Forum Settings
       
Reply To Thread

What is the mose efficient way to heal?Follow

#1 Jan 04 2008 at 6:37 PM Rating: Decent
My druid is not resto spec and does not have access to life bloom. What is the best routine for healing instances. At the moment I just put max rank rejuv on the tank and then spam a lowered rank healing touch. My druid is level 60 at the moment so how should I change my rotation once I hit 64 and gain life bloom?
#2 Jan 06 2008 at 12:49 PM Rating: Decent
The most efficient way to heal is healing touch. however as far as I remember, hots give 130% of your + healing equipment while healing touch does + 110%? (not sure of the numbers there) past that if you're really low on + healing items use Healing touch. if you're high in the + healing department. Use hots. I had roughly +380-430 at level 64 though at level 70 I'm currently sitting on +1080 though I'm not resto spec nor having any enchants or gems in my healing gear.(which should pump me up another 300+) (Head and shoulder rep buffs, + healing weapon, + healing bracers, + healing gloves, gems ect.)

one thing to note though is I'm really happy with the moonglade 2 piece set bonus.
+ 35 dodge rating. too bad if he's a druid tank though. the enemy wiffing on their attack = no rage generation. (had situations where the tank and the boss mob were swiping at each other and missing for 30 seconds before. that was really scary for the dps.)
#3 Jan 06 2008 at 1:27 PM Rating: Excellent
**
817 posts
Addermine wrote:
as far as I remember, hots give 130% of your + healing equipment while healing touch does + 110%? (not sure of the numbers there) past that if you're really low on + healing items use Healing touch. if you're high in the + healing department. Use hots.

HoTs don't inherently deliver more or less bonus than straight heals. HoTs just divy up the bonus equally across the ticks. Combo spells like regrowth apply some to the opener and divy the rest across the HoT element.

What DOES affect the +heal bonus dramatically is casting time.

+Spelldamage and +Healing both deliver scaled benefit based on casting time. Spells with 3.5 second cast times get 100% of the stated amount, longer casts get more benefit, shorter casts get less benefit. The lowest is 1.5 second casts and instant casts which only get 42.86% of the stated bonus.

So Healing Touch with its 3.5 second cast gets the full amount of +heal, while our instant casts Rejuvenation and Lifebloom get only 42.86%. Regrowth at 2 seconds is pretty gimped at getting just 57.14% of the stated bonus. Which means if you're heavy on +healing then Healing Touch benefits the most, not our HoTs which happen to be instant and fast cast spells.

Note that AOE spells (Tranquility) only get 1/3 of the bonus.

All of the details and formulae you could want are at http://www.wowwiki.com/Formulas:Plus_damage_and_Plus_healing


Edited, Jan 6th 2008 1:28pm by JeeBar
#4 Jan 07 2008 at 2:07 PM Rating: Good
Quote:
Which means if you're heavy on +healing then Healing Touch benefits the most, not our HoTs which happen to be instant and fast cast spells.


Ahh....that is until you get Lifebloom. Then Lifebloom wins because each stack of the Lifebloom gets the 42.86% +heal. So if you have a 3 stack you are getting 128.58% of your +heal. This (as well as the whole trinketed LB lasting forever being nerfed soon) is what makes Lifebloom so powerful - combined with how very cheap it's mana cost is.
#5 Jan 07 2008 at 2:37 PM Rating: Good
**
817 posts
RareBeast wrote:
Quote:
Which means if you're heavy on +healing then Healing Touch benefits the most, not our HoTs which happen to be instant and fast cast spells.

Ahh....that is until you get Lifebloom. Then Lifebloom wins because each stack of the Lifebloom gets the 42.86% +heal. So if you have a 3 stack you are getting 128.58% of your +heal. This (as well as the whole trinketed LB lasting forever being nerfed soon) is what makes Lifebloom so powerful - combined with how very cheap it's mana cost is.


Verrrrry interesting! I was thinking in terms of the level 60 OP's not-having-Lifebloom-yet situation, but honestly wouldn't have thought that the bonus might multiply by three for stacked lifeblooms. It makes sense now that you mention it, as each one is a discrete "cast." Coooooool!!! Thanks for droppin the knowledge as always. : )
#6 Jan 07 2008 at 10:44 PM Rating: Good
**
817 posts
RareBeast wrote:
Lifebloom wins because each stack of the Lifebloom gets the 42.86% +heal. So if you have a 3 stack you are getting 128.58% of your +heal. This (as well as the whole trinketed LB lasting forever being nerfed soon) is what makes Lifebloom so powerful - combined with how very cheap it's mana cost is.


