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ShS Daggers?Follow

#27 Jan 08 2008 at 9:15 PM Rating: Decent
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255 posts
Aeon, I'd agree with you there. I do not like maces one bit, and I was combat swords pre-BC and loved it.

I must confess, I did not realize 2.3.2 was released today, or I'd not have gotten so deep into how swords suck vs. maces... Now it's really just a choice between some stuns vs. some big damages.

I'm still puzzled as how to your dps lowers after speccing out of ShS, but that may be for another time.

Rogues ain't great for farming, when it comes down to things. It went fine on the 65-67 muck spawns around Halaa as combat muti, but ehhh... Even my fury warrior with 1 welfare epic (the offhand sword of all things, who would've guessed) farms better than my rog in mostly epics. It might have to do with the fact that my warrior is pvp geared while my rogue has about 1/2 AP as the warrior with shout + rampage up, and having 6.5k armor, regenerating 200+ hp per fight and blood craze nulling most crits is very nice.

Lol 'goose, I was hoping I wouldn't hit the post size cap when I hit the post button, as it would've been rather embarassing to be cut off mid-flame.
#28 Jan 08 2008 at 11:27 PM Rating: Decent
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439 posts
Nothing like a good flame war to get you through yet another boring day at work (this time of year really sucks for graphic designers like myself, not a lot of business and my work comp is too slow to run WoW).

Anyway...

11/42/7 was a PvP variation of the 19/42 build that I found in our FAQs (yes, I actually read those), in Demea's build post. I PvP a lot on top of getting my guild prepared for raiding, and running Kara with our sister guild. I don't have my epic flyer yet so respeccing so often is not something I am really ready for. Dirty Tricks is also helpful for the speed my guild operates at.

As to losing my DPS... well, Deadliness increases AP by 10% and Sinister Calling increases Agility by 15%. I didn't think it would have that much of an effect on over all DPS, but I also think it comes down to the way I like to play. For one, I would spam hemo 3 times in a row 2 seconds after my opener, then wait the 2 seconds and continue with a 5 point finishing move. 3 points in initiative gave me a 75% chance (which seemed to happen more often than 3/4 of the time) to generate 2 CPs from, ambush (when I was daggers) or garrote (when I was swords)... and then of course, cheap shot for PvP. So a lot of it comes down to CP generation and energy management for me (because I'm fast with my spams). Sinister Strike is what is killing me, as I've gotten so used to Hemo. The problem I am having with this combat build seems to revolve around Sinister Strike costing 40 energy and throwing off my natural cycle.

PvE is hard but I am relearning it... PvP on the other hand is becoming a problem mostly due to my lack of a 5 point kidney shot. If I could figure out how to pull that off, then I would be a machine. AR being on a 5 min cooldown isn't an option for me most of the time in PvP because I move from one target to the next. I mean just because I'm down to 300 health doesn't mean that I'm going to pass up the opportunity to cheap shot you while my buddies beat on you. Speaking of 300 health, I also really miss cheat death because that really got on people's nerves. Cheat death is like the answer to the fact that I wore leather.

Still, like I said my play style has a lot to do with it. 10 years of playing sneak attack rogues makes it hard to break old habits. Either way, I'm going to give this a try for a few more days... but at the moment I'm seriously considering going back to hemo. Even with the nerf, I felt like I was performing better.

As for rogues on farming... yeah, I can't wait to get my lock to 70. Much better farmbot considering my rogue has always been 1v1 where my lock has always been 2v5.
#29 Jan 09 2008 at 5:58 AM Rating: Decent
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92 posts
Morgorg wrote:
Quote:
The problem is that Shadowstep was designed for daggers, and if you can pull it off, ShS Daggers is awesome DPS for PvE and a lot of fun. But PvP is about sustained DPS. If you're ambush doesn't kill them (which it won't), then your sustained DPS is going to cause you a lot of headaches.


../cough
pvp is about burst.
do MS warriors use sustained dps? no.
do frost mages use sustained dps? no.
burst damage is harder to heal through than sustained dps.
even if fury had an MS like effect, warriors would still go arms.
#30 Jan 09 2008 at 6:30 AM Rating: Decent
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439 posts
Ok, I see what he was talking about now. That was typed wrong and I completely missed it but I couldn't figure out what he meant when he said I was saying PvP was all about sustained. Now I see. I typed that wrong. The point I was trying to make in that statement was sustained DPS between bursts with a dagger on plate. That and the fact that a sword or mace's hemo/SS is going to hit a lot harder than a dagger's. Backstab just seems a little energy inefficient to me.

I like burst, which is why on my lock in PvP I like to throw a Shadowbolt from the shadows because it hits for so hard with all of my Shadowy Wrath gear in the 30-39 bracket that he is currently in.
#31 Jan 09 2008 at 2:45 PM Rating: Decent
Well i thank the people who gave their oppinion and i will not be going ShS daggers. IF i get some S1 daggers then i think i will try out Mutilate for bg's and farming. Other then that i will probably be staying ShS maces since i seem to like it.If anyone can give their opinion on Mutilate i will be happy to listen to their experiences.

thx,
bacckstabb
#32 Jan 09 2008 at 3:34 PM Rating: Excellent
Quote:
Also, you mentioned General PvE and not raiding. Find me a noticeable difference between the two other than group size, and I will give you not one, but two cookies.


