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I just got the Gladiator's Dragonhide GlovesFollow

#1 Jan 06 2008 at 3:20 AM Rating: Decent
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And I'm so glad that I can now cast Cyclone 0.1 second faster. As a Feral Druid I constantly use this spell because of the low mana cost. Being able to pop out of stealth and cast it zero point one second faster really makes a world of a difference, especially with a low latency.

Smiley: dubious

No, really, the gloves are great and all, but the bonus is crap, man.

Edited, Jan 6th 2008 7:20pm by Mazra
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#2 Jan 06 2008 at 6:22 AM Rating: Decent
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Least you can stick Assault or Major Strength Enchants on it for even more destructive capability. Us Restos with Glad Kodohide enjoy the shortened Cyclone, though. It creates some very epic lawls whenever you use it to chain CC a season 3 Warrior from your teammates.
#3 Jan 06 2008 at 6:29 AM Rating: Decent
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are you telling me, that you can notice 0.1 sec faster cast? Now sir, what kind of latency have you got? 0?
#4 Jan 06 2008 at 7:25 AM Rating: Decent
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I'm just glad they decided to throw it on the gloves as an aditional bonus instead of doing something stupid like make it the 4 set bonus for Balance *shudder*
#5 Jan 06 2008 at 7:52 AM Rating: Decent
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krqllebqlle wrote:
are you telling me, that you can notice 0.1 sec faster cast? Now sir, what kind of latency have you got? 0?


Hell no. The bonus is crap, I was just being sarcastic.

They should've given it a rage/energy reduction or something instead.
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#6 Jan 06 2008 at 9:03 AM Rating: Good
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At least the glove bonus on S3 dragonhide is marginally useful. Well, for the odd occasion that only got 1 combo point and are using it for an interupt. Any other time your gunna let them sit there and give yourself a chance to regen some energy. Probably more useful in 5v5 since someone would break it anyways, but no druid looking to do well in 5v5 will spec feral to begin with.
#7 Jan 06 2008 at 10:15 AM Rating: Decent
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The S3 Dragonhide Glove bonus is so bad I'd rather have a kick in the nuts by every single Blizzard developer than wear it.

Maim now interrupts spells. A 3-second silence? Holy ****, that's so amazing I think I need a new pair of panties. Srsly, that's HOT!

Oh wait, but Maim already does that. With latency, human reaction time and ****, a 1pt Maim already silences someone for close to 3 seconds. So, uh, what about that kick to the groin right about now? I sure could use it.
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#8 Jan 06 2008 at 10:39 AM Rating: Decent
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Actually that bonus (the one for Maim, not the lawl Cyclone one) always seemed nice to me but I could be mistaken. I suppose the main issue would be that it is a PvP item and the biggest boost you'd gain would be in PvE where an exceptional number of monsters are immune to incapacitate and stun, so that druids have no spell interrupt. Probably not something critical for a druid to have, but it seems like a nice addition.
#9 Jan 06 2008 at 10:57 AM Rating: Decent
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Okay...

First off, what classes can go immune to incapacitation?

Now, take those classes and ask yourself how many of those have spells with a casting time that would need to be interrupted?

Okay, a 1pt Maim incapacitates the target for 2 seconds so we're talking 1 second of silence here.

Why would the 1 second silence matter? It's not even a real silence, it's basically the same as the Earth Shock effect. And how often do you have only one combo point when you use Maim?
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#10 Jan 06 2008 at 11:06 AM Rating: Good
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Well, at least there is always shade of aran~ S3 gloves really shine in one kara fight. Of course you'd gimp your dps, so I'd rather just keep pretending I can't interupt and let the rogue and warrior do it while I get 30% on the dps charts.
#11 Jan 06 2008 at 5:28 PM Rating: Good
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I am trying to think of any other effect that might estimate to the same 'item weight' of this.. bonus?

Hm. Yep, I think I would rather see a 0.05 second reduction in Shapeshifting casting times. Smiley: rolleyes
#12 Jan 06 2008 at 5:56 PM Rating: Good
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Actually, in drawn out PvP fights in BGs, I've hit a pally w/ Maim to interrupt Holy Light enough times that he was immune to the incapacitate effect, so adding a school-lock effect helps when DR kicks in.

