Paladense wrote:
LoL. This thread wasn't really meant as a "how do I have my pet do ..." I know how to use my pet in groups. I've talking more about a wistful desire, not a necessity.
I also know that there is can be an awful lot of time between a clothie getting hit and my pet getting there to pull the threat off of said clothie. Sure it wouldn't be necessary IF: the tank didn't lose aggro...the clothie didn't pull aggro...I didn't trap the mob...my pet is right there to pick up aggro...I actually notice the mob...someone else picks up the aggro.
But regretfully things don't always go smoothly. Some PUG's I've been in the mobs are running around like cockroaches with the lights turned on. I think it would be great to have my pet shadow a specified player in "defense" mode. That way I could focus on helping to restore some order knowing that Mr. Pet was doing his part automatically. Will this ever happen? probably not. Is it the most needed thing for hunters right now? nope. Would some people enjoy it? I know I would. Maybe I'm the only one.
Then again...I'm just bored and daydreaming. Please don't take this thread too seriously folks.
It's not a horrible idea, but the situation you describe with the PUG is one which can be solved by people learning to play their class and work better together with their group mates. Your suggestion, if implemented, would further dumb down the skill required to play the game, which would only serve to perpetuate players advancing who have no skill. Which would lead to your finding more clueless PUGs. Which would require more features to overcome. See the vicious cycle?
I'd rather see the skill level required increase, rather than decrease.
Here are things you can do to accomplish the same goal as your suggested feature request:
/w the healer. Tell him that you'll be laying a Freezing Trap in front of him in case a mob heads his way. Tell him to stand and heal, rather than moving around, if that's how he is playing. You'll both protect him and improve his healing, since most healers need to stand and cast and time spent moving is time not spent healing.
Learn your F keys. Note the F key associated with your healer. Lets say it's F4 for this example. If a mob heads for the healer, Hit F4, f, <shift>1. Your Pet is not attacking the mob on the Healer, and it's taken you almost no time to accomplish.
As an alternative to the example above, you can make a macro to do all of this, using the /focus feature. Set your /focus to the Healer and one macro serves for all groups, as opposed to the macros I see people use which require that they remember to change a name in for every single group.
You Pet is a significant DPs contributor. Besides the reduction in skill that your 'guard' feature would encourage, you'd be robbing your groups of the DPS the Pet contributes to every fight.
My vote is for smart play to overcome issues, not more features.