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WWS on my first Gruul KillFollow

#1 Jan 07 2008 at 5:04 AM Rating: Good
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This was my first time as a dps class in Gruul's Lair and I'm very disappointed in my performance. While my DPS was ok - I was very low on the damage meters.

Here are my WWS for the run. Any advice as to how I can increase that damage output? With all the running around I had to do and the banishing/enslaving in the HKM fight (which ended up being left all to me for some reason even though we had 4 locks).

Admittedly I spent a lot of time dead - mostly as a result of not getting any heals and people running right at me during Shatter. I also was killed very early on in the HKM fight after getting blasted back into his WW by one of the adds.
#2 Jan 07 2008 at 5:26 AM Rating: Decent
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I am not a big raider but using common logic on that WWS - I see your dps time is 15 min versus most of your group with better damage output having around 30.

I would simply say share the CC duty and die less :p

#3 Jan 07 2008 at 8:06 AM Rating: Decent
You could get a real flask. The unstable flasks are ok, but if you really want to get into big-boy raiding you need big-boy flasks. Get the flask of death. Personally I think the only use for the unstable flasks in Gruul are for people too poor to afford real flasks, and people going back who are so overgeared they don't want to waste their good flasks on really old content (like me lol).

One thing I noticed is that you're completely relying on shadowbolt. You're a warlock! Use dots! I don't care if you're destruction or demonology, at least throw your curses up there!

Also, speaking of specs. Demonology is really good for grinding, really good for arena, but it is the lowest damage spec possible. If you're really that concerned with damage, then you might want to change specs. You really need to get your DPS up over 800, but then again it looks like only 1 warlock was able to manage that (which is kinda sad imo).

If armory wasn't broken I could look at your gear, but alas, I can't. Is your spell hit capped?
#4 Jan 07 2008 at 9:10 AM Rating: Good
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These Stats come from using a 0/21/40 spec.

My appointed curse for raiding is CoS so no damage there (the 2 Affliction locks get to use amped CoDs which I think is better for raid anyway).

Corr according to the theory craft and my own experience is actually a decrease in DPS with my current stats (25% crit,1k unbuffed shadow damage, 196 +hit and 2% haste rating now :P). Fully buffed I have 1.2k Shadow Damage, 28% crit.

I'll use better flasks from now on. My druid has all the mats to make any flasks and we have 2 people in the guild who can make the +shadow damage one (Pure Death?).

I'm hoping that next time the other locks actually take their turns banishing and that I get positioned decently during HKM and no one runs AT me during Gruul >.<
#5 Jan 07 2008 at 9:37 AM Rating: Decent
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with these stats you name i (even had alot less hit) was usually on top of dmg meter. maybe you have lag issues? take bossfights seperately in dmg meters. and have at least 2 warlocks take care of the felpuppies.
#6 Jan 07 2008 at 11:17 AM Rating: Decent
Your real problem is your deaths. Get some more stam, even if it means losing some damage and crit. THE most important thing about DPSing is staying alive, meaning surviving incidental damage as well as not pulling aggro. Everything else can come with time, but you can't do **** if you're dead. I think I've got just short of 10k HP unbuffed, you're going to want at least high 7s to low 8s, especially when you're learning the fights, because a point blank range shatter is 8k damage alone.
#7 Jan 07 2008 at 12:22 PM Rating: Good
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I realise my gear lacks Stam and int but am sitting on 8.5k mana/health unbuffed. My problem is that I am using SpellStrike and FSW Shoulders and Chest. Can't afford to lose the hit from Spellstrike and My Handwraps of Flowing thought and so can't equip my T4 pieces :(. I lost the roll for my leggings off Gruul that run too.

Am a bit stuck with hit at the moment. Dunno what pieces I should look for to increase it. Looking at maybe doing some Arena for the Staff - It's got lot's of Stam/Int/Crit and Hit too. One more Kara run and I can get my 75 badge trinket - but should I go for the damage one or crit one? Should I wear my Shadow Cloak of Dalaran or the Badge cloak (22 crit > 15 damage right)?

All these questions are starting to get me a little frustrated. I know I should try get the wand from Aran - 11 hit in that slot would certainly help.

Well - sorry for the rant. I know you don't care but I just needed to vent a little at the situation. A list of desirable gear to attain would be very welcome **wink, wink - nudge, nudge at Loki and Jen and Oaken :P**

#8 Jan 07 2008 at 1:01 PM Rating: Decent
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+dmg +dmg +dmg always of course +spellhit comes first.