I have a confused followup based on some in-game testing I just did. The in-game results (and I swear I'm not high or lying) seem much better even than your calculation here. I'm no math guy, so can somebody can please correct my errant logic or math? I do not have a single talent that affects my +heal, not even nurturing instinct in the feral tree.

First I tested Healing Touch. I popped it on myself five times with and without my healing gear, and threw out a few drool-worthy crits. In my tanking gear it healed for an average of 2878, and in my +861 healing gear it healed for an average of 3743. That's a difference of 865...right at the 100% I expected because of its 3.5 second cast time. (Closer than I expected out of a 5-shot test, actually.)

Then I tested Lifebloom and the fun began.

In my tanking gear, with no +heal, Lifebloom did this:
x1: 39 per tick + 600 bloom = 873 total healing
x2: 78 per tick + 600 bloom = 1146 total healing
x3: 117 per tick + 600 bloom = 1419 healing

In my healing gear, with +861 healing, Lifebloom did this:
x1: 102 per tick + 969 bloom = 1683 total healing
x2: 206 per tick + 970 bloom = 2412 total healing
x3: 309 per tick + 970 bloom = 3133 total healing

Since Lifebloom x1 is instant cast, I thought one cast of it would only get 42.86% of my +861 healing bonus, or +369. Right?

But that's 42.86% of my healig bonus is what the bloom alone benefited.

On top of that, the total of the ticks was higher by by 441, 896, and 1344 in stacks of 1, 2, and 3 respectively.

So all told the spell x1 is getting +810, which is virtually ALL (94%) of my +healing bonus. x2 it's getting +1266, or 147%, and x3 it's getting +1714, which is 200% of my healing bonus. Is it just me or is this not even awesomer than what you said.

Our other instant cast, Rejuvenation, ticked for 265 x 4 = 1060 naked, and 454 x 4 = 1816 in my healing gear. That's a difference of 756, or 88% of my bonus.

So in a good but suspicious and potentially happy way, I have to say "WTF?!?"

Edited, Jan 7th 2008 10:54pm by JeeBar
#7 Jan 07 2008 at 11:22 PM Rating: Decent
http://www.wowwiki.com/Lifebloom
#8 Jan 07 2008 at 11:55 PM Rating: Decent
**
256 posts
This may not be very good in a real healing situation, but if you really wan't the most efficient healing, you cast lifebloom and let it bloom, then cast another one. That nets you the most healing for you mana, but in case of healing tanks, the tank will surely die, and you won't win any healing meters ;)
#9 Jan 08 2008 at 5:25 AM Rating: Decent
*
101 posts
Of course, Tree of Life form gives you 25% less mana per HOT cast, which makes it very efficient.

I'm a L 70 raid healing druid, I lead in healing most (though not all) raid runs, and I believe I have more mana efficiency than our pally or priest healers (I often use my innervate on one of them because I still have plenty). I stay in TOL most of the time in raids.

I have tried healing out of tree form in raids.. I run out of mana faster, of course, and the 3 second wait for healing touch is terrifying while your tank is getting hit with 6K blows :). If it crits, however, it's a huge heal.

Heroics are another issue.. without a lot of armor and without a priest or pallies bubble/fear/fade, etc. I'm far more vulnerable to aggro when it comes.

I know this is off the point of the original question, but most raid healers rely on TOL and HOTs. It seems you would be well served to learn how to keep lifebloom stacked (perhaps on two tanks at once) while also using your other heals, it may pay dividends down the road depending on what you want to do with your toon.

Cheers!
#10 Jan 08 2008 at 5:29 AM Rating: Decent
*
101 posts
The really good article to read on this is here:

http://www.wowwiki.com/Comparison_of_Druid_Healing
#11 Jan 08 2008 at 5:29 AM Rating: Decent
*
101 posts
The really good article on this is here:

http://www.wowwiki.com/Comparison_of_Druid_Healing
#12 Jan 08 2008 at 2:02 PM Rating: Good
Quote:
or is this not even awesomer than what you said


Yes it is, I didn't look at the actual figures but went by what Jeebar said. Because the standard use of rolling lifeblooms, I don't normally worry about the bonus +heal on the bloom because I rarely see it :)

A good lifebloom rotation is very close to the same amount of healing a pally can do with FOL spam. But they can't do anything else while doing it. We can move around and drop rejuv's & regrowths where necessary. It is actually possible to keep the rolling blooms going on 3 tanks at the same time for some MASSIVE healing.

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 68 All times are in CST
Anonymous Guests (68)