I understand that Mages have a base chance (without talents) of 83% to hit with spells on level 73 Bosses, and that 12.6 Spell hit gear = 1% additional to hit gear.
I know that elemental Precision increases your chance to hit with spells by 3% (or effectively 38 spell hit increase).
There is an Arcane talent that reduces our targets resistance to spells by 10, (Sorry but I can't remember the name atm) what is that 10? Is it 10%, Is it 10 spell hit? Hopefully someone can give me the answer as I am working out how much spell hit I need to reach 99% on raid bosses.
Im sure this has been covered before so if you remembmer please can you link the topic.
Also I read somewhere that when you cast a spell a roll is made to determine whether the spell Crits, Hits or Misses (Is this correct?). If this is the case is it safe to assume that a spell that is resisted would never have been a Crit?
Finally does spell penetration from PvP gear contribute to spell hit on PvE.
I am asking this because I was told that a Tanks Defense (PvE) and Resiliance (PvP) both contribute to the magic number to where they are almost uncrittable by MoBs.
Thanks in advance for your answers.