Edited, Jan 7th 2008 4:30pm by Oakenwrath
#9 Jan 07 2008 at 1:44 PM Rating: Decent
Dilbrt wrote:
If armory wasn't broken I could look at your gear, but alas, I can't. Is your spell hit capped?
#10 Jan 07 2008 at 2:58 PM Rating: Decent
The fact you had 4 locks in the raid and they left it to the destro specced one...
Next time tell them to get they're **** right and put 2 locks on banishing/enslaving duty, Affliction prefered as they can keep the 3 instant cast dots on and dark pact imp for mana.

You are obviously a dps build 21/40 and as such should act more like a mage when possible, anything that detracts from you spamming SB detracts from overall raid dps.
#11 Jan 07 2008 at 4:09 PM Rating: Decent
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3,761 posts
Quote:
I realise my gear lacks Stam and int but am sitting on 8.5k mana/health unbuffed. My problem is that I am using SpellStrike and FSW Shoulders and Chest. Can't afford to lose the hit from Spellstrike and My Handwraps of Flowing thought and so can't equip my T4 pieces :(. I lost the roll for my leggings off Gruul that run too.


I had all that gear too going through gruul, your health/hp is fine. Its more about positioning, to avoid shatters get to the back of the room and tuck yourself into a corner. Also yell at people over vent who stand right on top of you ;)

Quote:

Admittedly I spent a lot of time dead - mostly as a result of not getting any heals and people running right at me during Shatter. I also was killed very early on in the HKM fight after getting blasted back into his WW by one of the adds.


Positioning is very important in raiding. It sounds like people just don't know where to go on Gruul, and you were standing in a bad spot on HK (or maybe mobs were being tanked in wrong spots).

I've had some really close calls on HK, but usually tended to come out alive. Careful around the blast waves, bring a few super healing pots and try to have at least 2 of the top healthstones in your bag, ideally 1 of each. Don't rely too much on heals.

Edited, Jan 7th 2008 7:12pm by mikelolol
#12 Jan 07 2008 at 9:19 PM Rating: Decent
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1: You're not casting immolate enough. It's up about 1/4 of the time, gotta boost that up as destruction. Do you have 5/5 Imp Immolate and Emberstorm in your build? If you don't, pick them up. You sacrifice nothing that is key in destruction for a fairly significant dps boost to immolate.

2: Pop trinkets, every time the cooldowns are up. I don't know which ones you use, but it doesn't look like you're using them at all.

3: What are your stats? Destruction is a hell of a lot of fun, but you will have trouble beating (good) affliction warlocks until you're into T5 content. 1200 +damage, 25% crit and hit capped is what's considered the point where DS/SnF becomes noticeably better than 41/0/20.


Do you have a shadow priest in the raid? Scorch mages? This will put the 0/21/40 fire lock ahead of you if there isn't a shadow priest in the raid but there's mages.

Affliction warlocks will pull miles ahead of you on 25 man trash, as there's always 3 targets being tanked that are open to a dot rotation.

And on health: I go into SSC with 8.2k unbuffed, just over 10k buffed. It's plenty for gruul's lair and lower T5 content.

Edited, Jan 7th 2008 10:21pm by Banatu
#13 Jan 07 2008 at 10:48 PM Rating: Good
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AnotherSquirrel wrote:
Corr according to the theory craft and my own experience is actually a decrease in DPS with my current stats


While this may be true for you in much of the fight, popping one up before you run to your shatter spot will likely be an improvement in DPS overall.

In my old guild, we had a mage who could do some sick damage(he could actually outDPS me in many cases). But he would die often. He spent a fair few fights lying on the floor. In the end, I almost always out damaged him by a lot because of it. This sounds to be the case with you at the moment.

Find a way to live longer, and you'll find yourself much higher on the meters.


I'm not sure how to do so with a warlock, to be honest. My only idea(other than finding another spot to ride out shatters) is maybe to instacast out a VW and use his sacrifice shield to try to survive if it looks like you're gonna get killed. But then again, it probably has some drawbacks I'm not thinking of. And I'm not even 100% you have the talent needed to do that.
#14 Jan 08 2008 at 12:51 AM Rating: Decent
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73 posts
Re stam, having 8,5K HP and mana is fine, I have the same and have no problems with Gruul, SSC (not including Vashj) and the 3 bosses in TK. Staying alive does not always mean more stamina.

But obviously, if you are dead, no DPS and therefore lower on damage meters.
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