While I agree with the general spirit of your post... you're being a bit to harsh there.

In 5 man instance, trash mob and even Karazhan, where boss fight last like 3 minutes, Shadowstep Dagger can actually pull some impressive dps.

The longer the fight last however, the more the advantage will go to the Combat rogue... even more so if it's a fight where you get to use Bladeflurry on several target (i.e Hydross).

#33 Jan 09 2008 at 5:50 PM Rating: Default
Quote:
In 5 man instance, trash mob and even Karazhan, where boss fight last like 3 minutes, Shadowstep Dagger can actually pull some impressive dps.


No Tyr it shouldn't. Think about it here, serious raiding builds will dip 16 points into Assassination for Relentless and have Imp. SnD (post patch and in this thread I ll avoid mentioning Hemo). But ShS daggers suffers PvE wise in that you have to choose between Imp. Backstab, Relentless, Imp. SnD, DW

Horrible CP generation after the second to third finisher means lose out the rest of the way, unless your guild can down a boss before your third finisher then two things must have happened: one you aren't trying or two your raid dps is ludacris.

#34 Jan 09 2008 at 9:09 PM Rating: Decent
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255 posts
Kara bosses =/= 3 min, except maybe Attumen (who has about twice as much hp as Shirrak the Dead Watcher, and is just a gear check to make sure not everyone is in full greens with no enchants/buffs).

Tyr, the problem is, pulls have more than 1 mob. So, you own everyone on dps the first mob, but now you don't have premed cp and shs-ambush dmg, so you fart all over the meters after you blow your 2 dps-yielding cooldowns. Things in Combat and Assass are as good as what you get from the CP and ambush, but they're not cooldowns, and you don't have to open a fight with them.

Seal Fate gives on average 3 bonus CP per mob (this is with 25% crit, each mob takes 35 sec to kill, you get 1 mutilate per 6 sec with a bonus 1 from beginning (50 energy taken from garrote, which yields 1 cp, meaning at full energy at start of fight you get 3.25cp). Each mutilate has 2.25 cp, and you get a bonus 3.25 cp from full energy at beginning of fight. 35/6 gives 5.8333333 mutilates, 5.83333 times 2.25cp gives 13.125 cp per mob, plus an additional 3.25 from full energy makes

16.375 CP for 1st mob as SF (if you didn't want to read my mixed-up messy math)

Now, if you don't have seal fate, but add in 3 cp total at beginning of fight from premed and ambush, you start the fight at 30 energy. First backstab takes 1/2 time to regen, or 3 sec, so after 3 sec plus openers you have 4 cp and 0 energy. 32 sec left, 6 sec per 1cp backstab. 32/6 makes 5.3333.... and 5.333+4 makes

9.3333 CP for 1st mob as ShS

Now of course, when you move on to the 2nd, 3rd, 4th and sometimes 5th mob, you don't get full energy, or premed. Full energy = ~2.3 (rounded from 2.291666666) CP for SF, and 1 CP for ShS (if you add 2 onto the average from premed at the beginning, the damage of premed scales down per mob, but if the total fight time tops 2 min you can choose to waste vanish to gain an extra 2 cp)

So, after 35 sec of 0 energy with both builds, SF yields 13.125 CP and ShS yields 5.833333 CP.

Now, let's say there are 3 mobs in a group, or 70 seconds of 0 energy per mob and one first mob's worth of CP.

That leaves 42.625 CP in an entire fight from SF, and 21 CP in an entire fight from ShS. (This entire calculation assumes that the ShS build does not have Initiative.)

Simply showing the difference between SF and ShS obviously isn't enough to prove DPS difference, but it's a good start. I'm sure some genius like RP can calculate the DPS difference per 1st fight and each thereafter with a standard 41/20 combat mutilate build vs. whatever ShS daggers might take (probably 18/0/43, but that may be what I would just do).

Blech, that was ugly, huh. I guess I'll have to get better at showing my work w/ maths.
#35 Jan 09 2008 at 10:49 PM Rating: Decent
um high me again. I dont get how we are talking about pve and raiding. I just wanted to know how mutilate does in pvp and farming lol.
#36 Jan 10 2008 at 7:34 AM Rating: Default
Mediocre in both, its a utility build and very gear dependent.
#37 Jan 10 2008 at 7:54 AM Rating: Decent
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1,875 posts
Quote:
Also, you mentioned General PvE and not raiding. Find me a noticeable difference between the two other than group size, and I will give you not one, but two cookies.


okay, i accept your challenge!