Edited, Jan 6th 2008 8:56pm by AstarintheDruid
#13 Jan 06 2008 at 5:57 PM Rating: Good
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believe it or not, that **** makes a difference. i dunno how many times ive interrupted a druids cyclone only to have it still go off, despite seeing the "interrupted" comment in my combat log.

its a bonus that plays off of the GCD and latency to see effect. its not a devastating effect by itself, but it can create some devastating moments.
#14 Jan 06 2008 at 9:54 PM Rating: Decent
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Quor wrote:
believe it or not, that sh*t makes a difference. i dunno how many times ive interrupted a druids cyclone only to have it still go off, despite seeing the "interrupted" comment in my combat log.

its a bonus that plays off of the GCD and latency to see effect. its not a devastating effect by itself, but it can create some devastating moments.


I've seen that happen as well. Two Druids putting each other in Cyclone at the same time is not uncommon.
#15 Jan 07 2008 at 1:43 PM Rating: Decent
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I was just doing arena last night and kept beating this other druid to the cyclone punch, it felt good. But yes, .1 sec reduction for a feral druid is kind of pointless imo, but any bonus is better than nothing. If you don't like it, don't wear it.
#16 Jan 07 2008 at 3:37 PM Rating: Decent
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ZosaOnDragonmaw wrote:
If you don't like it, don't wear it.


Hell, I don't like my Heavy Clefthoof Leggings, but I bet most groups would differ with your suggestion on the matter. Smiley: tongue

0.1 reduction isn't just ridiculous. It's insulting. Just look what the other classes got.

Warlocks: 50% chance to resist interruption while casting Fear.
Hunters: 5% added damage to Multi-Shot.
Priests: 1 sec increase in duration of Psychic Scream.
Paladins: 2% crit to Flash of Light.
Warriors: 3 rage cost reduction to Hamstring.
Mages: 5-yard increase on Fire Blast range.
Rogues: 3-second spell lock effect on Deadly Throw.

I mean, crap man, 1 sec increase on Psychic Scream DURATION, but we got a 0.1 second reduction on cast time? What about a 50% chance of not being interrupted when casting Cyclone? Even a 2% mana cost reduction would be better.

It's insulting. I hardly ever change out of forms, and never to cast Cyclone. I've done it only after healing myself, because I was out there anyway. I'm just a brick of health when not in my animal forms.
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#17 Jan 07 2008 at 4:36 PM Rating: Decent
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Quote:
Rogues: 3-second spell lock effect on Deadly Throw.


Smiley: jawdrop

That's what's been sliencing me all this time? I thought Blizzard added a 15 yard range to kick or something like that. Damn, that's overpowered, Blizzard already knows that Rogues destroy spellcasters, and now they decided to add that as well?

Damn.
#18 Jan 07 2008 at 7:36 PM Rating: Good
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I mean, crap man, 1 sec increase on Psychic Scream DURATION, but we got a 0.1 second reduction on cast time? What about a 50% chance of not being interrupted when casting Cyclone? Even a 2% mana cost reduction would be better.


They would not add this because of a little talent called Control Of Nature
#19 Jan 08 2008 at 10:23 AM Rating: Good
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how about reduce chance roots will be broken by it's own damage by 50% >.>
#20 Jan 08 2008 at 11:19 AM Rating: Decent
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SirJac wrote:
how about reduce chance roots will be broken by it's own damage by 50% >.>


Working as intended, kthx.

Hopefully the S4 glove bonus will be a range bug fix.
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#21 Jan 08 2008 at 11:58 AM Rating: Decent
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how about reduce chance roots will be broken by it's own damage by 50% >.>


I've always thought it was pretty cheap, a spell that can break its own intended purpose. I'd actually prefer they removed damage from roots, so i can get the whole duration if i need it.


Edit: Oh yah bout the OP, .1 seconds is soo OP. its like toilet paper with a hole in the center. Highly useless.

The silence effect isnt that great either, but its better than .1 sec off a cyclone.


Edited, Jan 8th 2008 3:01pm by orickruns
#22 Jan 09 2008 at 11:23 AM Rating: Decent
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I wonder if the 4-piece set bonus will stack with Feral Swiftness.
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#23 Jan 10 2008 at 2:34 AM Rating: Decent
it does
you move at +45% speed with the 4 set bonus. I've been using 4 piece flag runners in eots because of that for premades. now if only the wait time for eots for frostmourne (hord) would come down from the current 15 min. or av (1h -2h) waiting for allied to be dumb enough to give us honor is getting irritating.

Edited, Jan 10th 2008 10:37am by Addermine
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