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Good begining Heroics?Follow

#1 Jan 04 2008 at 12:52 AM Rating: Decent
I was curious as to which Heroic Dungeon is the easiest to start off with for a tank begining heroics. I was told Slave Pens and Hellfire Rampants were the place to go, and I was curious as to wether this statement was valid or not. Thank you in advance bye.
#2 Jan 04 2008 at 2:02 AM Rating: Decent
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78 posts
Hellfire Ramparts and Slave Pens definetely. Mech is also pretty easy with the right group. As a step up from that, try Blood Furnace. (should at least bring one mage and a lock though).
#3 Jan 04 2008 at 7:50 AM Rating: Decent
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422 posts
As long as you have a warlock, Heroic Mech is a piece of cake, and gives you 4 badges for the run. The second boss can be a little tricky, but really isn't that bad. Next I would say is SP and Ramps.
#4 Jan 08 2008 at 11:04 AM Rating: Decent
SP the easiest imo. MT pretty laid back to. ramps as well and mech, but in mech the robots do hit pretty hard (im thinking bout 3k normal with 15k armor, dont rember for sure but was a decent amount)
#5 Jan 08 2008 at 6:49 PM Rating: Decent
Ramparts definitely isn't the easiest heroic. Maybe while you're doing heroics with ur guild that know what's going on, but with a pug, it can be quite difficult. I believe SP or UB and Mech are the easiest. Shattered Halls is quite easy with super paly tank =)
#6 Jan 08 2008 at 7:01 PM Rating: Decent
yingyang wrote:
SP the easiest imo. MT pretty laid back to. ramps as well and mech, but in mech the robots do hit pretty hard (im thinking bout 3k normal with 15k armor, dont rember for sure but was a decent amount)


The trash in Mana-tombs is easy, the bosses aren't. Well, the second is, but the first and third are by no means easy.

I'd say the ease of doing heroics depends mostly on the gear of the tank and healer but also on how much dps is being put out. If you are not raid geared, they will all be insanely difficult. If you have good gear, I would say Mech is definitely one of the easiest. With a lock, the middle section is trivial. Not mandatory though, I've done Heroic Mech with all melee dps and succeeded in an hour or so. Slave Pens is also relatively easy. Ramparts is most definitely not one of the easiest, but is not too bad. The last boss is a doozy though. Blood Furnace can be a nightmare. Shattered Halls is easily one of the most difficult, if not the most difficult. Shadow Labs and Black Morass are both particularly frightening, as is Old Hillsbrad Foothills.

I've heard Steam Vaults is pretty easy. Hope that's true, as my Druid will be tanking that plenty of times.
#7 Jan 09 2008 at 1:16 AM Rating: Default
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91 posts
Quote:
I'd say the ease of doing heroics depends mostly on the gear of the tank and healer but also on how much dps is being put out.



o'really?
#8 Jan 09 2008 at 8:38 AM Rating: Decent
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842 posts
whenever I got the chance, I would grind UB, SP, mech and ramps for badges. Done correctly with good group composition and good dps, that nets you 14 badges iirc, in about 4 hours of instance time.
If you get a hunter, mage and warlock, congratulations, you can take your group on a tour of these instances and go to town. However, I've tanked SP and UB with only a rogue's sap and/or a druid's hibernate and had no real problems or multiple wiping, so those two are some of the easier heroics to do.

In mech, having a warlock and priest along are great for the demon bomber pulls and fearing adds on calculator, but having only two out of three fears for them is ok if your group can dps the boss down fast enough.

In manatombs, the first boss can be dealt with easily enough if you have at least 200 shadow resist buffed... Not too hard to achieve with AH greens. The last boss is a pain though. I had 0 unbuffed frost resist for him and he and his adds were causing too much damage for a healadin with 1700+ hb to heal through.
#9 Jan 09 2008 at 8:52 AM Rating: Decent
Out of them... I'd agree that Ramps is cake. HOWEVER, if it's your 1st Heroic, and you're Main Tanking, you prolly won't share in my opinion.

I remember running H.Ramps when I 'had the min stats'(490 def, 30%evaision, 12k hp unbuffed).... 'of the bold' stuff, all blues, etc. Ramps was such a PITA. The Dogs hit me for sooooo much, the dragon at the end was just crazy. The whole thing was quite something to forget XD. We cleared it, but not pretty.

Now with better gear it's a cake walk. 1 CC? Sure! no problem. We ran H. Bot with 1 Lock to CC. We cleared it. I had to tank 3 mobs a pull. You'll notice a huge difference in taking damage with the better gear you get.

Run Kara!, that'll help you get easy geared up too. Wrist, Feet, Neck, Gloves, etc all come from Kara (as well as Kings Defender... which has not dropped for me yet). It'll help you get even better preped for Heroics (Kara before Heroics???? is like the chicken or the egg question).
#10 Jan 24 2008 at 10:51 AM Rating: Decent
38 posts
Is there a good sort of progression for Heroics?

Seems like so far we have:

Ramparts
Slave Pens
Underbog
Mechanar

I haven't had the opportunity to do any of them yet as I'm not really well geared for it. My guild is about to get to that point, though. It sounds like running Kara a time or two is a good way to go before starting those. Debatable, from what I've heard, though. So what about after Mechanar? Is it all sort of "six of one, half dozen of the other"?
#11 Jan 24 2008 at 11:01 AM Rating: Good
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3,202 posts
Mech was my first heroic and I had barely minimal gear but some really good guildies in the party. My next heroics after gearing up a little were Slave Pens and Botanica, both of which are pretty easy for being heroic as long as you have a decent group. I recently ran heroic Ramparts and found the last couple of bosses to be a bit hard though once we do it a few times it should feel a lot easier.