general pve

-easier fights, with a much lower learning curve
-less technical boss fights
-inventive group makeups can accel here (feral tank, twin rogue, fury warr, paladin heal = 28 minute heroic sp clear for example)
-much lower amount of immunies on bosses/mobs
-fearing =/= wipe all the time
-lack of a NEED of a cc


not raiding

-can be a whole BUNCH of things, pvp... dueling... faffing about in trade chat
(lol j/k j/k)


raiding

-requires knowledge of the pulls and/or fights
-drastically higher amount of dedication, both time and effort
-much higher favortism in terms of what classes to take
-requires a certain level of gear to be successful
-raiding = serious business (lol j/k)
-being certain specs can SEVERELY gimp your usability, even get you locked out of certain fights/raids altogether
-generally not as carefree as regular runs




that enough for my cookies, or nah?
#38 Jan 10 2008 at 9:44 AM Rating: Excellent
Quote:
Tyr, the problem is, pulls have more than 1 mob. So, you own everyone on dps the first mob, but now you don't have premed cp and shs-ambush dmg, so you fart all over the meters after you blow your 2 dps-yielding cooldowns. Things in Combat and Assass are as good as what you get from the CP and ambush, but they're not cooldowns, and you don't have to open a fight with them.


I know it's better. Der.

But you guys are greatly over-estimating the power of combat. It's not like the shadowstep guys go take a cup of coffee after doing his Ambush - He's still in the fight doing white damage and shadowstep/backstab whenever he can. He can vanish/ambush and then prep/vanish/ambush again as well.

The combat character will catch up to him obviously and beat him... but then there's the dirty deed range, which help the shadowstep character stay competitive.

#39 Jan 10 2008 at 9:47 AM Rating: Good
Terrorfiend
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12,905 posts
i dont think shs daggers would perform well at all in a raid. The CP generation is pathetic. I've tried ShS daggers in an instance back when i was fresh 70, and the lack of CP made me want to pull out my hair. I dont think they did anything since then to improve CP generation for ShS daggers so... yeah.

edit: meh, might have been said. I didnt read most of the thread since a lot of it was just bickering.

Edited, Jan 10th 2008 9:51am by KTurner
#40 Jan 10 2008 at 9:58 AM Rating: Default
Quote:
But you guys are greatly over-estimating the power of combat. It's not like the shadowstep guys go take a cup of coffee after doing his Ambush - He's still in the fight doing white damage and shadowstep/backstab whenever he can. He can vanish/ambush and then prep/vanish/ambush again as well.


Actually the initial difference is less than you think namely due to aggro issues, Combat more likely than not can start on the mob earlier than the ShS Rogue.

Assuming only 41 into Sub, this build is going to be suffering from the same problem all dagger builds suffer from, poor CP generation even if deep sub gives you better initial CP generation. Not to mention the problems balancing stats for daggers.

I'll conceed this though until further tests, whether Dirty Deeds can boost Backstab enough to make it competitive. This is reminiscent of the pre-BC Fury Warrior vs. Rogue on DPS charts where Rogues win until that threshold and then Fury wins out the rest of the way.
#41 Jan 10 2008 at 10:09 AM Rating: Decent
ElementHuman wrote:
Quote:
My apologies for not including information to allow misleading to take place. The original poster asked about PvP and soloing, so I was posting to answer his questions. Meaning it has worked out great for me in PvE (soloing and group) but not so great in PvP. So my apologies, I wasn't aware that all posts are meant to please you and only you, and trying to help out a poster asking a question with opinions and personal experience in an attempt to allow said poster to make his own personal choices was against the posting rules.

So yeah, I'll proof my posts a little better so as I don't give the wrong impression (which, yes, that does appear to be my fault). As for you, don't post at all. I have yet to ever see a helpful post from you on these forums and I have been browsing for a lot longer than I have been posting. Come back when you have something useful to say.


YES, YES because posting something like ShS Daggers top the Damage Meters is so @#%^ing useful. You know the reason I rarely post anything useful anymore? Its because half the threads are rehashes of the same stuff asked a year ago and people are too @#%^ing lazy to do their own research.

Case in point again for the like 1000th time, if the OP actually asked a question where it showed that he did some research, the question would be a variant of something like this:

"Why is the ShS Dagger spec so rare among Rogues?" or "Why don't I see many Rogues with ShS Daggers?"

And what do you know with a little knowledge behind him, he asks:

Quote:
why do you say its not viable for pvp and soloing? I thought it was about burst dmg and staying alive. what is different then the other builds. are you saying that if I went daggers then I should go combat or mutilate? again just for pvp and solo


You sir...need to get laid.
#42 Jan 10 2008 at 3:16 PM Rating: Default
OK I just wanted to know for future posts I MIGHT make... who hijacked my thread. Because everyone is talking about everything BUT what I asked for. Yes i know some people did help me and i thank you for that, but my post is now gone...
#43 Jan 10 2008 at 3:28 PM Rating: Good
Terrorfiend
*****
12,905 posts
you've been answered. move on.
#44 Jan 10 2008 at 5:30 PM Rating: Default
ok im moving one so now this post is now CLOSDE =)


thx have a nice day,
Bacckstabb
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