemo something close to full sub?
-Why, Blizzard? Why? No more HARP!
-Wonder how the new ShS will work, would that break CC effects like Imp. Sprint does?

EDIT: Left out a comma, they save lives ya'know.

Edited, Jan 8th 2008 6:53am by Jonofthedead
#3 Jan 08 2008 at 7:08 AM Rating: Default
Would be nice if ShS gave a temp CloS effect, that would make me want to go deep Sub.
#4 Jan 08 2008 at 7:21 AM Rating: Decent
**
340 posts
Combat maces is still good. Mutilate is still pretty good.
#5 Jan 08 2008 at 7:28 AM Rating: Default
Quote:
Combat maces is still good. Mutilate is still mediocre.


Fixed.
#6 Jan 08 2008 at 7:39 AM Rating: Excellent
Official Shrubbery Waterer
*****
14,659 posts
Quote:
Rogues

* Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
* Cheat Death: When multiple attacks land simultaneously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
* Hemorrhage: Weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
* Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
* Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
* Shadowstep now adds a 3 second, 70% movement speed increase.
* Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.


To me, that says:

Quote:

* Ambush: Why doesn't anybody use this anymore? I mean, yeah, even ******* warlocks have 13k health and 12k armor, but it's AMBUSH! You used to be able to one-shot clothies with this sucker!
* Cheat Death: Look into my eyes. Deeply into my eyes. When I snap my fingers, you will ignore our complete lack of programming creativity and assume that this ability is working. If if doesn't work, then the ability is "working as intended" anyways. *snap*
* Hemorrhage: With the debuff being consumed by non-physical attacks and spells, this talent was freaking great in raids. This was not our intention, so we nerfed you. Hah.
* Hemorrhage: **** you, HARP rogues. **** you right in the ***.
* Hemorrhage: We can fix debuff damage calculation, but we still can't fix Vanish. Will this keep you placated?
* It wasn't enough to just nerf Hemo. Oh no, you HARP rogues would still actually doing decent damage, which was never intended. Eat more nerfs, ********!
* ShS still sucks, just not as much.
* Please spec into deep Subtlety. Pleeeeeeease?
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#7 Jan 08 2008 at 7:49 AM Rating: Decent
Quote:
* Ambush: Why doesn't anybody use this anymore? I mean, yeah, even @#%^ing warlocks have 13k health and 12k armor, but it's AMBUSH! You used to be able to one-shot clothies with this sucker!
* Cheat Death: Look into my eyes. Deeply into my eyes. When I snap my fingers, you will ignore our complete lack of programming creativity and assume that this ability is working. If if doesn't work, then the ability is "working as intended" anyways. *snap*
* Hemorrhage: With the debuff being consumed by non-physical attacks and spells, this talent was freaking great in raids. This was not our intention, so we nerfed you. Hah.
* Hemorrhage: @#%^ you, HARP rogues. @#%^ you right in the ***.
* Hemorrhage: We can fix debuff damage calculation, but we still can't fix Vanish. Will this keep you placated?
* It wasn't enough to just nerf Hemo. Oh no, you HARP rogues would still actually doing decent damage, which was never intended. Eat more nerfs, @#%^s!
* ShS still sucks, just not as much.
* Please spec into deep Subtlety. Pleeeeeeease?



Demea that was great...well done!!! Unfortunately, it's so true.
#8 Jan 08 2008 at 7:50 AM Rating: Decent
Rofl...that was great Demea.
#9 Jan 08 2008 at 7:55 AM Rating: Decent
**
340 posts
I love how the forums jump to life on tuesdays.


it makes work so much more fun
#10 Jan 08 2008 at 9:25 AM Rating: Good
*
57 posts
Jonofthedead wrote:

Now for discussion!
-Will there be anyone who uses ambush after the next patch?
-Is the only real option available for hemo something close to full sub?
-Why, Blizzard? Why? No more HARP!
-Wonder how the new ShS will work, would that break CC effects like Imp. Sprint does?


- No
- Maybe
- Another big rogue nerf, Can't really say i miss it (as a combat rogue)
- No

The Demea of Doom wrote:

* Ambush: Why doesn't anybody use this anymore? I mean, yeah, even @#%^ing warlocks have 13k health and 12k armor, but it's AMBUSH! You used to be able to one-shot clothies with this sucker!
* Cheat Death: Look into my eyes. Deeply into my eyes. When I snap my fingers, you will ignore our complete lack of programming creativity and assume that this ability is working. If if doesn't work, then the ability is "working as intended" anyways. *snap*
* Hemorrhage: With the debuff being consumed by non-physical attacks and spells, this talent was freaking great in raids. This was not our intention, so we nerfed you. Hah.
* Hemorrhage: @#%^ you, HARP rogues. @#%^ you right in the ***.
* Hemorrhage: We can fix debuff damage calculation, but we still can't fix Vanish. Will this keep you placated?
* It wasn't enough to just nerf Hemo. Oh no, you HARP rogues would still actually doing decent damage, which was never intended. Eat more nerfs, @#%^s!
* ShS still sucks, just not as much.
* Please spec into deep Subtlety. Pleeeeeeease?


You rock! as others said, to bad it's true
#11 Jan 08 2008 at 11:44 AM Rating: Decent
***
2,550 posts
*laughs* And to think, I was actually thinking of specing out of Combat swords.

*sighs* Ah well, time to shatter my finger with Sinister Strike spam.
#12 Jan 08 2008 at 12:12 PM Rating: Good
***
1,006 posts
I think Demea's Rate-Up per Post rating has to be quite astonishingly high.
#13 Jan 08 2008 at 12:13 PM Rating: Decent
Mutilate gets owned by walls >.>
#14 Jan 08 2008 at 1:10 PM Rating: Decent
**
439 posts
Crotiv wrote:
Mutilate gets owned by walls >.>


Lol, so true.


Anyway, after I test out how hemo is working out when I get home from work, I'll make my evaluation. If it really does suck as much as it appears with this patch, and my current sub build doesn't make up for it, then it looks like Sinister Strike spam here I come. I will miss the 35 energy cost though.
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