Yes, the robots in the rear part of Mech hit really, really hard but if you have people to interupt the Charged Fist buff cast, they aren't nearly as scary.
#12 Jan 24 2008 at 11:31 AM Rating: Default
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286 posts
I've done both Mech and Ramps, and I can say for sure as a warrior that Mech is easier. As a paladin maybe Ramps is easy, but if you're just starting out, you CANNOT tank multiple mobs at once. Mech is easier in this regard, because most of the pulls are 3 mobs with only a few 4 mob pulls. Whereas Ramps has a lot of 4 mob pulls, and some 5 mob pulls. Every time I've done H. Ramps my group wipes at least 5-6 times. In Mech we didn't wipe once. If you do Mech, make SURE you have a warlock, as a single warlock can practically solo the entire group of 4-5 mobs where the demons throw bombs around.
#13 Jan 24 2008 at 11:57 AM Rating: Decent
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842 posts
duvar wrote:
I've done both Mech and Ramps, and I can say for sure as a warrior that Mech is easier. As a paladin maybe Ramps is easy, but if you're just starting out, you CANNOT tank multiple mobs at once. Mech is easier in this regard, because most of the pulls are 3 mobs with only a few 4 mob pulls. Whereas Ramps has a lot of 4 mob pulls, and some 5 mob pulls. Every time I've done H. Ramps my group wipes at least 5-6 times. In Mech we didn't wipe once. If you do Mech, make SURE you have a warlock, as a single warlock can practically solo the entire group of 4-5 mobs where the demons throw bombs around.


if you're just starting out, you can still tank up to 4 mobs at once. the difference with having less avoidance and AC is that your healer will use up more mana and thus more downtime in between pulls.

it isn't absolutely necessary to have a warlock for heroic mech if you have a healer with ~1700 healing bonus and a tank with 150 or so arcane resist, which is easy with AH greens and even easier with the enchanted adamantite set. all of those mobs (including the big guys) can be rooted with frost nova or kited with frost trap, and i believe they can also be trapped, though i usually have a lock to banish them.
#14 Jan 24 2008 at 12:18 PM Rating: Decent
I ran Ramparts last night and the only CC we had was a Mind Control from our shadow priest. Which btw broke way too much so we stopped using it. My kara OT (Druid) was in the group and would go BEAR with the larger number pulls. We died a few times but were able to finish it without a problem.

SP > SV/UB/Ramps > Mech

Thought I think each can be just as easy as the other based on what type of group setup you have.

Edited, Jan 24th 2008 3:20pm by Scolariman
#15 Jan 24 2008 at 12:30 PM Rating: Good
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3,202 posts
fromanthebarbarian wrote:

it isn't absolutely necessary to have a warlock for heroic mech if you have a healer with ~1700 healing bonus and a tank with 150 or so arcane resist, which is easy with AH greens and even easier with the enchanted adamantite set. all of those mobs (including the big guys) can be rooted with frost nova or kited with frost trap, and i believe they can also be trapped, though i usually have a lock to banish them.


I have been running H Mech for a while now with Healers who have less than +1000 Healing Bonus and I have no magical resist and we seldom have a Warlock in the group. A competent Warlock can make things much easier but we make do with all sorts of combos. We usually just AOE/burn-down the little annoying non-elites before tackling the other mobs in the group when we have no Warlock. The big demon mobs can be trapped or kited but I usually just tank one until the group is done with the non-elites. Creativity is the key for succeeding with less than perfect group combos.
#16 Jan 24 2008 at 2:44 PM Rating: Good
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286 posts
Scolariman wrote:
I ran Ramparts last night and the only CC we had was a Mind Control from our shadow priest. Which btw broke way too much so we stopped using it. My kara OT (Druid) was in the group and would go BEAR with the larger number pulls. We died a few times but were able to finish it without a problem.

SP > SV/UB/Ramps > Mech

Thought I think each can be just as easy as the other based on what type of group setup you have.

Edited, Jan 24th 2008 3:20pm by Scolariman


You had a kara geared druid offtanking, obviously there was no problems. I pug my heroics, I have 0 epics, and some of the other people in my groups have 0 epics.

fromanthebarbarian wrote:

if you're just starting out, you can still tank up to 4 mobs at once. the difference with having less avoidance and AC is that your healer will use up more mana and thus more downtime in between pulls.


I disagree. When I'm taking 2 mobs per once that's alraedy about 6-7000 damage every attack round that the healer is healing. I can keep aggro on one of them, but thunderclap just won't cut it in that situation. And neither will tabbing around and sundering, devastating, shield slamming either because with that much healing aggro it takes concentrated focus on a single mob to be able to keep it off the healer. One of the mobs will go to the healer and kill it. 2 mobs I can do, but even then I get literally bombed with heals and sometimes the healer runs out of mana or jus can't heal me fast enough.

If you or the people in your groups are epicced then things change:

- YOu can DPS the mobs down faster meaning less stress on the healers
- You take less damage when the mobs hit you, meaning you die slower
- The healers have to heal less, meaning less healing aggro
- Your Shield Slams, Devastates and Revenges do more damage meaning more threat.

But for someone who is "just starting out", my guess is that that isn't the case.

Edited, Jan 24th 2008 5:48pm by duvar
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