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comparing two buildsFollow

#1 Jan 08 2008 at 5:20 AM Rating: Decent
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I'm lost at to what my new build will be next patch. I played muti and enjoyed that tremendously. I have now switched to HARP and I'm slowly adapting to it (finally winning some arena fights with a pally healer, man that's a hard team to win with). Yes, i know my arena ratings suck, please do not consider those :P

ok, on the one hand we have this build.

I'm thinking this could be better ? Keep in mind that this should preferably function as arena build paired with a pally healer and decent to good PVE damage.

Pro's / con's first build (not keeping in mind the difference between mace's and swords, please). Please also keep in mind that this is for an Orc rogue for both builds.

Pro's build 1 :
- surprise attacks
- combat potency 5
- aggression 3

Con's build 1 :
- vile poisons 1 (if you could call this a con ?)

Pro's build 2 :
- fleet footed
- quick recovery
- nerves of steel
- vile poisons 4

Ok, please bear with my as i analyze this. Is the 15 energy generation of combat potency and undodgebleness (is this even a word?) of attacks plus the 10% damage better than the mobility that fleet footed and quick recovery offers in arena ? I think nerves of steel are an absolute need for arena rogues, i have specced HARP this patch and found i don't get feared a lot with nerves of steel in that build. I think i absolutely need fleet footed to have a chance at capturing Druids. I miss this in my current HARP build after coming from a muti build. Could also be a psychological thing tho :P I hate moving slowly :) I think the first build still does more damage, just checking the damage multipliers ?

In conclusion to my own findings, i think build one is more suited for PVE and build 2 more for PVP ? Is build 2 viable for PVE in any case ? Viable meaning doing almost the same damage as build 1 ? It seems to be the more fun build to me. If the damage output difference is amazingly high, ill just keep build 1 as template for what I'll do next patch.

Ok, please shoot me down now, i'm just looking for a non cookie-cutter build atm.

Edited, Jan 8th 2008 2:22pm by samperor
#2 Jan 08 2008 at 7:20 AM Rating: Default
First of all, Imp Poisons > Vile Poisons

Second of all, that second build of yours is just a modified Seal Fate Build just without the seal fate except you can drop the 4 points in the 31 point tier and move them else where.

And no, the second build sucks for DPS PvE. The post 31 point skills in Combat boosts special damage, it is ok to lose that but...you need to gain in white damage which is what going into Subtlety to reach Serrated did for all the Hemo builds right now. Now you don't gain any of that, you gain some mediocre (at best) utility and gimp your special damage, still think its a good trade?
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