Quote:
Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
Shadowstep now adds a 3 second, 70% movement speed increase.
Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.
Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
Rank 1 - 110% weapon damage, increases any Physical damage dealt to the target by up to 13.
Rank 2 - 110% weapon damage, increases any Physical damage dealt to the target by up to 21.
Rank 3 - 110% weapon damage, increases any Physical damage dealt to the target by up to 29.
Rank 4 - 110% weapon damage, increases any Physical damage dealt to the target by up to 42.
Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
Shadowstep now adds a 3 second, 70% movement speed increase.
Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.
Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
Rank 1 - 110% weapon damage, increases any Physical damage dealt to the target by up to 13.
Rank 2 - 110% weapon damage, increases any Physical damage dealt to the target by up to 21.
Rank 3 - 110% weapon damage, increases any Physical damage dealt to the target by up to 29.
Rank 4 - 110% weapon damage, increases any Physical damage dealt to the target by up to 42.
(from mmo-champion, patch notes about 2.3.2)
After reading this, it doesn't seem to me like Hemo is really nerfed- Blizz is just encouraging more peple to go to ShS. With the movement speed increase, which is how they responded to people wanting a 1 second stun with shadowstep, it's almost obvious. And getting hemo buffed back up to 120% instead of 110% is very nice, although you will lose mace stun (Unless you really can't let go, in which case I would suggest a 0/25/36 build which gives you both mace stun and 120% hemo damage.)
Has anyone else noticed this?