Thanks for the replies! As always, very helpful. But...
One question. :)
Quote:
Basically once you get greater heal 2, you will still use greater heal 1.
Why? With each higher rank, Healing per Mana (
H/M) efficiency is increased.
Using data taken from
Priest Spell List and some simple math based on the lowest healing value (worst case) I truncated, not rounded, at 3 decimal places:
Name Level Mana Cast
H/M Description
Flash Heal
Rank 1 20 125 1.50
1.544 Heals a friendly target for 193 to 237.
Rank 2 26 155 1.50
1.664 Heals a friendly target for 258 to 314.
Lesser Heal
Rank 1 1 30 1.50
1.533 Heal your target for 46 to 56.
Rank 2 4 45 2.00
1.577 Heal your target for 71 to 85.
Rank 3 10 75 2.50
1.8 Heal your target for 135 to 157.
Heal
Rank 1 Holy 16 155
1.903 Heal your target for 295 to 341.
Rank 2 Holy 22 205
2.092 Heal your target for 429 to 491.
Rank 3 Holy 28 255
2.219 Heal your target for 566 to 642.
Since I took the worst case, the efficiency could easily be better for each rank than what I have calculated. I suppose to really get into this, you'd have to calculate the best case and take into consideration +healing bonus.
Other than that, I'm beginning to learn when to use what spells. After seeing this, I will certainly use Heal more often. Usually I use renew and lesser heal. Flash Heal only if the tank suddenly is losing life very quickly. And up until now, I've only used Heal when I think about it (since it's a longer casting time).
Edit:
Apparently I couldn't get more than one space to seperate things. Hopefully you can see how it lines up.
Edited, Jan 13th 2008 3:41pm by gimmeit